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AMD FSR FidelityFX Super Resolution Quality & Performance

W1zzard

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Finally! AMD has its NVIDIA DLSS competitor ready, and it even works on NVIDIA cards. We're testing the company's new super-resolution technology in five games. The comparison images in our AMD FSR review let you dig into all the finer details, and our performance results cover multiple generations from both AMD and NVIDIA.

Show full review
 
It apears to work with 1080 cards, DLSS doesnt
 
Marvelous work W1zzard, I have to say, your review has been the best, bar none, when it comes to implementation of the side-by-side comparisons and quality presets, very well done indeed.

It apears to work with 1080 cards, DLSS doesnt

Any screenshots you are willing to share? ^_^

Anyways, well done AMD!
 
It apears to work with 1080 cards, DLSS doesnt

I am not gonna lie it's pretty hilarious to see an objectively superior alternative to a closed source technology running on your competitors hardware which didn't even support said technology.
 
After people super zooming the Godfall Youtube video, I'm pleasantly impressed. It's good to see AMD with an excellent alternative rather than something that's okay but Nvidia does better.
 
Linux news site Phoronix says that AMD will release the source code for FSR next month
 
I'm highly intrigued as a user with now two 10 Series GPUs, I have a 1060 6gb and a 1080 8gb and would love to do some higher resolution gaming on both of these with current AAA titles. I was just hoping it would be a piece of software that would run in the background that would help like the GPU drivers. I guess it takes more then just just that.
 
I wrote that image comparator all by myself because I couldn't find anything half-decent out there ;)

Like a champ, you did well, really well!

I can't wait to see the DLSS & FSR comparisons in the future, it's will be amazing to see the key differences. ^_^
 
I can imagine Nvidia fanboys (excuse the use of the term "fanboys" here) and owners of GTX 1000 cards, closed in a rooms/houses, with all doors and windows shut and all microphones and cameras in devices off, whispering "Thank you AMD"!

In any case this is a welcomed feature even if it is not at the same level as DLSS 2.X.
 
Good for consoles I guess since they integrate AMD Gpu, but I'll wait for the PS5pro with a RX 6800 in it. On PC I'm a die hard native resolutionist, get 50% by just lowering the detail. So none of the blurry stretching tech is a major selling point to me.
 
This looks promising and interesting. If it's as easy as implement as the clip below makes it to be I hope FSR becomes a standard feature for all future games even the ones which are already in the process of adding DLSS support.

If I were NVIDIA I'd open source DLSS or DLSS APIs as well, so that DLSS could run on AMD/Intel HW as well (via shaders not dedicated tensor cores, i.e. slower but still run).

By doing so NVIDIA could let the user see themselves which tech works better and make a rational purchasing decision.

@W1zzard

Why haven't you tested GTX 1060 6GB as well? :-)

FSR promo video:
 
Why haven't you tested GTX 1060 6GB as well? :)
I simply had to make the cut somewhere to be finished in-time. GTX 1060 is the same architecture as 1080 Ti
 
I simply had to make the cut somewhere to be finished in-time. GTX 1060 is the same architecture as 1080 Ti

True so, but it's the GTX 1060 owners who are really interested in the tech while 1080 Ti can run most current AAA titles in 4K just fine anyways (after dialing down some graphical settings).
 
I must say I am impressed by FSR. The results shown by the RX 580 are very good, and even current technology like the 6800 XT and the 3080 TI. This will give new life to a lot of older hardware that many users are currently using or have shelved, and will extend current hardware for many years to come. I want to see it adopted to the Linux kernal as well.

This is a stab at nvidia similar to Adaptive Sync vs Gsync, but on a whole new level. I really can't believe nvidia has let this happen twice.

Nvidia has played the greed card with DLSS, an impressive technology in it's own right, but without trying to claim something to early... AMD has truly hit a very good mark with FSR and I predict it will be adopted like wild fire across hardware (PCs and consoles) and also across many different applications (games, videos, etc..).

Thanks for the review W1z.
 
I can imagine Nvidia fanboys (excuse the use of the term "fanboys" here) and owners of GTX 1000 cards, closed in a rooms/houses, with all doors and windows shut and all microphones and cameras in devices off, whispering "Thank you AMD"!

In any case this is a welcomed feature even if it is not at the same level as DLSS 2.X.
As a GTX 1660 Ti owner I'm all for open standards and screw vendor lock-ins no matter how sweet and good they are.

We all know what happened to 3Dfx and while it's great we have Glide to OpenGL translators it could prove near impossible to write one for NVIDIA tensor cores APIs, so in 20 years from now if NVIDIA ceases to exist all the games and apps utilizing tensor cores could become impossible to run.

I'm not an NVIDIA fanboy, never been a fanboy of anything in this world, but NVIDIA drivers have always been nearly bug-free and far superior to AMD's and Intel's ones.
 
seems like a solid first go at it, now lets see about adding this to some of the titles I play.....
 
For some reason I remember someone at AMD promising FSR would not require software integration on the part of the game developer. I guess I was dreaming.

5800X has 32MB of L3 cache.
 
As a GTX 1660 Ti owner I'm all for open standards and screw vendor lock-ins no matter how sweet and good they are.

We all know what happened to 3Dfx and while it's great we have Glide to OpenGL translators it could prove near impossible to write one for NVIDIA tensor cores APIs, so in 20 years from now if NVIDIA ceases to exist all the games and apps utilizing tensor cores could become impossible to run.

I'm not an NVIDIA fanboy, never been a fanboy of anything in this world, but NVIDIA drivers have always been nearly bug-free and far superior to AMD's and Intel's ones.

My personal experience is the complete opposite, first card I bought to upgrade my PC was a 7900 GTO, great improvement over my 5300PCX or some crap like that but after a while the drivers became unstable and problematic.
After that I got an 8800GTS G92, again, great upgrade and lots of fun to be had but those drivers......

Then an HD6950 and that was 100% smooth sailing, RX480 right after and also was 100% smooth sailing to this day (thought Im not a fan of the Radeon Software interface compared to the old to the point Catalyst Control center but whatever)
 
This is far behind dlss 1.0

Funny you say that when the author of the article goes out of his way to make it seem better than DLSS 1.0...
 
G-R-E-A-T job AMD
 
Well done AMD, more options for everyone... now get it in some games more people want to play!
 
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