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High FPS but game feels jittery/stuttery (Overwatch)rtx3080

shayura

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Mar 24, 2022
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So i was just doing some minor testing with my 3080/r9 3900x in the testing range to see how high i can get.

i was easily hitting 400 but the game felt so jittery/laggy(like the image was constantly tearing, at least that's what it looked like)when i moved my cursor around.

I just wanted to ask if anyone has the same issue, since i thought with my card especially, to get a smooth gameplay the higher the fps go but it's literally the other way around.

Locking the fps to lets say 235(under my hz) the game felt super responsive again.

Is that because the refreshrate is just not in sync with my fps and that is causing this stuttery feeling?
I was monitoring my fps and it literally didn't dip under either 300 or 400 while i was testing it, so could it just be some serious out of sync issue?

Would be cool if anyone could try and test it out so i can do some more research on it.

I've played on low settings, 1080p @240hz and fps cap either 300 or 400 fps.

appreciate you guys :)
 
What's the problem, locking it to 235 fixes it - there you go.

Why are you here? It's already resolved.
 
It could be just the tearing that makes you feel like it's stuttering, have you tried turning on v-sync, freesync or g-sync?
Another possible cause could be the internet lag, internet caused stutters won't be observed from the FPS numbers.
 
So i was just doing some minor testing with my 3080/r9 3900x in the testing range to see how high i can get.

i was easily hitting 400 but the game felt so jittery/laggy(like the image was constantly tearing, at least that's what it looked like)when i moved my cursor around.

I just wanted to ask if anyone has the same issue, since i thought with my card especially, to get a smooth gameplay the higher the fps go but it's literally the other way around.

Locking the fps to lets say 235(under my hz) the game felt super responsive again.

Is that because the refreshrate is just not in sync with my fps and that is causing this stuttery feeling?
I was monitoring my fps and it literally didn't dip under either 300 or 400 while i was testing it, so could it just be some serious out of sync issue?

Would be cool if anyone could try and test it out so i can do some more research on it.

I've played on low settings, 1080p @240hz and fps cap either 300 or 400 fps.

appreciate you guys :)
That's because the FPS goes outside the Freesync/Gsync range, and you get tearing which is a nasty experience once you get used to the smooth gameplay with Freesync/Gsync.
The solution to that is setting a max FPS so that it does not go above the Freesync/Gsync range, preferably a couple of FPS below.
Happens to me too with every game that goes above the monitor refresh rate, once one gets used to Freesync/Gsync, you cant go back :D
 
What's the problem, locking it to 235 fixes it - there you go.

Why are you here? It's already resolved.
that's not a fix, nor is it solving anything, like at least come up with something useful if you have anything to say.
if i want to get as high as possible how is locking it to 235 solving it?
i asked why it's stuttering or at least looking like it is at a higher framerate(when in theory it should be even smoother).

It could be just the tearing that makes you feel like it's stuttering, have you tried turning on v-sync, freesync or g-sync?
Another possible cause could be the internet lag, internet caused stutters won't be observed from the FPS numbers.
yeah i tried to use gsync but it doesn't kick in if it's above the range of it, it's just weird since i always thought the higher your fps the less chance of getting tearing.
but like i said i can't really tell if it's tearing in the first place since normal tearing at like 60fps or 144, looks a lot different than what i see at 300-400.
 
Having it higher than 240 defeats the purpose of the monitor which is to provide tear free gaming within it's refresh range. Try using your brain.

You don't need more than 240, there is no benefit - try googling diminishing returns before doing the latency calculator to figure out the half a ms input lag you save.
 
Having it higher than 240 defeats the purpose of the monitor which is to provide tear free gaming within it's refresh range. Try using your brain.

You don't need more than 240, there is no benefit - try googling diminishing returns before doing the latency calculator to figure out the half a ms input lag you save.
usually you are right, most of the time it's just for a smoother gameplay and a bit lower input lag, that's about it(at least in overwatch's case)

also, sorry for being a bit pissy in the post above, i'm just trying to make sense of it why it acts the way it does, since i got a 3080 for a reason, it's all good that i can play the game in a higher quality now but i'd prefer higher fps over higher quality bushes :P
 
Online play? I would suspect packet loss or server lag. I know that in the Halo Custom Edition world, you are often lucky to get 40 ms.

Varies with server, especially in Halo, but sometimes, 60+ FPS will feel more like 15 FPS!
 
Online play? I would suspect packet loss or server lag. I know that in the Halo Custom Edition world, you are often lucky to get 40 ms.

Varies with server, especially in Halo, but sometimes, 60+ FPS will feel more like 15 FPS!
ping wise, everything is looking fine, i'm sitting at a 10 to 20 ping with zero loss.
 
ping wise, everything is looking fine, i'm sitting at a 10 to 20 ping with zero loss.
I have FTTH here and I still sometimes get wonkiness related to internet connection, which of course isn't my end, usually.
 
I have FTTH here and I still sometimes get wonkiness related to internet connection, which of course isn't my end, usually.
i can also feel dips here and there if the server i'm playing on has a bad ping or someone's downloading stuff, but that's nowhere near as bad as the stuff i was testing.
 
This is because of tearing. Since you’re running at ~2x the fps, the two halves of your screen are essentially out of sync.

I can guarantee that GSync will always feel better than vsync off above the monitor’s refresh rate limit. To limit latency, what you want to do is cap your FPS to around 3-4 below your max. 235 is pretty much perfect in your case. This will be almost as low latency as 400fps, but also fee infinitely smoother. By capping your framerate, you’re ensuring the frame is rendered just before the monitor is ready for it, resulting in ultra low latency. If you don’t limit the framerate and just rely on vsync, your GPU will render the frame early and it will be a bit more stale by the time it reaches your display.

Personally, I just run RTSS and always keep my monitor capped to a bit below my refresh rate. This is why you paid for a GSync monitor. Use it.
 
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