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Stuttering while gaming new and old build.

Joined
Jan 22, 2024
Messages
89 (0.16/day)
Processor Ryzen 7 7800X3D
Motherboard Asus rog b650e-f
Cooling Corsair h150i 360mm
Memory Kingston beast 6000mhz cl36 32gb
Video Card(s) Gigabyte eagle RTX 4070 12gb
Storage SSD PCIe Gen4 m2 Predator GM7000 2tb
Display(s) Msi Optix magcqr 32 1440p 144hz
Power Supply Seasonic SSR-750FX Plus GOLD
Software W11
Hi All ,

I will try to summarize as much as possible , i buyed a rtx Gigabyte 4070 on September for my old build , the only details i think matters to mention is that the cpu was a 8700k and the same PSU that im using now for this new build a Seasonic SSR-750FX Plus GOLD, after installing the 4070 i started to notice some stuttering time to time , it wasn't always and sometimes doing a simple restart fixed the issue .

I assumed that the issue was probably a nice bottlenecking between the 8700k and the rtx 4070. That's why i planned for a couple of months to switch a few pc parts , now that i did the change for a ryzen 7800x3d , new mobo , new ram, new cooler and new SSD , i sadly still have the same issue .

At my old 8700k setup i tried almost every config from the bios or windows that i saw at the internet lie using DDU, control panel nvidia configs , bios setting , etc. Now my possibilities for this issue are two i think or either is my power supply or the gpu came faulty .

The weird thing for me is that the issue isn't always there , some times i start my pc and everything is great and some is not.

My new setup is like this :

Cpu: Ryzen 7 7800x3d

Mobo: Asus rog b650e-f

Ram: Kingston beast 6000mhz cl36 32gb

Gpu: Gigabyte 4070

Power supply: Seasonic SSR-750FX Plus GOLD ( I have this one for the last 5 years)

Power cables: Cable mod compatible for that PSU

Also to add a little bit of a description on the issue , is like games run slow but fps are good , isn't that crazy slow but it very noticeable , from what i saw at the internet that is called Stuttering but i could be wrong.

i run furmark on the cpu and didn't see anything weird , temps are not even that high :

SCORE:12438 points (207 FPS, 60000 ms) , Max GPU Temp: 66°C

What do you guys think , should i try to buy a new Power Supply or try to go with GPU warranty ? Or if anyone have any suggestion or thing that i could try let me know.

If i posted this at the wrong place let me know.

Thank you very much in advance!
 
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What display are you using? Make sure you have G-SYNC fully setup / enabled for full screen + windowed mode.
 
What display are you using? Make sure you have G-SYNC fully setup / enabled for full screen + windowed mode.
To just add a little to this about enabling GSync

If you're using gsync your fps and monitor refresh rate should match. Your monitor refresh rate should bounce around with your fps rate as it dips and rises. If your fps is exceeding your monitors max refresh, like 200fps vs 165Hz, you will get tearing and some stuttering because that would indicate gsync is off.

Enable Vsync in NVCP
Disable Vsync in game.
Leave "Low Latency Mode" at default in NVCP, do not enable this globally, only on a per game basis that doesn't support Nvidia Reflex.

Also, enabling gsync for windowed mode does have some issues so only enable that if there is a particular game that you are trying to play that doesn't support full-screen mode. Full screen mode gsync is the preferred mode.

Another thing. Is the stutter there if you use a controller? I've had games stutter like that but only with a mouse and I end up lowering the in game mouse sensitivity all the way and adjusting the mouse sensitivity using the DPI button on my mouse instead.

I've also had XMP2 mode cause a very consistent spike every 1 second. Switching to XMP1 resolved it.
 
If your fps is exceeding your monitors max refresh, like 200fps vs 165Hz, you will get tearing and some stuttering because that would indicate gsync is off.

I just use G-Sync with ingame V-Sync with my 1440p 165Hz monitor, no stutter or tearing.
 
Enable Vsync in NVCP
Disable Vsync in game.
Leave "Low Latency Mode" at default in NVCP, do not enable this globally, only on a per game basis that doesn't support Nvidia Reflex.
LLM being On globally is fine, Ultra can cause issues. Reflex overrides and supersedes LLM when On in-game, so no reason to over complicate things.


Also, enabling gsync for windowed mode does have some issues so only enable that if there is a particular game that you are trying to play that doesn't support full-screen mode. Full screen mode gsync is the preferred mode.
NVidias G-Sync for Windowed was a dirty hack, so yes, it shouldn’t be used. On a up to date Win 11 install (not sure about 10 here) it’s obsolete anyway since the “Optimizations for VRR” option in Windows Settings now exists which forces all DX11 games into flip queue mode that make fullscreen and borderless windowed behave identically in terms of both alt-tab behavior and VRR performance. Even when NV CP is set to Fullscreen only. Exclusive fullscreen is no longer required for optimal G-Sync use now.

Another thing of note is to cap your framerate to 3-5 lower than max refresh for optimal VRR operation. Best would be via in-game limiter. If that’s not available or poorly implemented, both the NV CP FPS cap and RTSS limiter work similarly and show comparable results (1 frame of delay).
 
I've had no issues with enabling it for both whatsoever, YMMV / depends on the games.

Another thing that came to mind, frame-gen.
If you're using that with FPS / games with mouse + KB lag can be noticeable, it's best reserved for games you'd play with a controller.

Odds are this has something to do with the display+VRR and/or connections (DP is required for G-sync on some panels, can't use HDMI etc).
 
What display are you using? Make sure you have G-SYNC fully setup / enabled for full screen + windowed mode.
Thanks your your reply! Im using a Msi magcqr 32 144hz Gsync compatible , i have Gsync enabled and now switched from fullscreen to fullscren + windowed mode

To just add a little to this about enabling GSync

If you're using gsync your fps and monitor refresh rate should match. Your monitor refresh rate should bounce around with your fps rate as it dips and rises. If your fps is exceeding your monitors max refresh, like 200fps vs 165Hz, you will get tearing and some stuttering because that would indicate gsync is off.

Enable Vsync in NVCP
Disable Vsync in game.
Leave "Low Latency Mode" at default in NVCP, do not enable this globally, only on a per game basis that doesn't support Nvidia Reflex.

Also, enabling gsync for windowed mode does have some issues so only enable that if there is a particular game that you are trying to play that doesn't support full-screen mode. Full screen mode gsync is the preferred mode.

Another thing. Is the stutter there if you use a controller? I've had games stutter like that but only with a mouse and I end up lowering the in game mouse sensitivity all the way and adjusting the mouse sensitivity using the DPI button on my mouse instead.

I've also had XMP2 mode cause a very consistent spike every 1 second. Switching to XMP1 resolved it.
Thanks for your answer! I have Vsync enabled and low latency mode at off , for the moment the only change that i did at NVCP is switch from full screen to full screen + windowed mod. We will see what happens .

LLM being On globally is fine, Ultra can cause issues. Reflex overrides and supersedes LLM when On in-game, so no reason to over complicate things.



NVidias G-Sync for Windowed was a dirty hack, so yes, it shouldn’t be used. On a up to date Win 11 install (not sure about 10 here) it’s obsolete anyway since the “Optimizations for VRR” option in Windows Settings now exists which forces all DX11 games into flip queue mode that make fullscreen and borderless windowed behave identically in terms of both alt-tab behavior and VRR performance. Even when NV CP is set to Fullscreen only. Exclusive fullscreen is no longer required for optimal G-Sync use now.

Another thing of note is to cap your framerate to 3-5 lower than max refresh for optimal VRR operation. Best would be via in-game limiter. If that’s not available or poorly implemented, both the NV CP FPS cap and RTSS limiter work similarly and show comparable results (1 frame of delay).
Thank your for your reply ! Im using windows 11 , now the only change that i did at NVCP is switch from full screen to full screen + windowed mode. I dont know if that will do something , low latency mode is off at the moment .

I will apply as well that framerate that you speak in game and see if that makes a difference

I've had no issues with enabling it for both whatsoever, YMMV / depends on the games.

Another thing that came to mind, frame-gen.
If you're using that with FPS / games with mouse + KB lag can be noticeable, it's best reserved for games you'd play with a controller.

Odds are this has something to do with the display+VRR and/or connections (DP is required for G-sync on some panels, can't use HDMI etc).
Thanks for your reply! Im using a DP connection right now , in fact i just connected a new cable just in case that's the issue . Im currently using a MSI Magcqr 32 144hz gsync compatible , i dont see a VRR option at my NVCP or isnt clear for me if i have to do something with that
 
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LLM being On globally is fine, Ultra can cause issues. Reflex overrides and supersedes LLM when On in-game, so no reason to over complicate things.
You would think it overrides but it doesn't work perfectly always. Some games are fine but with the amount of games supporting reflex now I just recommend turning it off unless a specific game doesn't have reflex. Then use it for just that title.
I've seen it eat fps in certain games when turning reflex on.
Another thing of note is to cap your framerate to 3-5 lower than max refresh for optimal VRR operation. Best would be via in-game limiter. If that’s not available or poorly implemented, both the NV CP FPS cap and RTSS limiter work similarly and show comparable results (1 frame of delay).
Reflex will do the same thing if available, cap under refresh. So no need to cap if reflex is available, OP. I find most of the time the in game limiters don't work as well as using the nvcp limiter. Either they aren't as smooth or the options are limited.


And just another note to OP.
If you cap fps to just under your minimum fps then you should have a totally smooth experience. Like if you avg 150fps but your minimum is 135fps. Then setting your cap to 135 should insure a nearly perfect consistent frametime.
 
Reflex will do the same thing if available, cap under refresh. So no need to cap if reflex is available, OP. I find most of the time the in game limiters don't work as well as using the nvcp limiter. Either they aren't as smooth or the options are limited.
Yup, if it detects both G-Sync and NV CP panel VSync being enabled. I make the distinction because someone mentioned using in-game VSync with G-Sync and AFAIK that messes with Reflex.


You would think it overrides but it doesn't work perfectly always. Some games are fine but with the amount of games supporting reflex now I just recommend turning it off unless a specific game doesn't have reflex. Then use it for just that title.
I've seen it eat fps in certain games when turning reflex on.
Odd, it does override LLM fully from NVidias own explanation and all the tests I both saw and performed myself. Never saw it affecting anything adversely. Should be noted that LLM isn’t really universal when globally enabled, since it does not affect DX12/Vulkan games at all and may (this eludes me at the moment) not also work with OpenGL. Reflex eating up FPS can be an expected behavior, actually, since it lowers or eliminates the frame buffer completely, which can lower the framerate. That’s kind of the price of minimizing input lag in GPU terms.
 
Yup, if it detects both G-Sync and NV CP panel VSync being enabled. I make the distinction because someone mentioned using in-game VSync with G-Sync and AFAIK that messes with Reflex.



Odd, it does override LLM fully from NVidias own explanation and all the tests I both saw and performed myself. Never saw it affecting anything adversely. Should be noted that LLM isn’t really universal when globally enabled, since it does not affect DX12/Vulkan games at all and may (this eludes me at the moment) not also work with OpenGL. Reflex eating up FPS can be an expected behavior, actually, since it lowers or eliminates the frame buffer completely, which can lower the framerate. That’s kind of the price of minimizing input lag in GPU terms.
Ah I've only ever used NVCP Vsync for a good while now after having issues with in-game vsync in the past.

Go try The Witcher 3 with RT and CP2077 using LLM Ultra or On AND Reflex ON in a GPU limited area like an outdoors area away from a city.

What I notice is GPU usage dipping from a steady 99% to a steady 78%, then back to 99%, frames drop with it. Its not erratic, it happens for 10 seconds or longer at 78% then back to 99%. Turning Reflex OFF with LLM On/Ultra resolved it. Turning LLM OFF AND Reflex ON also resolves it. I know Nvidia said Reflex should take priority but it doesn't seem to work correctly in at least these 2 REDEngine games. MW3 seems alright.
 
Go try The Witcher 3 with RT and CP2077 using LLM Ultra or On AND Reflex ON in a GPU limited area like an outdoors area away from a city.

What I notice is GPU usage dipping from a steady 99% to a steady 78%, then back to 99%, frames drop with it. Its not erratic, it happens for 10 seconds or longer at 78% then back to 99%. Turning Reflex OFF with LLM On/Ultra resolved it. Turning LLM OFF AND Reflex ON also resolves it. I know Nvidia said Reflex should take priority but it doesn't seem to work correctly in at least these 2 REDEngine games. MW3 seems alright.
It’s not only about priority in this case. All the games you mentioned are DX12 titles. LLM straight up has no effect on those. The driver cannot affect the frame-buffer on low level APIs. That’s part of the reason Reflex exists - to have a developer implemented way to do similar things in-engine. You are describing a behavior that isn’t really something that can be caused by the settings as they function. It’s not that I dismiss your findings, it’s just that they are EXTREMELY unusual and may point to a different issue.
 
I recently read a thread on another forum with the same issue; it was the PSU. You swapped everything but the card and PSU already, the problem followed you. Try a different PSU.

Also, if you are daisy chaining the GPU cables, don't. Given the persistence of the problem, eliminating any common factor is part of a good troubleshoot I.E. I'd remove the cable mod extensions too. If a new PSU without the extensions, with separate gpu power cables doesn't resolve the problem, I'd RMA the card if it is out of return period for the retailer.
 
I recently read a thread on another forum with the same issue; it was the PSU. You swapped everything but the card and PSU already, the problem followed you. Try a different PSU.

Also, if you are daisy chaining the GPU cables, don't. Given the persistence of the problem, eliminating any common factor is part of a good troubleshoot I.E. I'd remove the cable mod extensions too. If a new PSU without the extensions, with separate gpu power cables doesn't resolve the problem, I'd RMA the card if it is out of return period for the retailer.
For sure i have it planned but at the moment i did some more tweaking software speaking , if that's doesn't result i will go and buy a new PSU , im trying to avoid that because at my country i dont have to much options but for sure changing the PSU is probably the solution.
 
For sure i have it planned but at the moment i did some more tweaking software speaking , if that's doesn't result i will go and buy a new PSU , im trying to avoid that because at my country i dont have to much options but for sure changing the PSU is probably the solution.
What was your previous GPU? Did you migrate your Windows install from Intel to AMD or do a fresh install?
Like someone else said make sure you're using a single power cable for each port on the card.
I'm not exactly sure about your mobo but ram should typically be in slots A2 and B2. Turn off any fast boot stuff. Your psu should honestly be fine for a 4070.
 
What was your previous GPU? Did you migrate your Windows install from Intel to AMD or do a fresh install?
Like someone else said make sure you're using a single power cable for each port on the card.
I'm not exactly sure about your mobo but ram should typically be in slots A2 and B2. Turn off any fast boot stuff. Your psu should honestly be fine for a 4070.
A 2070 , i did a fresh install . What do you mean with a single cable for each port? the only thing that uses two cables from my PSU is the CPU because it has 12 pin , i use one cable for the 8 pin connector and another cable that is 4 + 4 for the 4 pin connector.I have the rams at A2 -B2. I will try to disable fast boot . Thank you!
 
A 2070 , i did a fresh install . What do you mean with a single cable for each port? the only thing that uses two cables from my PSU is the CPU because it has 12 pin , i use one cable for the 8 pin connector and another cable that is 4 + 4 for the 4 pin connector.I have the rams at A2 -B2. I will try to disable fast boot . Thank you!
I'm not sure how your 4070 is setup but I'm talking about if your 4070 has 2x 8pin pcie connectors then use two cables from your psu. Don't use the split end on the 8pins. If you're using the new 12pin connector with the 12pin to 8pin splitter then make sure each 8pin has its own cable from the psu.
 
have you tried an earlier GPU driver? 537.58 seems to be stable for most people. the more recent drivers seem to have alot of issues for people, check the nvidia driver reddit megathread. something seems to be conflicting with the more recent versions. either on microsoft or nvidias side
 
I'm not sure how your 4070 is setup but I'm talking about if your 4070 has 2x 8pin pcie connectors then use two cables from your psu. Don't use the split end on the 8pins. If you're using the new 12pin connector with the 12pin to 8pin splitter then make sure each 8pin has its own cable from the psu.
My 4070 just have a 8 pin connector which i have connected with a cable that has two x8 pin .

have you tried an earlier GPU driver? 537.58 seems to be stable for most people. the more recent drivers seem to have alot of issues for people, check the nvidia driver reddit megathread. something seems to be conflicting with the more recent versions. either on microsoft or nvidias side
Didnt try that , i will add it to the new things that i can try. Thank you!
 
Hi All , just as an update for others , Im not sure if it was the gpu or the monitor because I recently switch both things but after that my stuttering problems were solved, so , the idea of the cause being the only part that at the moment I didnt switch of my old PC , that was the PSU is out of the table , the problem was or either my GPU or the monitor. Im not sure but if someone have the same situation , maybe is one of those two.

Have a nice weekend ,

Thank you very much!
 
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