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Post your Monster Hunter Wilds benchmark scores

I hope this game will gain 30+ fps on my rig if i turn down some of the settings like shadows, occlusion, etc. 80-90 fps won't cut it for me, I really prefer to play my desktop AAA games at 110+ frames.

Probably need a 9800X3D for that i haven't looked more into it but I doubt you can maintain that with even 7000X3D currently.
 
Probably need a 9800X3D for that i haven't looked more into it but I doubt you can maintain that with even 7000X3D currently.

A lot of recent AAA games are staying on my wishlist for a few years then and this will be one of them, plenty of backlog to hold me over until the next big hardware upgrade in a few years.
 
Pretty disappointed with performance in this game, some weird engine bugs it seems as well.

1) Shimmering in the ground texture inside the village (regardless of upscaling tech or it being disabled)
2) Random texture pop-in variations (LOD is trash, seemingly worse than world).
3) With RT disabled there are rendering errors with reflections in the water - tree texture is getting projected onto the surface of the water as a reflection somehow
4) Disappointing shadow quality on npc models that aren't monsters or the pc
5) Frame pacing with DLAA enabled seems notably worse than with just Q DLSS (slight stutter vs none)
6) Whatever FOV rendering technique or culling they're using is very distracting when meshes pass through the camera and essentially fizzle out.
*7) Almost forgot - serious frame pacing issues with FG enabled, lots of image garbling (was testing my brothers 4070s), absolutely terrible result.

Hope they can fix some of these issues before launch.

*No frame gen enabled for any of the follow:

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Did not touch any other settings, just Ultra and Lowest presets at 1080p:

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It complained that it was overbudget on VRAM, but ran fine.

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2 runs one with one without overlay, DLSS quality / 2160p / FG on / RT on / Ultra settings
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Did you notice any anomalies when testing with the highest texture setting?

LOD is bad even on lower settings and no VRAM bottleneck IMO
 
LOD is bad even on lower settings and no VRAM bottleneck IMO
I think it might have a leak tho. Saw it go over 24gb right at the end on one run (it continuously builds up during the run).
Unless it just keeps stuff on memory if it finds available mem by design or something..
 
2 runs one with one without overlay, DLSS quality / 2160p / FG on / RT on / Ultra settings
View attachment 383538 View attachment 383539

Not bad same settings. Guessing you are cpu limited in parts I am seeing a bottleneck in a couple parts of around 10-12%

Screenshot (39).png


I think it might have a leak tho. Saw it go over 24gb right at the end on one run (it continuously builds up during the run).
Unless it just keeps stuff on memory if it finds available mem by design or something..


I see it hit 20Gb for me... Performance isn't bad considering I am capping the 4090 to 330w I guess.

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Did you notice any anomalies when testing with the highest texture setting?
not really, didn't look especially for it. But i didn't look notably better than medium, maybe the 10GB Vram automatically keeping me at lower texture resolution? On lowest it shimmered like crazy and was very distracting
 
Not bad same settings. Guessing you are cpu limited in parts I am seeing a bottleneck in a couple parts of around 10-12%

View attachment 383553





I see it hit 20Gb for me... Performance isn't bad considering I am capping the 4090 to 330w I guess.

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hmm, Not particularly actually, Just 2-3% via gpu busy in the settlement which was pretty tame (was expecting much worse from what I'd heard). Even with higher gpu clockspeeds its still the same. (~3060mhz) It's not using a lot of power actually, stays sub 400w mostly.

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hmm, Not particularly actually, Just 2-3% via gpu busy in the settlement which was pretty tame (was expecting much worse from what I'd heard). Even with higher gpu clockspeeds its still the same. (~3060mhz) It's not using a lot of power actually, stays sub 400w mostly.

View attachment 383564

Might like raptor lake a little better than 7000X3D then. I verified it was only running on the cache CCD.
 
Well i am running a-die at ~50ns too, which alone (vs say your typical review ram setups) proly gives another 10-15% perf (without the additional ring bus/clock bumps)
 
Well i am running a-die at ~50ns too, which alone (vs say your typical review ram setups) proly gives another 10-15% perf (without the additional ring bus/clock bumps)

This is stock power limits normally it would be 5-7% faster but I hit cpu limits 3-5% most the time with up to 12% at the start of the village area. I noticed this game doesn't use much power regardless of if I set it to 450w or 600w.

I have A die also not that it matters for Ryzen lol.

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Awesome setup you have it's mostly just interesting to compare... I'm sure W1z will have a benchmark hopefully of it after release.
 
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Yup... it's more or less the same setup I will have once my rebuild cycle is finished too :D
 
Hah, yeah. Same engine as DD2 so... a bigger npc hub could prove to be a CPU killer.

DD2 on launch for example i was getting ~60-65 in the main city on the 4090, and with OC/mem tuned at 8000 i think it was either 75 or 85(??) (it's been a while..)
The 1% lows were awful in that area however, felt more like 50.

This MH town has no problems with the 1% lows however so it should feel a lot better. Just hope the NPC's in this one don't phase into reality 3-4m in front of you like in dd2 :laugh:
 
This MH town has no problems with the 1% lows however so it should feel a lot better. Just hope the NPC's in this one don't phase into reality 3-4m in front of you like in dd2 :laugh:

I didn't play dragon's dogma but I honestly thought RE engine games would look better by now DMC5 had night and day better character models and better image quality almost 6 years ago I know their scope is different but damn.

It's been a while but I almost downloaded it just to compare how far we haven't come over the last half decade lol. I didn't think RE4 remake was particularly good looking either though.
 
Actually kind of impressed with the performance at 4k after getting the C2 hooked back up and setup.

Ultra, RT High, no FG, no motion blur or depth of field, DLSS balanced (can probably up it to Q if I bothered to OC the gpu but bone stock atm).

*Tossed in a FG with DLSS Quality

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Ultra Settings Upscaling on FG off.

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Ultra Settings Native upscaling and FG off.

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default benchmark settings with frame generation enabled
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maxed benchmark settings balanced fsr setting hdr andraytracing on maxed
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High+FSR:
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Ultra / No FSR:
1738923976708.png

I have to say I was pleasantly surprised. I expected the 8GB VRAM to bottleneck it but I stand corrected. The old dog still has much left in it.

I get around 72 FPS with frame gen. High to Ultra doesn't seem that big of a difference so I will stick with High+FSR, or maybe Ultra+FSR if it results in similar FPS.
 
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I re-ran the tests with overclocking this time per my system specs. GPU Core at 2992-3000mhz / Mem 15502mhz

Settings:
Baseline Test Pure Raz 1:
I chose Ultra then Frame Gen OFF + Upscaling OFF / FXAA + TAA - RT MAX
FrameGen / DLAA Test 2: I chose Ultra then Frame Gen ON + DLSS DLAA / FXAA + TAA - RT MAX



STOCK RESULTS:
raw.jpg
framegen.jpg


OVERCLOCKED RESULTS: Massive jump in Framegen mode!!!

rawOC.jpg
framegenOC.jpg
 
Something is weird with this one. The first section of the benchmark runs nicely at 1440 UW on Ultra, nearly 60 FPS (not bad from a 6750 XT, imo), but as soon as the second scene fires up, my FPS drops to 15, and GPU power to 120 W from the default max 200. If I load another benchmark run, even the first scene runs like crap. Does any of you notice something similar?

Disclaimer: I'm using Linux, so that might be one possible reason why - I'm just wondering.
 
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