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System Name | Raspberry Pi 7 Quantum @ Overclocked. |
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The pursuit of incorporating Ray Tracing (RT) into games, started by Nvidia, comes at the cost of allocating space on its die exclusively for RT. This valuable space could otherwise be utilized for additional shaders, thereby enhancing overall performance. This trade-off is becoming increasingly apparent in the escalating prices of GPUs, driven by the soaring costs of chip production and development, and a divergence from advancements in density.
Achieving higher performance in Ray Tracing (RT) entails augmenting the dedicated hardware on the die for this purpose. There's no magic involved, and as a consequence, GPUs are likely to become so expensive that what is currently considered low-end will become the equivalent of today's mid-range pricing. Nvidia isn't dismayed by this situation because its profit is directly tied to a percentage of the price; the greater the price, the larger its share.
It is evident that low and mid-tier GPUs lack the necessary power to effectively handle Ray Tracing, except when employed in an extremely limited manner. I won't even delve into mentioning Path Tracing (PT) due to its resource-intensive nature. So, taking all this into account, answer the question below.
- Would you be open to sacrificing the capability to run Ray Tracing on mid and low-end(under U$500) GPUs in exchange for either a 30% boost in performance or a 30% reduction in price, while maintaining the same level of performance as the current lineup?
Achieving higher performance in Ray Tracing (RT) entails augmenting the dedicated hardware on the die for this purpose. There's no magic involved, and as a consequence, GPUs are likely to become so expensive that what is currently considered low-end will become the equivalent of today's mid-range pricing. Nvidia isn't dismayed by this situation because its profit is directly tied to a percentage of the price; the greater the price, the larger its share.
It is evident that low and mid-tier GPUs lack the necessary power to effectively handle Ray Tracing, except when employed in an extremely limited manner. I won't even delve into mentioning Path Tracing (PT) due to its resource-intensive nature. So, taking all this into account, answer the question below.
- Would you be open to sacrificing the capability to run Ray Tracing on mid and low-end(under U$500) GPUs in exchange for either a 30% boost in performance or a 30% reduction in price, while maintaining the same level of performance as the current lineup?