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NVIDIA Investigates GeForce RTX 50 Series "Blackwell" Black Screen and BSOD Issues

High fidelity graphics are not the problem, lack of optimization is. You should watch Threat Interactive, he demonstrates how modern games could be optimized but aren't. He did a video on silent hill demonstrating just how much resources they waste on trees the player can hardly see in the fog. UE5 in general requires optimization for high fidelity games, it's designed for games like fortnite out of the box. In addition, you have games like Star Wars outlaws that use Ray Tracing like a crutch. They didn't want to go through the game and do the lighting properly so they just require software/hardware RT on. This is the problem we may be seeing more of, games with no art direction and no clue how to enhance scenes with proper lighting so they just lazily slap RT in there to make it look high fidelity so they don't have to hire senior devs who know what they are doing. Just look how good half-life Alyx looks and how well it performs and couple that with it's extreme level of interactivity with the environment. That's what a competant dev looks like, none of this garbage we are seeing from dying AAA studios that bleed all their talent years ago to reduce costs.
Exactly. I've read that ray tracing supposedly makes development "easier", but "easier" for whom?!

I don't think developers are too keen on Microsoft's definition of a muse...
 

List of all the forty two 32-bit PhysX games (i'm concerned by bold titles):​

  • Monster Madness: Battle for Suburbia
  • Tom Clancy’s Ghost Recon Advanced Warfighter 2
  • Crazy Machines 2
  • Unreal Tournament 3
  • Warmonger: Operation Downtown Destruction
  • Hot Dance Party
  • QQ Dance
  • Hot Dance Party II
  • Sacred 2: Fallen Angel
  • Cryostasis: Sleep of Reason
  • Mirror’s Edge
  • Armageddon Riders
  • Darkest of Days
  • Batman: Arkham Asylum
  • Sacred 2: Ice & Blood
  • Shattered Horizon
  • Star Trek DAC
  • Metro 2033
  • Dark Void
  • Blur
  • Mafia II
  • Hydrophobia: Prophecy
  • Jianxia 3
  • Alice: Madness Returns
  • MStar
  • Batman: Arkham City
  • 7554
  • Depth Hunter
  • Deep Black
  • Gas Guzzlers: Combat Carnage
  • The Secret World
  • Continent of the Ninth (C9)
  • Borderlands 2
  • Passion Leads Army
  • QQ Dance 2
  • Star Trek
  • Mars: War Logs
  • Metro: Last Light
  • Rise of the Triad
  • The Bureau: XCOM Declassified
  • Batman: Arkham Origins
  • Assassin’s Creed IV: Black Flag
 
The fact that it has become a major issue, is that people still play those games, its that simple.

Just because they are old, shouldn't mean you remove the functionality, it's easy enough to keep it in the driver forever more "as is/was" even if you don't want to support it.
Exactly, and an important point of PC gaming is backwards compatibility to play older games.
I think Nvidia could've easily written a software emulation layer if they wanted to, it seems like PhysX was removed for driver development cost savings hoping no one would notice.
 
Exactly, and an important point of PC gaming is backwards compatibility to play older games.
I think Nvidia could've easily written a software emulation layer if they wanted to, it seems like PhysX was removed for driver development cost savings hoping no one would notice.
Removing any feature without announcing it is shady as heck. Now, you don't even know which driver version you should fall back to if you want to use the feature.
 
Exactly, and an important point of PC gaming is backwards compatibility to play older games.
I think Nvidia could've easily written a software emulation layer if they wanted to, it seems like PhysX was removed for driver development cost savings hoping no one would notice.
Do I need to repeat, again, that the games are playable? You turn off physx, voila.

Removing any feature without announcing it is shady as heck. Now, you don't even know which driver version you should fall back to if you want to use the feature.
They have announced that 32 bit software isn't getting support. Nothing shady about it.
 
Finally someone with common sense. Desktop GPUs had an engineering standard for almost 2 decades. It stated that a GPU should NOT be over 250W TDP and usually that was 210-230W power draw.
Also I think game developers should stop with the super high fidelity graphics, it makes for worse games and super broken, unfinished, super expensive to develop ones at the same time.

I been looking for to someone like you @rattlehead99 to give me a positive response and agreeing with me.

This is why AMD's Strix Halo actually makes me think that APU might be the future for 1080/1440p because of it's design up to 125W TDP limit with it's integrated AMD Radeon RX 8060S looking promising.

But back to the topic, if this was in the AI and server space Nvidia would have been in more trouble than they are here in the consumer market because most of the new Blackwell die's is B2B (Business to Business) because of AI and I doubt anyone is gonna deactivate gpu from AI usage like we saw for crypto but this is needed to show that graphics cards for gaming, productivity like 3d work and such shouldn't be used for AI so no cards are available and prices just keeps going up even in the use market.

Removing any feature without announcing it is shady as heck. Now, you don't even know which driver version you should fall back to if you want to use the feature.

Nvidia doesn't care, they even announced last year they are a AI company so what do you expect for them to care? You are in the wrong market for them to care sadly.

I bet if AMD had the PhysX tech they would still support 32bit but again when this market go out and OS getting more if not only 64bit we need a translation layer to make older software to work this can be done just look at Intel they manage to get out of emulation for older DX titles and get it to run natively on their gpus.
 
You realize they can still play those games?

Not as was intended by developers, or they wouldn't have put it in to begin with, the normal game, was for people that didn't have a GPU that supported it at the time, PhysX create deep atmospheric environments for the titles that support it, and for people that had the GPUs that can run it at that time, don't pretend otherwise.

Yes, you can play the game without it, however, the fact that so many don't want to play their favourite games without it, is telling, do you really think people will be complaining otherwise if PhysX wasn't necessary to recreate the environment they used to have? Please.
 
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Not as was intended by developers, or they wouldn't have put it in to begin with, the normal game, was for people that didn't have a GPU that supported it at the time, PhysX create deep atmospheric environments for the titles that support it, and for people that had the GPUs that can run it at that time, don't pretend otherwise.

Yes, you can play the game without it, however, the fact that so many don't want to play their favourite games without it, do you really think people will be complaining otherwise if PhysX wasn't necessary to recreate the environment they used to have? Please.
So all these goddamn years you are telling me that unless you had an nvidia card you couldn't play all these games as intended?

Are you using this argument for RT and PT as well? That unless you use them you are not playing the games as intended?
 
So all these goddamn years you are telling me that unless you had an nvidia card you couldn't play all these games as intended?

Are you using this argument for RT and PT as well? That unless you use them you are not playing the games as intended?

Yes, yes that is exactly what I am saying, if PhysX wasn't all that, then why did so many copy it? Why were other iterations developed (Havok), implemented and made open source? PhysX was only the first, everyone followed afterward.

Make a strawman if you wish, but I say the same for Raytracing/Pathtracing, it was always the way games were always meant to be played, but due to hardware restrictions at the time, that was not possible. It's a shame that nGreedia doesn't want to release affordable Raytracing hardware to the masses, but only to the ultra rich, but it is possible to make it mainstream if they so wish.

Take Metro Exodus Enhanced as and example, everything was meticulously designed around Global Illuminated Raytracing and it creates one of the most stunning, immersive environments I have ever played in, then there are some titles that won't even let you to launch their game without Raytracing capable GPU.
 
Yes, yes that is exactly what I am saying, if PhysX wasn't all that, then why did so many copy it? Why were other iterations developed (Havok), implemented and made open source? PhysX was only the first, everyone followed afterward.
Sure, but then that explains why the marketshare is 90/10. Unless you had an nvidia card for the last 18 years you couldn't play games the way they are meant to (your argument, not mine, I had amd cards back when those games were released and I enjoyed them just fine).

It's a shame that nGreedia doesn't want to release affordable Raytracing hardware to the masses, but only to the ultra rich, but it is possible to make it mainstream if they so wish.
Then why doesn't anyone else offer affordable Raytracing hardware to the masses? Cause the way I see it, nvidia literally offers the most affordable RT cards - by far - not even a contest.
EG a 4070 - a 599$ MSRP card is faster in heavy RT and PT then the competitor's 899$ MSRP card. How much more affordable does nvidia need to get when the competition is literally 50% more expensive?
 
List of all the forty two 32-bit PhysX games (i'm concerned by bold titles):
According to PCGW 928 games use PhysX and quite a lot of 32-bit titles on that list (eg, Dishonored, Dragon Age Origins, Mass Effect, etc) are missing from your list, so there's obviously more than just 42. Tip : Sort by "First Release" and most 2006-2013 era listed games will be 32-bit.
 
Sure, but then that explains why the marketshare is 90/10. Unless you had an nvidia card for the last 18 years you couldn't play games the way they are meant to.

I used an ATI Radeon Card with a PhysX enabled GPU, until they locked it. Meaning, I bought & used both, until, you guessed it, he became a what? Greedy asshole.

Then why doesn't anyone else offer affordable Raytracing hardware to the masses? Cause the way I see it, nvidia literally offers the most affordable RT cards - by far - not even a contest.
EG a 4070 - a 599$ MSRP card is faster in heavy RT and PT then the competitor's 899$ MSRP card. How much more affordable does nvidia need to get when the competition is literally 50% more expensive?

"Most affordable" doesn't mean those GPUs can do raytracing at a sustained & playable framerate, at least, not yet, but if Jenson actions mirrored what he said, where he wants everyone to "enjoy raytracing" and his greed was of secondary concern, most would be enjoying raytracing by now, instead of gamers just looking at the differences between screenshots, "competition" & "market share" wouldn't have been what has been driving him, but a passion to further the enjoyment of gamers while pushing technical boundaries. Can you enjoy a game at 10-25fps? MFG? With the same input lag as 10-30fps? No.
 
I used an ATI Radeon Card with a PhysX enabled GPU, until they locked it. Meaning, I bought & used both, until, you guessed it, he became a what? Greedy asshole.
You can still do that.

"Most affordable" doesn't mean those GPUs can do raytracing at a sustained & playable framerate, at least, not yet, but if Jenson actions mirrored what he said, where he wants everyone to "enjoy raytracing" and his greed was of secondary concern, most would be enjoying raytracing by now, instead of gamers just looking at the differences between screenshots, "competition" & "market share" wouldn't have been what has been driving him, but a passion to further the enjoyment of gamers while pushing technical boundaries. Can you enjoy a game at 10-25fps? MFG? With the same input lag as 10-30fps? No.
Sure, you might think they are not fast enough, I respect your opinion. But the point still stands, you cannot possibly be complaining about the company that makes the fastest most affordable RT cards (by far mind you). You need to be complaining about everyone else that makes much slower RT cards and sells them for a lot more money. That's like going to the cheapest restaurant (that also has the best food) in your town and complaining that the food is too expensive. You need to go and complain at every other restaurant that is even more expensive. Nvidia has no reason or incentive to lower their prices since competition is 50% more expensive for the same RT performance. At this point you are just asking for a charity. Nvidia already offers ~50% more RT performance per $, how much more do you want them to offer? Come on, this is crazy man.
 
Do I need to repeat, again, that the games are playable? You turn off physx, voila.
Why should you be required to turn something off that you could use before? How you can see something being taken away from you as something positive is beyond me.

They have announced that 32 bit software isn't getting support. Nothing shady about it.
With which driver version?
 
According to PCGW 928 games use PhysX and quite a lot of 32-bit titles on that list (eg, Dishonored, Dragon Age Origins, Mass Effect, etc) are missing from your list, so there's obviously more than just 42. Tip : Sort by "First Release" and most 2006-2013 era listed games will be 32-bit.

I listed it's 59 games from first to last 2012's (2012-11-16 Agricultural Simulator 2013) so the 42 looks credible indeed, but looks like at least misses :

Singularity

Afterlife VR Split Light Studio Split Light Studio, Immanitas Entertainment
Astro Colony Terad Games
Asylum Senscape
Axiom Soccer Earthbound Games
Boundary (2023) Studio Surgical Scalpels Skystone Games, Huya Games
Brickadia Brickadia, LLC
Carnal Instinct Team Carnal Instinct
Crey Crey Games
Crucible Relentless Studios Amazon Game Studios
Dead Containment Grump Dog Games
Alpha Prime Black Element Software IDEA Games, Meridian4, Bohemia Interactive December 21, 2006
Cellfactor: Revolution Cellfactor Artificial Studios, Inc., Timeline Interactive, Immersion Software & Graphics Ltda. AGEIA Technologies, Inc. May 8, 2007
Adrenalin 2: Rush Hour Adrenalin Gaijin Entertainment 1C Company May 18, 2007
Clive Barker's Jericho Clive Barker MercurySteam, Alchemic Productions Codemasters, PlayON October 23, 2007
Beowulf Ubisoft Shanghai, Ubisoft Tiwak Ubisoft November 13, 2007
Crusaders: Thy Kingdom Come NeocoreGames Buka Entertainment, V.2 Play, NeocoreGames, Paradox Interactive June 19, 2008
Crazy Machines 2 Crazy Machines Fakt Software Viva Media June 20, 2008
Bionic Commando Rearmed Bionic Commando GRIN Capcom August 14, 2008
Brothers in Arms: Hell's Highway Brothers in Arms Gearbox Software Ubisoft October 7, 2008
Cryostasis Action Forms 1C Company, Aspyr Media, 505 Games, Zoo Corporation February 27, 2009
America's Army 3 America's Army U.S. Army U.S. Army June 17, 2009
Bionic Commando (2009) Bionic Commando GRIN Capcom, 1C Company July 28, 2009
Darkest of Days 8monkey Labs Phantom EFX, Virtual Programming September 8, 2009
macOS (OS X)
Batman: Arkham Asylum Batman: Arkham Rocksteady Studios Warner Bros. Interactive Entertainment, Eidos Interactive, Square Enix, Feral Interactive, Noviy Disk September 15, 2009
macOS (OS X)
Adam's Venture Episode 1: The Search for the Lost Garden Adam's Venture Vertigo Games Iceberg Interactive October 2, 2009
Borderlands Borderlands Gearbox Software, Demiurge Studios, Shadows in Darkness, Darkside Games 2K Games, Feral Interactive October 26, 2009
macOS (OS X)
Dark Void Dark Void Airtight Games Capcom January 19, 2010
Demolition Company GIANTS Software May 27, 2010
macOS (OS X)
Alpha Protocol Obsidian Entertainment Sega May 28, 2010
Darkness Within 2: The Dark Lineage Darkness Within Zoetrope Interactive Iceberg Interactive May 28, 2010
Blacklight: Tango Down Blacklight Zombie Studios Ignition Entertainment July 14, 2010
Agricultural Simulator 2011 Agricultural Simulator United Independent Entertainment, Actalogic Libredia October 9, 2010
Arcania: Gothic 4 Gothic Spellbound Entertainment JoWood Productions, Nordic Games, THQ Nordic October 12, 2010
Bulletstorm Bulletstorm People Can Fly, Epic Games Electronic Arts February 22, 2011
Darkspore Spore Maxis Electronic Arts April 26, 2011
Alice: Madness Returns American McGee's Alice Spicy Horse Electronic Arts June 14, 2011
Arcania: Fall of Setarrif Gothic Spellbound Entertainment Nordic Games, THQ Nordic October 24, 2011
Batman: Arkham City Batman: Arkham Rocksteady Studios Warner Bros. Interactive Entertainment, Feral Interactive, 1C-SoftClub November 22, 2011
macOS (OS X)
Afterfall: InSanity Afterfall Intoxicate Studios Nicolas Entertainment Group November 25, 2011
Agricultural Simulator 2012 Agricultural Simulator Actalogic United Independent Entertainment, TopCD November 25, 2011
7554: Glorious Memories Revived Emobi Games December 16, 2011
Bus Simulator 2012 Bus Simulator TML-Studios astragon Entertainment, TopCD February 23, 2012
Defenders of Ardania Majesty: The Fantasy Kingdom Sim Most Wanted Entertainment Paradox Interactive March 14, 2012
Blacklight: Retribution Blacklight Zombie Studios, Hardsuit Labs Perfect World Entertainment, Hardsuit Labs April 3, 2012
Agricultural Simulator: Historical Farming Agricultural Simulator Actalogic United Independent Entertainment, TopCD May 25, 2012
Bang Bang Racing Digital Reality, Playbox Kalypso Media June 8, 2012
Borderlands 2 Borderlands Gearbox Software 2K Games, Aspyr Media September 18, 2012
macOS (OS X)
Linux
Chivalry: Medieval Warfare Chivalry Torn Banner Studios October 16, 2012
macOS (OS X)
Linux
Deadlight Deadlight Tequila Works Microsoft Studios October 25, 2012
Agricultural Simulator 2013 Agricultural Simulator Actalogic United Independent Entertainment, TopCD, Techland November 16, 2012
 
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is the issue of Physx today the same as in this video?

 
Why should you be required to turn something off that you could use before? How you can see something being taken away from you as something positive is beyond me.


With which driver version?
Bud, come on now. In the other thread i mentioned way more important features (like broadcast) and you said barely anyone uses them. Now nvidia removed physx from 13 to 18 year old games (which brings them on parity with every other GPU brand that can't run them either) and suddenly that's a big issue. If physx was such an issue you wouldn't have an amd gpu and people would mention it in the 20 pages long thread about why nvidia has a 90% marketshare. Nobody did. Not a single person. But if you think it's important, then that easily explains why nvidia has been outselling amd 9 to 1.

is the issue of Physx today the same as in this video?

Yes / no. You can still run physX on Rtx 5xxx (or an amd gpu) but it doesn't have hardware acceleration, which means it will run on the CPU instead, performance will suffer. A lot. Like dropping to ~20 fps (depending on your CPU of course)>
 
I listed it's 59 games from first to lqt 2012's (2012-11-16 Agricultural Simulator 2013) so the 42 looks credible indeed, but looks like at least misses :

Singularity

Afterlife VR Split Light Studio Split Light Studio, Immanitas Entertainment
Astro Colony Terad Games
Asylum Senscape
Axiom Soccer Earthbound Games
Boundary (2023) Studio Surgical Scalpels Skystone Games, Huya Games
Brickadia Brickadia, LLC
Carnal Instinct Team Carnal Instinct
Crey Crey Games
Crucible Relentless Studios Amazon Game Studios
Dead Containment Grump Dog Games
Alpha Prime Black Element Software IDEA Games, Meridian4, Bohemia Interactive December 21, 2006
Cellfactor: Revolution Cellfactor Artificial Studios, Inc., Timeline Interactive, Immersion Software & Graphics Ltda. AGEIA Technologies, Inc. May 8, 2007
Adrenalin 2: Rush Hour Adrenalin Gaijin Entertainment 1C Company May 18, 2007
Clive Barker's Jericho Clive Barker MercurySteam, Alchemic Productions Codemasters, PlayON October 23, 2007
Beowulf Ubisoft Shanghai, Ubisoft Tiwak Ubisoft November 13, 2007
Crusaders: Thy Kingdom Come NeocoreGames Buka Entertainment, V.2 Play, NeocoreGames, Paradox Interactive June 19, 2008
Crazy Machines 2 Crazy Machines Fakt Software Viva Media June 20, 2008
Bionic Commando Rearmed Bionic Commando GRIN Capcom August 14, 2008
Brothers in Arms: Hell's Highway Brothers in Arms Gearbox Software Ubisoft October 7, 2008
Cryostasis Action Forms 1C Company, Aspyr Media, 505 Games, Zoo Corporation February 27, 2009
America's Army 3 America's Army U.S. Army U.S. Army June 17, 2009
Bionic Commando (2009) Bionic Commando GRIN Capcom, 1C Company July 28, 2009
Darkest of Days 8monkey Labs Phantom EFX, Virtual Programming September 8, 2009
macOS (OS X)
Batman: Arkham Asylum Batman: Arkham Rocksteady Studios Warner Bros. Interactive Entertainment, Eidos Interactive, Square Enix, Feral Interactive, Noviy Disk September 15, 2009
macOS (OS X)
Adam's Venture Episode 1: The Search for the Lost Garden Adam's Venture Vertigo Games Iceberg Interactive October 2, 2009
Borderlands Borderlands Gearbox Software, Demiurge Studios, Shadows in Darkness, Darkside Games 2K Games, Feral Interactive October 26, 2009
macOS (OS X)
Dark Void Dark Void Airtight Games Capcom January 19, 2010
Demolition Company GIANTS Software May 27, 2010
macOS (OS X)
Alpha Protocol Obsidian Entertainment Sega May 28, 2010
Darkness Within 2: The Dark Lineage Darkness Within Zoetrope Interactive Iceberg Interactive May 28, 2010
Blacklight: Tango Down Blacklight Zombie Studios Ignition Entertainment July 14, 2010
Agricultural Simulator 2011 Agricultural Simulator United Independent Entertainment, Actalogic Libredia October 9, 2010
Arcania: Gothic 4 Gothic Spellbound Entertainment JoWood Productions, Nordic Games, THQ Nordic October 12, 2010
Bulletstorm Bulletstorm People Can Fly, Epic Games Electronic Arts February 22, 2011
Darkspore Spore Maxis Electronic Arts April 26, 2011
Alice: Madness Returns American McGee's Alice Spicy Horse Electronic Arts June 14, 2011
Arcania: Fall of Setarrif Gothic Spellbound Entertainment Nordic Games, THQ Nordic October 24, 2011
Batman: Arkham City Batman: Arkham Rocksteady Studios Warner Bros. Interactive Entertainment, Feral Interactive, 1C-SoftClub November 22, 2011
macOS (OS X)
Afterfall: InSanity Afterfall Intoxicate Studios Nicolas Entertainment Group November 25, 2011
Agricultural Simulator 2012 Agricultural Simulator Actalogic United Independent Entertainment, TopCD November 25, 2011
7554: Glorious Memories Revived Emobi Games December 16, 2011
Bus Simulator 2012 Bus Simulator TML-Studios astragon Entertainment, TopCD February 23, 2012
Defenders of Ardania Majesty: The Fantasy Kingdom Sim Most Wanted Entertainment Paradox Interactive March 14, 2012
Blacklight: Retribution Blacklight Zombie Studios, Hardsuit Labs Perfect World Entertainment, Hardsuit Labs April 3, 2012
Agricultural Simulator: Historical Farming Agricultural Simulator Actalogic United Independent Entertainment, TopCD May 25, 2012
Bang Bang Racing Digital Reality, Playbox Kalypso Media June 8, 2012
Borderlands 2 Borderlands Gearbox Software 2K Games, Aspyr Media September 18, 2012
macOS (OS X)
Linux
Chivalry: Medieval Warfare Chivalry Torn Banner Studios October 16, 2012
macOS (OS X)
Linux
Deadlight Deadlight Tequila Works Microsoft Studios October 25, 2012
Agricultural Simulator 2013 Agricultural Simulator Actalogic United Independent Entertainment, TopCD, Techland November 16, 2012

Haha I believe how many games on that list I tried but I don't remember a lot of them even had PhysX hmm :confused:
A Story about My Uncle
Alan Wake II
Alpha Protocol (I really enjoyed it)
Alice Madness Return (Not sure if I completed it)
Atomic Heart
Batman: Arkham Asylum (It was actually a good game if I remember correctly)
Batman: Arkham City
Batman: Arkham Origins
Cyberpunk 2077 (Never really got far in this game)
Ghostrunner (Not a game I enjoyed)
Ghost in the Shell: Stand Alone Complex - First Assault Online (I didn't even knew only tried it a couple of times)
Grand Theft Auto III – The Definitive Edition
Grand Theft Auto: San Andreas – The Definitive Edition
Grand Theft Auto: Vice City – The Definitive Edition
Hellblade: Senua's Sacrifice
Hot Wheels Unleashed
Kena: Bridge of Spirits
Life Is Strange (I love the LiS games specially the first once and TC).
Life Is Strange Remastered
Life Is Strange: True Colors (I don't remember seeing PhysX anywhere in the menu maybe I don't remember)
Medal of Honor: Airborne (Actually one of the last MoH games I enjoyed)
Mafia 2 (Tested it back in the day with 2x8800GT in SLi and one as dedicated PhysX and the dedicated PhysX was the best for fps)
Mafia 2 Definitive Edition (I do enjoy the Mafia series, don't wait for Mafia The Old Country)
Maneater (I don't remember seeing PhysX in it)
Mirror's Edge (Love this game)
Spyro Reignited Trilogy (Haven't completed them)
 
The good question is, is there any reason to have removed x86 PhysX support, like it's dangerous or difficult for new driver/tech ?
 
The good question is, is there any reason to have removed x86 PhysX support, like it's dangerous or difficult for new driver/tech ?

if it's hardware based, i assume it's more real estate available in the die.
 
if it's hardware based, i assume it's more real estate available in the die.

It uses CUDA, specifically, 32-bit CUDA instructions. It's there, they just don't want to support it anymore, it's as simple as leaving it in, really, it's that simple, on the driver level.
 
I listed it's 59 games from first to last 2012's (2012-11-16 Agricultural Simulator 2013) so the 42 looks credible indeed, but looks like at least misses :
I've no idea why 2012 is some arbitrary cutoff date though. PhysX games started around 2006 and 32-bit .exe's were common through to around the mid 2015's with a lot of 2013 (PayDay 2), 2014 (Gauntlet, QUBE), even 2015 (Crookz The Big Heist, Life is Strange) games were all 32-bit PhysX games that still aren't on your "expanded" list, nor did you add the 5 above mentioned earlier titles (Dishonored, Mass Effect trilogy, Dragon Age Origins, etc) despite the individual game pages confirming they use it. Keep adding all the ones you seem to have left off, and you'll find there's closer to +150 games affected, not just 42-59.
 
BlackWell translated literally means black is good, so, black screen is good and it's 50x GPU's normal behavior, lol.
Black is generally determined to relate to evil, and a well is a deep hole, which Nvidia is digging.
 
I've no idea why 2012 is some arbitrary cutoff date though. PhysX games started around 2006 and 32-bit .exe's were common through to around the mid 2015's with a lot of 2013 (PayDay 2), 2014 (Gauntlet, QUBE), even 2015 (Crookz The Big Heist, Life is Strange) games were all 32-bit PhysX games that still aren't on your "expanded" list, nor did you add the 5 above mentioned earlier titles (Dishonored, Mass Effect trilogy, Dragon Age Origins, etc) despite the individual game pages confirming they use it. Keep adding all the ones you seem to have left off, and you'll find there's closer to +150 games affected, not just 42-59.

I trust you, i just thinked x86 was abandoned early, i was not at home between 2012>2019, i left in a place where no computers were.
 
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