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Marvel's Spider-Man Remastered: DLAA vs. DLSS vs. FSR 2.0 Comparison

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Sep 9, 2021
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Marvel’s Spider-Man Remastered recently released on PC with support for NVIDIA's Deep Learning Anti-Aliasing (DLAA), NVIDIA's Deep Learning Super Sampling (DLSS), AMD's FidelityFX Super Resolution 2.0 (FSR 2.0) and Insomniac Games Temporal Injection (IGTI). In this mini-review, we take a look at and compare the image quality and performance offered by these technologies in this game.

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After watching the youtube video link in your review, I think there is a little less blur, and overall better quality with DLSS 2.4. FPS doesn't seem to matter enough for any of the settings versus native.

So, is DLSS 2.4 just better image quality than Native?

Edit: Insomniac Games Temporal Injection (IGTI) actually looks better than DLSS 2.4 to me... hmm interesting.
 
I've been using these settings on my rig and performance has been good I chose not to use any up scaling. i've seen some people reporting crashing etc so the dev's will probably be patching it some more. I'm just glad we are seeing more new games offering both DLSS and FSR 2.0 on launch!

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After watching the youtube video link in your review, I think there is a little less blur, and overall better quality with DLSS 2.4. FPS doesn't seem to matter enough for any of the settings versus native.

So, is DLSS 2.4 just better image quality than Native?

Edit: Insomniac Games Temporal Injection (IGTI) actually looks better than DLSS 2.4 to me... hmm interesting.
I can tell you that you won't think IGTI is better when actually playing the game. It's really the same as the native TAA image except lower resolution, so I'm not sure how DLSS could look better than TAA but worse than IGTI. There's much more noticeable flickering/shimmering with IGTI, and it's just blurrier in general. It's not even close in most scenes. In fact, this is the game release that has convinced me that console devs should just drop all of their in-house TAAU solutions and embrace FSR 2.0, because even that is noticeably better when normalizing for performance.
 
Looks like a well optimised game straight out of the gate.
 
Looks like a well optimised game straight out of the gate.

i think it uses to much resources for what it is, a dated looking game with RT on top.
 
i think it uses to much resources for what it is, a dated looking game with RT on top.
When most of the details up and you start moving around the city it doesn't look that dated to me. I'm aware the PS4 version came out in 2018 but this is much better than that visually.
 
Been playing this for a few days now, it's in a good spot performance wise for my rig at least, and got a chance myself to mess around with upscaling but fairly in line with the conclusion here it's open and shut. DLAA, better than native+TAA, The same can be said for DLSS in various modes and resolutions, save for some distant texture pop in occasionally. FSR and ITGI are noticeably worse than native from a 'straight up' quality comparison, shimmering and flicker being the worst, but man that pixely halo around Spiderman himself is a proper eyesore too. And I keep hearing DLSS is dead...
 
ANOTHER title with maxed out sharpening??
Do they ever learn?

I've been using these settings on my rig and performance has been good I chose not to use any up scaling. i've seen some people reporting crashing etc so the dev's will probably be patching it some more. I'm just glad we are seeing more new games offering both DLSS and FSR 2.0 on launch!

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What a fancy little program you have there...
 
When most of the details up and you start moving around the city it doesn't look that dated to me. I'm aware the PS4 version came out in 2018 but this is much better than that visually.

it looks good in general, but up close, the details, you can see it's an old game
 
i think it uses to much resources for what it is, a dated looking game with RT on top.

I think this is purely subjective perception and expectation. I just started playing the PC version of Horizon ZD and I wouldn't call the graphics of this 2020 PS4 Port outdated today.
 
Game looks great, runs smoothly too.

Devs could have included RTGI for more immersive visual too, IDK why they didn't.
 
I downloaded the game yesterday, I will tested it today. Anyone change the dlss 2.4.12 shipped with the game for a 2.4.6 version? 2.4.6 it's an all round killer in most of my game, 2.4.12 gives me a lot of ghosting in other games
 
I downloaded the game yesterday, I will tested it today. Anyone change the dlss 2.4.12 shipped with the game for a 2.4.6 version? 2.4.6 it's an all round killer in most of my game, 2.4.12 gives me a lot of ghosting in other games

i've seen no ghosting with 2.4.6, in this game anyway
 
Building on the right's textures are odd. Native TAA in 4k look good but are blurry messes in 4k FSR 2.0/DLSS. Native TAA looks awful at 1440p but fine with FSR 2.0/DLSS.
 
So, is DLSS 2.4 just better image quality than Native?

DLSS has been better than native for a long time now. In 4K even Performance mode resolves more distant detail than native.

The sherpening here is pretty bad though, especially at low resolutions. There is probably a lot of shimmering in motion.
 
DLAA - better than DLSS. Playing 4K, 4090
Can you check your render or system latency with the nvidia overlay?

The one title i play with DLAA does look amazing, but more than 4x the render latency kills it for me
 
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