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More Games Get NVIDIA DLSS Support

GFreeman

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Each week, we're bringing you news of the latest DLSS and ray tracing integrations in games and apps. Last week at COMPUTEX 2023, we announced that Ash Echoes, Honor of Kings: World, and Legend of Ymir will all launch with DLSS 3, and Party Animals with DLSS 2. And we celebrated the Early Access DLSS 3-enhanced release of Diablo IV, and the launch of System Shock with DLSS 2.

This week, Diablo IV launches for everyone worldwide, Tower of Fantasy has updated to DLSS 3, and Sony announced the July 26th release of Ratchet & Clank: Rift Apart, which will include DLSS 3, ray tracing, Reflex, and DLAA. Additionally, DLSS 2 is now available in Alone In The Dark Prologue, WILD HEARTS, and Wo Long: Fallen Dynasty, enabling GeForce RTX gamers to get the best possible performance and image quality in even more games.



Diablo IV Available Now With DLSS 3 & Reflex
If you hadn't heard, Diablo IV is launching everywhere today, June 6th. Last week, Early Access began and NVIDIA DLSS 3 was there on day one, multiplying performance by an average of 2.5X at 4K.

Featuring NVIDIA DLSS 3, NVIDIA DLSS 2, NVIDIA DLAA and NVIDIA Reflex, Diablo IV is at its very best on GeForce RTX graphics cards. And in the future, GeForce RTX gamers will have the fastest possible frame rates when playing Diablo IV with the game's upcoming ray-traced effects.


Ratchet & Clank: Rift Apart Available July 26 With DLSS 3, Ray Tracing & More
The Ratchet & Clank franchise recently celebrated its 20th anniversary, and on July 26th PC gamers can experience the action and humor of the franchise for the first time with the PC release of the critically acclaimed Ratchet & Clank: Rift Apart. Help the beautifully-rendered duo take on an evil emperor from another reality as you jump between action-packed worlds and beyond in this spectacular action-adventure-platformer, developed by acclaimed studio Insomniac Games, and brought to PC by the one and only Nixxes Software.

Building upon their work on other Sony Interactive Entertainment PC conversions, Nixxes is loading Ratchet & Clank: Rift Apart with every possible technology, giving PC gamers an incredible experience that leverages the full capabilities of their systems.

Ratchet & Clank: Rift Apart also features ray-traced reflections with a variety of quality levels to choose from, as well as newly added ray-traced shadows, for natural light in outdoor areas. Gamers with GeForce RTX GPUs can enjoy these at the highest frame rates thanks to their dedicated ray tracing cores that greatly accelerate ray tracing performance.

Additionally, there's support for 21:9, 32:9 and 48:9 resolutions, and triple-monitor Surround gaming. There's the usual assortment of options to ensure you can play the way that best suits your style, and when using a DualSense controller on a wired connection, you can feel in-game actions coming to life in your hands with haptic feedback and dynamic trigger effects.

Ratchet & Clank: Rift Apart launches July 26th on PC.


Tower of Fantasy DLSS 3 Update Available Now
Set hundreds of years in the future after humanity has escaped the collapsing environment of earth and fled to the distant planet of Aida, the cross-platform, shared open-world MMORPG action of Tower of Fantasy invites gamers around the world to join in on the thrilling action. Developed by Hotta Studio and published by Level Infinite, the game features an immersive open world, co-operative group and solo adventures, freeform character development, unique simulacrums, and epic combat that allows players to switch weapons and gameplay styles on the fly to unlock their own personal fighting style.

Last year, PC Tower of Fantasy players received an update adding ray-traced reflections and NVIDIA DLSS 2. Now, Tower of Fantasy has upgraded to DLSS 3, multiplying performance for GeForce RTX 40 Series gamers.


Alone In The Dark Launching October 25th With DLSS 2, Prologue Demo Out Now
Return to Derceto Manor in Pieces Interactive's reimagining of Alone in the Dark, the 90's cult classic horror game. Launching October 25th, the new Alone in the Dark stars actors Jodie Comer (Killing Eve, Free Guy) and David Harbour (Stranger Things, Black Widow), who will lend their voices, appearance, and formidable acting skills to the two playable protagonists, Emily Hartwood and Edward Carnby. Set in the gothic American South in the 1920s, Alone in the Dark features a noir setting with classical Lovecraftian horror elements, where the familiar meets the surreal.

Ahead of the game's launch, THQ Nordic and Pieces Interactive have released the Alone in the Dark Prologue, a standalone story that puts you in the tiny shoes of Grace Saunders - an 11-year-old girl delivering a letter, when things go horribly wrong. Experience the unique horror atmosphere of Alone in the Dark, and prepare for the terror that awaits in Derceto Manor later this year.

Both Alone In The Dark and Alone in the Dark Prologue include support for NVIDIA DLSS 2, giving GeForce RTX gamers the best possible experience.


WILD HEARTS DLSS 2 Update Available Now
KOEI TECMO GAMES' WILD HEARTS offers a unique twist on the hunting genre, where technology gives you a fighting chance against fearsome beasts infused with the ferocious power of nature itself. Take on these creatures alone or hunt with friends in seamless co-op.

WILD HEARTS' newest "Lethal Blossoms" update introduces support for DLSS 2, enabling GeForce RTX gamers to max out their frame rates at the highest resolutions and detail levels.


Wo Long: Fallen Dynasty DLSS 2 Update Available Now
KOEI TECMO GAMES' Wo Long: Fallen Dynasty is a dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh. Featuring a dramatic, action-packed story about a nameless militia soldier fighting for survival in a dark fantasy version of the Later Han Dynasty where demons plague the Three Kingdoms, players fight off deadly creatures and enemy soldiers using swordplay based on the Chinese martial arts, attempting to overcome the odds by awakening the true power from within.

The latest Wo Long: Fallen Dynasty PC game update has introduced support for NVIDIA DLSS 2, accelerating performance for GeForce RTX users.


The Elder Scrolls Online: Necrom Expansion Available Now
The Elder Scrolls Online has been entertaining gamers for 9 years with its engrossing massively multiplayer online role-playing gameplay, and this week the huge game got even bigger with the launch of the Necrom expansion.

Explore the Telvanni Peninsula, home of colossal mushrooms, arcane magic, rocky spires and the capital city of Necrom, and become empowered by the secrets of Apocrypha and the forbidden knowledge of Hermaeus Mora to unlock The Arcanist, a powerful new class capable of destructive, restorative, or defensive magic by channeling the arcane, ancient runes, and lost tomes of power.

The Elder Scrolls Online features support for NVIDIA DLSS 2 and NVIDIA DLAA, ensuring all GeForce RTX gamers receive the definitive experience.


Check Back Next Week For Even More RTX Games
As you can see, there are even more DLSS integrations dropping into the newest blockbusters and latest indie games. Check back next week for a rundown of the next DLSS and RTX games.

View at TechPowerUp Main Site | Source
 

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I keep hearing that DLSS is kill

And yet
 
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Of course more games get DLSS support! How is this even news?

What's next? Is someone gonna tell me that the sky is blue?
 
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May the best upscaler prosper ;)
 
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I have nothing against these techs but man it comes across as desperate, kinda pathetic.

"pls buy our 4060....we have added DLSS to sooo many gmaes to mitigate the shortcommings!"

(yes I know that games still run into Vram issues, its not the savior its portrait as )


Much rather have a dev state "we properly optimized the game, DLSS was not a proprietary, oh excuse me, primary focus for us, we just made sure the game ran well for the visuals given, dlss will come in some future patch for those that want it"
 
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I have nothing against these techs but man it comes across as desperate, kinda pathetic.

"pls buy our 4060....we have added DLSS to sooo many gmaes to mitigate the shortcommings!"

(yes I know that games still run into Vram issues, its not the savior its portrait as )


Much rather have a dev state "we properly optimized the game, DLSS was not a proprietary, oh excuse me, primary focus for us, we just made sure the game ran well for the visuals given, dlss will come in some future patch for those that want it"
Yeah, it's strange that something that makes your image quality worse serves as the main marketing gimmick these days.

I mean, I kind of get it for people with a 2060 or 3050, but all this comes from a company that is desperate to sell $1,000+ graphics cards that don't need any of this crap for stable framerates.
 
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It is kinda silly though. Obviously the DLSS support will grow and especially now when NV is advertising it to make people buy not so good cards. It seems like the only angle now is DLSS support.
 

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Much rather have a dev state "we properly optimized the game, DLSS was not a proprietary, oh excuse me, primary focus for us, we just made sure the game ran well for the visuals given, dlss will come in some future patch for those that want it"
The proprietary jab notwithstanding, there really is no reason upscalers (any or all of them) can't be included no matter the state of optimization, neither one is dependent on, or necessarily prohibits the other, in the scheme of developing any major PC release, including a temporally based upscaler if the game is built around TAA is about as trivial as it gets for most major engines.

The bigger issue from my perspective with the latest crop of crap-tacular ports, is that day 1 buyers are effectively the QA. I mean take this headline about diablo 4 - "Early access players have tallied a total of over 10,000 years of game time in just four days" - no developer team could hope to touch that amount of playtime, over such a varied amount of systems.

I'm not excusing games launching in a poor state, not for a second, but the inclusion of an upscaler, any of them or multiple of them, is not by default or necessarily whatsoever, at odds with good optimization, as you appear to be making it out to be. I can't discount it as a possibility, of course, should they actively choose to be that bad at their job.
 
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What hate!
News related to DLSS should only be played with the warning: "Warning! The content can have a strong emotional impact if you have an AMD video card. It is recommended to watch only with parental consent"
 
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The proprietary jab notwithstanding, there really is no reason upscalers (any or all of them) can't be included no matter the state of optimization, neither one is dependent on, or necessarily prohibits the other, in the scheme of developing any major PC release, including a temporally based upscaler if the game is built around TAA is about as trivial as it gets for most major engines.

The bigger issue from my perspective with the latest crop of crap-tacular ports, is that day 1 buyers are effectively the QA. I mean take this headline about diablo 4 - "Early access players have tallied a total of over 10,000 years of game time in just four days" - no developer team could hope to touch that amount of playtime, over such a varied amount of systems.

I'm not excusing games launching in a poor state, not for a second, but the inclusion of an upscaler, any of them or multiple of them, is not by default or necessarily whatsoever, at odds with good optimization, as you appear to be making it out to be. I can't discount it as a possibility, of course, should they actively choose to be that bad at their job.

Yeah yeah, I get that, we all get that, we all know what is up.
The point is more, this focus, this desperate focus on a tech....its unprecended really.
How is this advertisement, why is this so in the gawd damn picture.....

RT I kinda get, its a tech we have been looking forward to for literaly decades to do in real time and ok, if you need some upscaling shenanigans to get that to work properly, so be it.
But the narrative has shifted completely and now suddenly this upscaler is the main selling point to get good FPS in general? what happened?
Diablo 4? really? that needs DLSS? no it doesnt but again they are presenting DLSS as a selling point.

idk to me its the world upside down and I wish it would stop.

What hate!
News related to DLSS should only be played with the warning: "Warning! The content can have a strong emotional impact if you have an AMD video card. It is recommended to watch only with parental consent"

bit of a silly fanboy remark, you do know you can just mod FSR in just about any game that have DLSS right?
 

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But the narrative has shifted completely and now suddenly this upscaler is the main selling point to get good FPS in general? what happened?
I think Nvidia wants people to think that, but I don't buy that narrative at all that it's the main selling point. It's nice to have sure, and I use it targeting 4k where it's genuinely helpful, but I wouldn't buy a woefully bad GPU (hello 4060Ti) and count of DLSS making up the shortfall.

I do tire of statements like "it just makes the image look worse", when the tech media is universally correctly reporting that at 4k (to a lesser extent but still possible for 1440p and 1080p) it can often look better than woeful TAA that never gets updated and give large performance boosts. Same for FSR and XeSS but obviously title/implementation dependent. Not to mention is a misrepresentation of how capable the tech is, compared to simply reducing settings or resolution traditionally. Nvidia would be foolish from a business perspective not to ride that wave, but how much people allow themselves to be marketed to is up to them I guess.
 
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