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V Rising Lycanthropy Club

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This discussion began as a private message between 3 members. I will try to replicate all of my messages, but it will be strange by means of simply missing the input made by other participants.
Continue reading at your own risk.

Since we're almost at the page #3, I can't help but feel that the community is maybe left out of something it shouldn't be.
This game is amazing on so many levels, and everyone that loved Warcraft, Diablo, Grim Dawn, Souls-like games, Conan Exiles, ARK: SE, Rust and other sandbox titles will find something interesting and nostalgic about this one. It has many great game mechanics combined into something that's not quite seen before.

Performance wise, on my main rig it runs constantly above 150FPS in the wild (including towns, villages and other high NPC activity areas), and it can drop to 120FPS with ease in or near large player made bases. That's including both - client only and client + host for two LAN players scenarios.
On my guest rig it has >80FPS consistently, running as a client only.
High FPS is mandatory for this type of game IMO, because of:
- fast action;
- large variety of visual effects from weapons and abilities;
- constant panning, tilting, zooming in/out;
- having dozens of mobs/their attack abilities on screen, that you need to carefully track, engage or avoid at all times, especially in boss fights.
Being a Unity engine game, you might encounter a few microstutters when entering/loading new areas/biomes.
It has its modding framework based on BepInEx.

With this I'm concluding the mini review part.

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Now, what I meant to share are stuff like this:


It's especially useful for people playing on their own servers (non-dedicated or dedicated). The devs are ignoring the whole community demanding this feature set for more than 2 years. Enjoy.

Feature Summary​

Stashing
  • Colloquially known as Quickstash thanks to previous mods by iZastic and others, players are able to send all items in their inventory (items in hotbar will be ignored) to containers with matching items in their territory. This can be done via '.stash' or by double-clicking the sort button in your inventory after toggling on the feature with '.l ss'.
  • Exclude stashes by naming them and adding two single appostraphes to the end of the chest name. Ex: IronOre'' will not be stashed to.
  • Players are also able to pull items to their inventory with '.pull (item) (quantity)' and search for items in stashes with '.finditem (item)'. The latter will guide you to stashes that contain the item you searched for.
  • Servants returning from missions are able to stash their inventories automatically if '.l asm' is toggled. Players are also able to set up a mission stash by naming it 'Spoils' which servants will stash to if no matching items are found in other stashes. Multiple mission stashes can be setup in advance incase they become full. Items will remain in the inventory of the servant otherwise.
CraftPull
  • Players are able to request items for recipes in crafting stations by right-clicking on the recipe to pull the ingredients if found and '.l cr' is toggled on. This works for all recipes except for jewel crafting at this time and can be done multiple times for larger batches of crafting. Players can toggle '.l dpl' on and off to prevent or allow the pulling of the last remaining quantity of an ingredient for a recipe.
Conveyors
  • Players can setup groups of refining stations that work in tandem to avoid excessive manual relocation of materials from station to station. Refining stations named 's0' will send required ingredients for recipes to other refining stations named 'r0', and multiple groups can be defined by using other numbers. For example, a sawmill and furnace both named 's0' will supply another sawmill named 'r0' with the ingredients needed for reinforced planks as the ingredients are produced. This can be used to create complex production chains to automate the refining of various materials and further controlled by toggling recipes on and off in the station menus.
  • Conveyor stations can be named S0R0 to both send and receive items. So for example you can have a chest with ore be "IronOreS1" sending out ore to a furnace named "IronFurnace R1S1". The Iron furnace will receive from the chest, and send out bars to the next station (in this case, a sawmill labelled "ReinforcedPlanksR1", or a chest labelled "IronIngotsR1" that has at least 1 ingot in it to store the output.
Reminder
  • If you have dontPullLast enabled, nothing, including crafting, will take the only version of an item from a chest. This is useful for keeping a chest with a single item in it for stashing purposes, but if you're crafting and you have exact mats stored you might want to toggle it off.
  • Find item beams will only be present for one beam per chest. So if two players are searching planks on the same plot, only one will keep the beam.
  • Check what you have enabled with .l s if you feel a system isn't working.
  • Stash will only send out items that exactly match that which you have stored. If it doesn't stash, you don't have a chest with that item in it, or the chest is full.

This mod is a bit hardcore, but once set up it makes loot stashing an automated process. Especially the servant part, insane.
I'm a hoarder and I tend to micromanage like maniac. Still, even when I organize everything the way I like (fast access to everything), I see myself wasting 5-10 minutes walking with resources from storage to machines, from machines to storage, from storage to machines. Each damn time. And that's the time I'd rather spend grinding for resources or w/e. And the main reason tools like these aren't implemented in games is because artificially prolonging gameplay time. And that's what pisses me off.
And BTW I play on a 40/40 dedicated server with really nice PvE settings, so I can utilize this only for my LAN co-op situation with a friend, and that on a separate game installation as well.

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The perks of playing on a populated server, apart from a chance to bump on a decaying castle and destroy it for resources and else. Someone dropped this near my castle:

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Insane boost in combat. Compared to the ring of warlock I've used. It will be painful downgrade when it breaks.

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Useful links:



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You know those scarecrows you see sometimes on a castle plots? If you know what I mean, read the spoiler. If not, then don't.
I was clearing the spot to relocate the castle. Not the first time, not the first dozen of scarecrows.
Cleared bunch of ruined walls, trees, you know the drill. Cleared couple of scarecrows as well. The last two weren't just a pile of planks and cloth... It was a horror, scared the shit out of me. And they were tough to kill too. I just can't get off this damn game, haven't slept decently since I've started to play.

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I'm on a second server already... The former just disappeared from the network on a one fine Sunday morning. Either he fucked it up by updating, or just pulled the plug. Whatever the reason, 50 hours of my effort wasted. And there were bunch of people with endgame level everything, playing each day.
I don't feel comfortable on a server that has no social link beyond the game, at least a discord channel. Not to mention how important is the owner's hosting experience, and not just one game, and not being the person you can't call out for being a jerk at least.

Moving on, this time I've searched a bit better. This one has awesome PvE settings to minimize the grind and frustration, discord channel, the owner responds to PM, has a server tracking stats, etc...
I just can't play this game alone. Just passing through and seeing all those castles around, random encounters, live chat, not to mention stumbling upon a decent gear at the start. This time I've destroyed 2 decaying ones. Helped me get on the track after losing everything. The risk of a dead server is always there, but the sense of sharing experience with others outweigh the cons IMO. Last night I was on a way to beat some boss, and the fella joined and get along like it was a planned action. Fast forward, we defeated a dozen of bosses in a few hours. Someone dropped a Dracula shard, probably on the way out after defeating it. It was almost spent but enough for a couple of hours boost. That ultimate is insane. I've killed that monster in the snow with a single ultimate strike.
The server has a one castle heart limit per player, but you can build up to 5 floors + ground level.
A lot of nice "houses" through the map. TBH, all plots are a bit too narrow for my building taste, and if I want to have some garden, front yard, it's a pain with those gigantic stairs that take up half of the building space. I was lucky to find probably the widest and most straight side-lined spot that weren't occupied. So far so good. Mine is the left one.

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BTW steampunk part of the map is awesome.

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My castle, entrance detail, WIP:

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Figured it's much easier to get a sense of space by first laying down floor tiles across all the available territory. What can I say, I like symmetry in architecture.

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Stairs are the biggest PITA in the game to work with. Can't replace them like walls and floor tiles, and they're lacking the best variant - the one that go 180 degrees. mind boggling omission by the devs. Yeah, would be nice if we could transfer at least one set of gear between PvE servers. But game being gear dependent is kinda good, as someone can help you get back on track on a new server by donating just one powerful piece of gear. When you have 4x-5x drop rates, no durability loss, large stacks, fast refinement, no teleport restrictions - grinding for mats is a much nicer experience. Will take a SS of the settings later.
There's a lot to be desired building related, seems the developer's main focus is tweaking boss difficulty and performance - which is not bad for a beginning. It's been as long time since I've seen any do performance optimizations.

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My white cherry trees are looking nice, though I'd need to move them further from the walls, the pines are fine on that distance. The ground level has no windows, and I find it to be the best solution, as windowed walls look terrible when stacked (windows too low).

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Still no building pieces to resemble Dracula's original castle style, you know what I mean.
I like medieval architecture. Not really a dying fan of a gothic style, but it's way better than anything from the last century.

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Chill PvE server settings:

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I should've make a dedicated thread, and I probably will... Obvious reasons. I don't want to bore you two to the death, others should share some burden as well.

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Ahem... Anyone recognize this game? :p

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FOV can be set even higher, this is the default 60.

Note that Radeon photos look terrible, and I'm not using a steam overlay. This is a base game on steam. I have another installation that I play with a friend, and that one is at 1.0.2, and will probably stay that way. I have a feeling that they're visually downgrading the game with each major patch, and I'm not the only one.
This mod (modern camera) works flawlessly on that older version, but on the 1.0.5.1 it doesn't show the mod related ingame options, didn't create the cfg file properly neither, but I copied the cfg from the other install, and now everything is configurable from the file.

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I'm pretty much OP from now on... Pistols are sick! I'm blasting the hell out of Mortium. Next purchase are the slashers, and I'm kinda covered.

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I'm not grinding for mats anymore. :) 20 servants will do.

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BTW I had to leave the clan. They made the whole clan mechanics a bit too simple and lazy. You can't lock anything, so anyone from the clan can do in your castle like it's owner. OK, not a problem really, it's a matter of trust and maturity. But the main issue are the subdued humanoids transportation. :) They go to the nearest empty prison cell. That's the reason why I got this 100% rogue that the other member trapped for himself (not), and he got my 97% lightweaver, and bunch of >60% paladins and a few knights...

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The Modern Camera mod pushes this game onto a whole another level...

V Rising_2024.05.31-03.03.png

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Forgot to add that apart from beating a dozen of bosses with a help of a player that invited me to the clan in the first place (we were at the comparable gear lvl, and met each other at a boss site, missing the same bosses 99%), I've used the clan founder's athenaeum to unlock majority of techs already researched by him. Later I got some books and schematics, and technically unlocked all the available tech, even before having the ability to build one (the athenaeum).
For those unaware, the majority of essential crafting stations, crucial crafting recipes within them, as well as other important equipment, are all unlocked by beating the specific bosses. Research station, Study, Athenaeum are effectively unlocking only a few major pieces of the puzzle.

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Dark Temptress Nina. 98% Draculin blood. :D I was chasing these around the Mortium, but found one at the road adjacent to my home. Carriage spawn, rare beasts and high blood levels. Last time it was Exsanguinator >70% IIRC.

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OK OK Mr Von Veseleil

Here's my humble abode. I'm still stuck on Adam the firstborn so I spend my days and nights decorating this fine stack of rocks, 5 stories tall

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Game about vampires.

Lycanthropy club.

I… I don’t even play V Rising, always wanted to, still haven’t got around to it. But this just kinda broke my brain a bit.
Still, maybe I’ll get into it someday, though I was informed that it can get quite grindy in a bad way, which put me off a bit.
 
Game about vampires.

Lycanthropy club.

I… I don’t even play V Rising, always wanted to, still haven’t got around to it. But this just kinda broke my brain a bit.
Still, maybe I’ll get into it someday, though I was informed that it can get quite grindy in a bad way, which put me off a bit.
Its not grindy, just set your server for 2-3x loot, and you can take it further if you want, reducing build times/costs and stuff.

There's a small grindy bit surrounding your Stygian shards to unlock passives, but yeah, its a pretty fun grind I gotta say. It has that MMO'ey feel to it where Rift events start every so often and the event ends after a half hour or so, its pretty challenging to close all rifts in that time (per tier, there's two tiers of it at different gear progression stages), so its a race against the clock to gather as many shards as you can. Also, yes, if you want to equip all your servants with top end gear, you're grinding some stuff for it. But none of that ever really felt like 'a grind' to me. You're basically just setting goals for yourself. It has that Elden Ring feel to it, and its also about as grindy. Sometimes you need something extra outside of the stuff you just come across.

And yea lycanthropes are werewolves :D We do have a Wolf transform :p

By comparison - Valheim, is ten times more grindy. Makes sense too because a lot of servers are not quite as persistent and there is no personal progression outside of it, AFAIK.

By the by, why don't you just let your Servants do your farming for you, eh?

This guy just collects all of that by himself in one day. And you can run 9 of these per castle.
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Game about vampires.

Lycanthropy club.

I… I don’t even play V Rising, always wanted to, still haven’t got around to it. But this just kinda broke my brain a bit.
Still, maybe I’ll get into it someday, though I was informed that it can get quite grindy in a bad way, which put me off a bit.

Lycanthropy

"The transformation of a human being into an animal. The belief is an ancient one. The term derives from the Greek words lukos, a wolf, and anthropos, a man, but it is employed regarding a transformation into any animal shape. It is chiefly in those countries where wolves are numerous that we find such tales concerning them. But in India and some parts of Asia, the tiger takes the place of the wolf. In Russia and elsewhere it is the bear, and in Africa the leopard."

If you even watched someone play this game, you'd know that the main game mechanic is shapeshifting. Lycanthropes aren't werewolves, it's mostly a western world modern interpretation.
First form you unlock is the wolf. And you will use that form for the speed, throughout the majority of the game, as you are quite slow on foot. I even use wolf for getting around the base all the time. I build as a wolf.

The game isn't grindy at all. You can tweak the parameters of a server when you're starting the game, and if you play on a dedicated server - it's all server side. As for a gameplay, you have a complete freedom of choice. You catch and transform humanoids of your choice into servants, gear them up, and send into places that are challenging even for yourself.

The game isn't for everyone, just like their earlier games, Bloodline Champions and Battlerite. But for the people that like these type of games, it's a masterpiece.
I never played MOBA games, but I did play some MMO style games long time ago. As some people like to say, V Rising is a Warcraft we never got.
 
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@Veseleil
It’s a term that, especially in modern parlance, is applied to werewolves. Which, again, in modern times are seen as fairly distinct from vampires. And yes, shapeshifting is a common vampire trait as well. But specifically lycanthropes as usually seen are neither bloodsucking, nor undead. Which, you know, is something vampires very much are.
I am just surprised you haven’t gone for the obvious Sanguine Club naming. Or hell, if you want a cool play on the game title (and, from what I see in your and Vayras posts) go for a Voivode Council or something. And yes, also serves as a Dracula reference. Win-win. Both options are far more thematically appropriate, IMO.
 
@Veseleil
It’s a term that, especially in modern parlance, is applied to werewolves. Which, again, in modern times are seen as fairly distinct from vampires. And yes, shapeshifting is a common vampire trait as well. But specifically lycanthropes as usually seen are neither bloodsucking, nor undead. Which, you know, is something vampires very much are.
I am just surprised you haven’t gone for the obvious Sanguine Club naming. Or hell, if you want a cool play on the game title (and, from what I see in your and Vayras posts) go for a Voivode Council or something. And yes, also serves as a Dracula reference. Win-win. Both options are far more thematically appropriate, IMO.
You just can't get over it, can you? :D I was editing the post for a good amount of time, maybe you should reread it.

And I knew someone will catch on to the title, but I really don't care. It's not the point of the thread. My thread, my title. It's just perfect as it is, because I know why I named it as such. :) So now I'll kindly ask you to stay on topic or just move along. The game is much more than just another Castlevania lore filled boredom.

This guy just collects all of that by himself in one day. And you can run 9 of these per castle.
Not sure what you mean by that? The default setting is 20 servants with a heart lvl 5.

It's hard to keep track who is who (thanks devs), but I still name them as an individuals. When I'm in the mood I think of something, when not, I just shuffle the offered names.

Just look at that cheerful bunch. :D The servants that returned from a hunt didn't expect to get welcomed by a 4-5 succubus and a fresh couple of those... whatever they are.

V Rising_2024.06.01-04.58_1.png

That militia archer (100%), the only one imprisoned fellow, must be really depressed. At least I can do is keep him at 0% misery. Call me a hypocrite...

BTW I feel I'm crafting gear for an army here.
From now on, >70 gear level will be a bare minimum, and a few selected ones must go even higher. I mean, it's almost at my gear lvl... Silverlight and Gloomroth hunts are quite demanding, even this one won't suffice:

V Rising_2024.06.01-05.20.png

Finally someone that can do Dracula's garden hunt properly. She's a beast. :D

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Expertise and perks do matter a lot, 100 difficulty points less in this case.

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Ah yeah its 80 hours ago I made my private server and I think I set those servant limits myself.
 
In the process of reorganizing and renaming.
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With the exception of carpentry I'm a simple sucker for decorations.
 

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He has a cooldown? Damn...

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I want that upper left corner of the screen nice and clean. :D

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Figured the lever...

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Minimum two players for Adam needed... I bet the Count is the same in that regard. Ok, I have a lot of stuff to build anyway, and I'll catch someone on the server for help eventually. One player could be busy just disabling the coils.

Waiting to go play outside in V Rising
View attachment 349602
You can build stairs there.

Some of the castles on the server are really nice.

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Only if there was a way to remove the damn fog...
 
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He has a cooldown? Damn...

View attachment 349644

I want that upper left corner of the screen nice and clean. :D

View attachment 349645

Figured the lever...

View attachment 349646

Minimum two players for Adam needed... I bet the Count is the same in that regard. Ok, I have a lot of stuff to build anyway, and I'll catch someone on the server for help eventually. One player could be busy just disabling the coils.


You can build stairs there.

Some of the castles on the server are really nice.

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Only if there was a way to remove the damn fog...
I could if the sun was away but I rather not, the path beneath is were snacks/future servants patrol.
 
I could if the sun was away but I rather not, the path beneath is were snacks/future servants patrol.
I mean, you can build over the existing "natural" stairs. I should've been more precise. :)
 
I mean, you can build over the existing "natural" stairs. I should've been more precise. :)
Ah, yes..that I know. The problem I had in the past was covering said stairs with a roof, have they fixed that?
 
He has a cooldown? Damn...

View attachment 349644

I want that upper left corner of the screen nice and clean. :D

View attachment 349645

Figured the lever...

View attachment 349646

Minimum two players for Adam needed... I bet the Count is the same in that regard. Ok, I have a lot of stuff to build anyway, and I'll catch someone on the server for help eventually. One player could be busy just disabling the coils.


You can build stairs there.

Some of the castles on the server are really nice.

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Only if there was a way to remove the damn fog...
Why minimum two players needed for Adam? You can just throw the lever and jump down, and he's definitely soloable. I got him to 1% (&#%^!*#%@*)!
 
Since I've took a little break from boss hunting, I've rebuilt the castle and hunt some 100% blood.
It's easy enough to spot them as 90% and above have a distinct glow around them, just like this deer.

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They've (devs) keep nerfing the game for the sake of PvP crybabies that spam and troll the official discord with "please nerf this and that, it's OP" type of messages. Discord became a worst cancer of the whole gaming community and the gaming industry IMO. Discord apps (PC and mobile) are also a huge privacy concern, now I use it only through a browser.
And all that in a game where the majority of the players are exclusively PvE oriented. The last patch was all about "balance" changes in the infamous Helldivers style.

Nerfed the 100% blood carriers spawn rate so much since the EA release, it's kinda disgusting. And instead we got a damn irradiated gruel, which is cruel.
So good luck finding 100% scholars and workers. And I do know very well how to hunt for a special stuff in these type of games. I systematically clear all specific carriers in a specific areas, rinse and repeat as they respawn in the meantime. I'm hunting the max scholar for 3 days already... It's tedious work, like blasting the hell out of 4 temples, 3 in Dunley and one in Brighthaven for a chance to get a max scholar. Also not using teleport, so the nuns that traverse between setlements rarely escape the slaughter.
That priest already ate one gruel portion, the next one will turn him to a mutant for sure, or it will add just 1% to piss me off even more. Already mutated bunch of 90-95% nuns, I hope to succeed with this one I caught today.

The main reason I need that damn 100% scholar is my style of play that heavily relies on spells for CC and starting DMG.
For those unaware, the 100% blood quality unlocks the fifth level which give 25% of boost to each of the 4 buffs. The difference between 99% and 100% is therefore a huge one.


Regarding the castle and building mechanic as a whole, after 200+ ingame hours, I may say it's too basic and has insane limitations. Levels are connected with stairs already limited with available shapes, so good luck swapping them, moving or removing them without a lot of work.
I just can't achieve any decent building satisfaction with this game. ARK SE modded with a CKF and similar, are still unbeatable in my book. I'm talking about sandbox titles I've played.
Still a lot of work to do, but I'm kinda leaving it for later.

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The house has no technical value to my gameplay, everything I need is in the "basement". I think of it as a guest house, nothing more.
The white willow trees are creepy, and feel out of place in Dunley. They would definitelly suit Hallowed mountains, and the everlasting snow biome lovers. I'll replace them all with autumn birch and autumn aspen most probably. Silverlight Hills are the most beautiful part of the map IMO.

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Everything at the single level for a very good reason. Although, now that our server has 4 mods, I don't really need the fast and direct access to everything like I've used to.
I'll mention just Auto Braziers and Kindred Logistics (quickstash) that I've presented in my original post. I did succesfully conected all my crafting stations with storage units, making the whole operation fully automated. It's beyond awesome, and much easier to set up than I originally thought. Haven't been playing on LAN with a friend lately, so I just didn't bother with full testing of the mod.

Ah, yes..that I know. The problem I had in the past was covering said stairs with a roof, have they fixed that?
I don't think so, they're too busy wiping the shitty asses of the PvP toddlers. No time to work on a QoL improvements. Just the opposite.
Why minimum two players needed for Adam? You can just throw the lever and jump down, and he's definitely soloable. I got him to 1% (&#%^!*#%@*)!
I will get him soon... just want to try different approach methods, 100% scholar blood for example.
 
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Time to get those two remaining soul shards. :) Finally I can play like a real caster. I got lucky with the Priest: 96% -> 98% -> 99% -> 100%. The man has a stomach for the gruel. I took my time of course, the odds wouldn't do it justice three times in a row.

Already got desperate slaughtering all those Nuns, Devoted, Lightweavers and Priests with no luck. The game doesn't respect your time, and without boosted rates it would be too much. Character movement speed is a joke. Slow-mo vampires, yeah right. PvP focus is holding back this game IMO. Wasted potential.

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There's not much happening since my last post. Gathering saplings, seeds, reworking the home in a bit distinct way maybe. Expanding the storage capacity for my hoarding purposes. I'm in the process of upgrading all my servants equipment to equal mine, lvl. 91 that is.

Blood treant from Stygian summoning circle is a great resource for rare saplings, seeds and spores. Ghost mushroom spores sometimes you can buy from the Brighthaven herb & potion merchant if the whole universe is aligned in a proper way. Trippy shroom spores on the other hand you can obtain only by harvesting them in the rare spots they grow around the Cursed forest and Gleaming meadows which is bothersome to do, just as any farming for random stuff in game. RNG will make you suffer. So I'll live without it. The rest of the seeds and spores I now obtain by harvesting my own plants and shrooms, just the "basement" level though, the magic forest is there just for looks and perhaps if someone passing by needs ordinary or rare wood materials.

Someone could argue that I became lazy with the home arrangement, but believe me that randomisation of the plants and the rest is more work than planting them in organized rows or w/e. Not to mention placing all those small growing plots. Still a lot of plots left to sow. I like the small plots for aesthetic and other reasons. They really could make that damn Castle throne to not require a roof or another level above for placing. I've also removed all of the 4 Sould shard pedestials for the same reason. Screw them all.
I enjoy living in a basement, and the one level is enough space for everything I need. I just hate stairs in this game. They're a pain and prevent me from building my way. So forest it is, and not the one you'd like for an occasional walk.
I've also removed all interior lights, as the light is bleeding through the walls.

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And technically I've defeated Adam and Dracula. But Adam fight I was just flying across the room as a cannon fodder while trying to destroy coils, and Dracula fight I had a nice view of that indeed epic fight from a balcony with another player as a company. The reason is that Dracula scales with number of engaged opponents. So each one more makes it a much more difficult fight.
So @Vayra86 there's not much really to congratulate me for, as one skilled Russian player killed both of them for me. And during both fights he kept saying (writing) in chat "too slow", probably referring that he haven't played in a while.
I just don't have what it takes, nor the skill, nor what's even more important - nerves for that kind of fights anymore. I'm turning 41 this summer and I never had the gut for soulslike games or any kind of boss fights with many stages like these two have. Not a big deal when I was much younger. Now It's just not healthy, and even kinda risky as I get too much excited and frustrated. My head starts to hurt pretty fast.

Also I'd like to mention a few client side mods I use, and I didn't feature them before:


Removes the annoyingly long game startup V logo screen (even though it's not updated, still works flawlessly);


Removes annoyingly enlarged version watermark in newer versions of the game (past 1.0.2 afaik);


This one is essential, as the vignette effect in this game is so exaggerated and eye straining it's insane. Also when you complete the last quest (Defeat Dracula), there's a damn semi-transparent layer just left there! A rectangle! So huge thanks to the person that updated this mod for a newer versions of the game (the old one lagged the game badly, therefore useless).

A couple more capturing the (pollen) atmosphere:

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I put around 86 hours into this back in 2022, It looks like a lot has changed!
 
I put around 86 hours into this back in 2022, It looks like a lot has changed!
Some things changed for better and worse. Well, it costs you nothing to jump back in and check it out. If you're willing to try the server I'm on, I'll give you lvl 91 gear of your choice and all the stuff you need for a quick start. :)
 
Yeah... Stopped playing this game almost a year ago. Updates badly screwed PvE, and the lack of any new content made vampires on our servers get up just to fill up the castle heart.
I still have the old game version (1.02) on both of my rigs for an offline LAN play.

Found some videos in my radeon library and decided to upload them today, also a few photos I haven't shared before:

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Whoever bumped onto my base when it started to decay, probably had a really nice surprise. :D All of that storage was >90% full. That's a couple hundred hours of hoarding various resources, as well as processing them into bunch of stuff. My servants were equipped with the highest tier gear.
 
Didn't the latest patch made you start all over?
 
I've not touched this game for over a year now too I think.

Might jump back in sometime in future, still hoping they will add another big content DLC, but OTOH the game felt pretty rounded, and I feel like I've seen what it has to offer.
 
Didn't the latest patch made you start all over?
I've stopped logging in after this patch (so I stand corrected for the said absence value, although I was mostly just maintaining my base):

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They've nerfed so many damn things, I was so pissed off, because it wasn't the first patch with bunch of nerfs, they even downgraded the lighting quite earlier.
I know every damn detail as I was following an each update, read and participated in the comment section. PvE community was completely ignored by the devs. Epilogue:

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They just couldn't stop balancing the PvP at the expense of completely screwing up the PvE.
And regarding the new content, I wouldn't have high hopes people, they've put their resources working on another game for a long time already.
 
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