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Nintendo Switch 2 Launches June 5 at $449.99 with New Hardware and Games

only viable until nintendo shuts down the store
Yup.

And they eventually will and the game -- if lucky -- might show up in Switch Online (or its successor) someday if you're a subscriber.

But we have long known that physical media always had limitations. Moving from 33rpm 12" vinyl to Compact Disc audio gave us another 30 minutes. SADC, Blu-ray audio followed but digital downloads really broke the shackles of album length. And now most people just stream their music.

There's more cloud gaming anyhow and Nintendo has dabbled a little with it.

We are long past that time when one can expect to be able to purchase all videogames on standalone physical media. It's really up to the individual publisher to decide whether or not to offer that option for any given title.

Looking at my Switch game library I have ten physical cards and probably ten digital downloads. Already with Switch some games were not offered as physical media. If I wanted to play the game, it was digital download only whether it be Switch, Steam, GOG, Epic, whatever.

I am all for the efforts of videogame archivists who want to preserve content for posterity. Someday I hope the industry will figure out some way to do that in a way that doesn't rely on some server running some ancient software to do the validation.

Just ask the DIVX player owners (and former Circuit City executives) about that...

:):p:D
 
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The games should get a price hike. I don't know why people can't accept this.

Zelda: Ocarina of Time launched at $60 in 1998. That's like $117 in 2025 dollars adjusted for inflation. A $70 game title today is heavily discounted. It's not like games are cheaper to make today.

Hell, $100 in 2017 dollars is $130 in today's money. There was zero chance that Switch 2 was just going to be a modest $50 price bump from the original Switch model.
Yeah, except $449 for the Switch 2 significantly outpaces inflation. Nevermind that relative to today's tech the Switch 2 dates back to about '21-'22 in terms of sophistication. Nintendo realizes they could have more margin so they hiked the price, because people will willingly spend $450 on a product that is perceived to not have a competitive analog.

And sure, games aren't any cheaper to make, but gaming revenue is VASTLY higher and cost of publishing is VASTLY lower compared to the 90s. Gaming is no longer a 'niche' hobby; that died with the release of the 7th generation of consoles. The idea that Nintendo of all companies would need to justify a price hike to not only $70 but $80 or $90 across the board, even for 'HD collections/remasters' is ridiculous.

Games are media, in the same manner that movies and TV shows and music and online video is. Such formats do not rely on a per-unit margin because it'd be frankly ridiculous to ATTEMPT to calculate that with any degree of accuracy. What matters is that the released media manages to generate enough revenue from sales, from ad revenue, from royalties to go past breaking even on cost of production. Nintendo has never had an issue with achieving that, especially not with their handhelds.

It's preposterous to defend a price hike on what is already priced at a considerable premium for its target demographic (like seriously, a single video game costs more than a motorized Nerf gun) because prices on consumer goods have gone up in general. Video games are not general goods and are not beholden to the same market forces as a loaf of bread.
 
If I have one worry about the NSW2 specs, it's the dependence on MicroSD Express cards.
Those things are downright unavailable in much of the world (none in Brazil or Paraguay, only two models listed in Aliexpress - one from Lexar and the other from ADATA, both starting at ~$60 for 256G), and I can't imagine them surging through the channel in two months time.

The onboard 256G will be all most players will have for a long time.
 
With one major exception (Nintendo64), Nintendo has never really been on the cutting edge of technology. Your memory is short, when Switch came out, people griped saying it was already obsolete. So 2025 Switch 2 using 2021-22 tech is regular business procedures.

Games are way more expensive to make, there are titles with budgets over $100 million (some of them failing spectacularly).

N64 launched in 1996 at US$199 MSRP. In 2025 dollars that would be US$406. So no, it's not a totally linear price progression as mentioned elsewhere currency exchange rates have fluctuated tremendously in the past thirty years. And yes, the demographics of today's videogame industry have changed as well. But as I have stated before US$449 is within the window of an expected price increase. Not everything follows the price of a liter of milk.

And there's is no law or edict that says that Nintendo must run their business exactly the same way they did in 1996. Hell, if they only stayed that way, they would have gone out of business before WWII trying to push hanafuda cards. How many Americans play hanafuda? Germans? Romanians? Brazilians?

If you don't like Nintendo's price increase on Switch 2, that's fine. Don't buy it. Vote with your dollars, euros, pounds sterling, Swiss francs, Polish zlotys, whatever. Feel free to buy whatever gadget you like (SteamDeck, that Asus thing, that MSI thing, another $4000 GPU for your PC).

But guess what? Whining about it on some dorkwad Q&A forum isn't going to get them to change pricing. And if you're patient (which you probably aren't), even first-party Nintendo titles (Zelda, Mario, Donkey Kong, whatever) all see temporary price discounts. If it's priced at $70 and you don't want to pay that price, just be patient (and alert). I own ten Switch titles on physical media and the only one I paid full retail for was Tears of the Kingdom. I have probably another ten games as digital downloads and I never paid full price for those, some of them were pretty deeply discounted.

The entire videogame industry (including PS, Xbox, PC, mobile) will eventually take a price hike because Nintendo does. Again, we have discussed this before: $60 Ocarina of Time from 1998 should be around $114 in today's money adjusted for inflation. Even at $90 it would still a bargain. Breath of the Wild released at $60 too and then people had a conniption fit when Tears of the Kingdom was priced at $70. That's not just whiney. It smacks of entitlement.

But hey, just for giggles, let's look at a competitor since you seem to think that Nintendo is some maverick making up their own rules. Sony PlayStation 2 debuted in 2000 at US$299; in 2020 dollars, that would be $450. What price did PlayStation 5 launch at? US$499. Well, gee, that's quite a bizarre coincidence!

What does a round of golf cost you today compared to 1998? Greens fees? The clubs? The balls? The shoes?

Videogames are a cheap form of entertainment. And you can play them on your phone which everyone has anyhow.

If you really want to save money on gaming, buy a deck of cards and play hanafuda, solitaire, whatever.
 
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The games should get a price hike. I don't know why people can't accept this.

Zelda: Ocarina of Time launched at $60 in 1998. That's like $117 in 2025 dollars adjusted for inflation. A $70 game title today is heavily discounted. It's not like games are cheaper to make today.

Hell, $100 in 2017 dollars is $130 in today's money. There was zero chance that Switch 2 was just going to be a modest $50 price bump from the original Switch model.
Can we stop using inflation as an argument? It is not a definitive stance on why MSRP number should go up... Developers/Publishers have found numerous ways to increase their revenue on a per game basis.
 
Can we stop using inflation as an argument? It is not a definitive stance on why MSRP number should go up... Developers/Publishers have found numerous ways to increase their revenue on a per game basis.
I can understand quoting inflation for modest price increases on consoles/PC parts themselves, other variables notwithstanding, but given cvaldes's last few posts I doubt you're going to get through to him that comparing the vidya market in the 90s to the vidya market today isn't apples to apples. I don't think anyone's points have gotten through.
 
Can we stop using inflation as an argument? It is not a definitive stance on why MSRP number should go up... Developers/Publishers have found numerous ways to increase their revenue on a per game basis.
That's a per game basis like microtransactions. And stuff like licensing, merchandising, films don't count because they seen as separate business activities from an accounting standpoint.

The most obvious way to increase revenue (without taking a unit price increase) is to increase unit sales. But to do that, you need a lot of units in active use. Even having sold 150+ million Switch units, it still trailing PlayStation 2 in total console unit sales.

There's the option of adding things like microtransactions and/or changing the price of microtransactions. That's why a lot of live service games are free-to-play.

For sure a large game publisher will look at their entire portfolio of titles and seek a mix of games that have various ways of generating revenue whether they are up-front purchases, subscription based recurring revenue (like monthly battle passes) or things like microtransactions.

Nintendo does very little in using microtransactions or in-game purchases to generate revenue which is probably why they feel more justified in increasing game prices. Clearly Switch Online is one of Nintendo's initiatives to generate recurring revenue because they realize there's a ceiling for game price increases. It's not just one thing or another, it's a mix of revenue sources for a large game publisher in 2025.

One thing for sure is that revenue per game doesn't affect hardware COGS. The best way to increase margins is to find efficiencies in manufacturing which is why there are minor hardware refreshes to cut costs (e.g., PS5 changed the heatsink) or maybe pick up a second component supplier to drive cost competition.

Remember that none of these console manufacturers make much profit from the base hardware. The fatter margins are from peripherals (gamepads, accessories, replacement AC adapters, branded headphones, charging stands, whatever). In the same way printer manufacturers often don't make much from the printer itself, mostly on consumables.

One thing for sure, we will never know the gross margin of a title like Zelda: Tears of the Kingdom. Only Nintendo accountants and senior management really know what. But it is a publicly traded corporation, they are required by law to disclose a lot of high level numbers.

As much as some people will hate reading this, we need companies like Nintendo to make a decent profit in the good years because it'll help carry them through a bad mistake. They (nor has anyone else) hit a home run every time they stepped up to the plate. For videogames whether it be priced at $20, $40, $60, or $80, there's probably some hit and undoubtedly some clunkers.

Again, a lot of this stuff is pretty basic for anyone who has worked at a corporation that has anything resembling stamina and history.

IBM isn't stilling sell scales and certainly not at whatever prices they were charging in the 19th century.

Using inflation to compare hardware console pricing is perfectly reasonable. There are component costs, whether it be silicon, plastic, metal, whatever. COGS is the business term. And using inflation to compare prices of an old game like Ocarina of Time (revenue generated by up-front purchase) to Tears of the Kingdom (also up-front purchase) is reasonable. It's worth pointing out that most of Nintendo's first-party titles follow this same method of revenue generation.

If margins changed vastly in the past thirty years, one would see it in a publicly traded game company's financial disclosures. Sure the revenue numbers increase but so have the costs. I know that in some places in the mobile gaming industry (smartphones that is), there's a fair amount of shovelware. That's certainly not the case with Nintendo-published titles even though there is some of that from third parties in the Switch Store.

For sure Nintendo management has forecasted how many Switch 2 units they will sell over the life of the console. It's not like they will hope that they will sell 300 million units when Switch just surpassed 150 million sold in December 2024. Same goes for game revenue, it's not like the average Switch owner will all of a sudden buy 25-30 titles when the long-standing average is about 7 games per console.

I am not running Nintendo but I'm sure the guys who are do a better job at it than anyone else here including me. After all, look at the most of the videogame industry in the Western world. It's in shambles with tons of layoffs, downsizing, toxic behavior, crappy content, failed games, shuttered studios, et cetera ad nauseam. If there is *ONE* company in the videogame industry that could be used a model for how to run a game company, it's 140-year-old Nintendo.

You know, someone should write a Videogame CEO Simulator game. I'm sure they could read through many online discussion threads for inspiration. I'm sure a few people in this discussion would earn the coveted John Riccitiello Achievement Badge!

:):p:D
 
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Mind-boggling that anyone would blame Nintendo or "inflation" for the price hike when Trump put 24-34% tariffs on imports from every east-Asian country. If you can do basic arithmetic you'll see where all the cost increase came from.
 
A few thoughts on our Switch ownership that might help offer some understanding:
1. I’ve purchase many first party Nintendo titles for Switch, and I’ve never paid full price for any of them. Nintendo does sales, as do all the major retailers that sell console games. Patience pays off.
2. I don’t want the console to do anything but play games. I don’t want a browser or a media playback machine. We set time limits on the kids, and the only thing we want them to do is play the games we own. I actually wish the shop wasn’t there to cut down on discontentment and the “I wants.”
3. Specs don’t matter if the games are fun and kid-friendly. Nintendo is a master at this. Sony and MS aren’t anywhere close on this.
4. Yeah, prices are rough on first party accessories, and I hate the tiny joycons for my adult hands. Fortunately third party controllers are cheap and fix that issue.
5. Portability and detachable controllers are great when the TV is occupied.
Basically, no, the Switch isn’t for everyone, but it works well for our home.
 
So is Nintendo ever going to release their games on apple or google play store since they are running on ARM based hardware ?

It seems like they are the last publisher to resist cross platform.
 
Anything after SNES from Ningreedo hasn't interested at all. Another obsolete spec'd tablet for few exclusives like the previous one.
 
I thought the RTX 20 series was Turing not Ampere.

The price as we have discussed before is pretty much in line with (saner) expectations. I predict Switch 2 will outsell SteamDeck despite this "ridiculous" [sic] pricing.
20 series is Turing. But the 2050 was an Ampere laptop gpu. And yeah even overpriced it will massively outsell the Deck. It's sales figures are quite small.

exactly turing rtx20 and ampere rtx30
Except for the 2050, that's Ampere.

Anything after SNES from Ningreedo hasn't interested at all. Another obsolete spec'd tablet for few exclusives like the previous one.
Pretty dumb take. N64 and Gamecube had some brilliant games. Even the underpowered Wii and Wii U had plenty of good games. And the Switch its self got loads of great games.
 
The games should get a price hike. I don't know why people can't accept this.

Zelda: Ocarina of Time launched at $60 in 1998. That's like $117 in 2025 dollars adjusted for inflation. A $70 game title today is heavily discounted. It's not like games are cheaper to make today.

Hell, $100 in 2017 dollars is $130 in today's money. There was zero chance that Switch 2 was just going to be a modest $50 price bump from the original Switch model.

The thing with software is there is almost 0 per unit cost. All the cost is in development.

What this means is the more you sell, the better off you are. This is why intangible goods with a small market are expensive (VR games, Anime BDs) while games can maintain the same price. Revenues can continue to increase, despite the price remaining the same.

Total game market revenue in 1998 was 30 billion while in 2024 it was 184.3 billion USD. That's a 6.14 times increase. Games nowadays have access to a much much bigger market than they did in 1998, which in turn makes it easier to be profitable with the same $60 price tag.

You mention the $60 price of games back then but that price was prohibitively expensive. I distinctly remember being very selective with what I bought due to the cost. It's nothing compared to today where you can pick up a classic for $8 on steam or an amazing indie for $25. I imagine parents and teens are going to rethink paying $450 for a mobile console and $80 - $90 per game when we are likely headed into another recession.

Ordinary people don't care about where a price increase came from. They only know how much they have to spend and that amount is constantly being eaten away to cost of living increases.

The most obvious way to increase revenue (without taking a unit price increase) is to increase unit sales. But to do that, you need a lot of units in active use. Even having sold 150+ million Switch units, it still trailing PlayStation 2 in total console unit sales.

FF7 sold 11 million units worldwide from 1997 to 2015
Breath of the Wild sold 34.5 million units worldwide from 2017 - 2024

As much as some people will hate reading this, we need companies like Nintendo to make a decent profit in the good years because it'll help carry them through a bad mistake. They (nor has anyone else) hit a home run every time they stepped up to the plate. For videogames whether it be priced at $20, $40, $60, or $80, there's probably some hit and undoubtedly some clunkers.

If Nintendo screws up to the point where they are replaced, that's how the free market works. Nintendo isn't entitled to be around forever and customer aren't obligated to deal with their price increases. If they can't find a way to make the economics work, some other company will.

Mind-boggling that anyone would blame Nintendo or "inflation" for the price hike when Trump put 24-34% tariffs on imports from every east-Asian country. If you can do basic arithmetic you'll see where all the cost increase came from.

Tariffs apply to imported physical goods. They are only a valid excuse for the console price, not the game price.
 
This thread is a great example of how *one* commenter can say some nonsensical crap which poisons the ENTIRE discussion.

I wish TPU cared about this but obviously it does not.

Anyhow let's enjoy Nintendo making the rest of the video industry look like a bunch of incompetents. Not that it's hard, the latter seem to want that sort of attention anyhow.
 
I'm never gonna find a used Switch in decent nick for <€150 am I?
 
I'm never gonna find a used Switch in decent nick for <€150 am I?
In 2025 the answer is a clear nope.

Maybe in 3-5 years.

Best of luck.
 
Came her for the "but akshually, inflation..." rationalizations, wasn't disappointed ;)

When I saw these pricing headlines today, I thought it's a delayed April's Fools joke from the Nintendo...but nope. Amazing what you can get away with when you are big enough, with a zealous fanbase that does your PR for you.
For a dinosaur like me, the added hilarity is in seeing them proclaiming with a straight face that a digital game will cost >80 USD, when I remember rather well how in the old days these companies spent a large chunk of time lamenting how the costs of brick 'n mortar shop distribution are killing them.
 
Came her for the "but akshually, inflation..." rationalizations, wasn't disappointed ;)

When I saw these pricing headlines today, I thought it's a delayed April's Fools joke from the Nintendo...but nope. Amazing what you can get away with when you are big enough, with a zealous fanbase that does your PR for you.
For a dinosaur like me, the added hilarity is in seeing them proclaiming with a straight face that a digital game will cost >80 USD, when I remember rather well how in the old days these companies spent a large chunk of time lamenting how the costs of brick 'n mortar shop distribution are killing them.
And yet Nintendo will probably have more money a year from now than you.

What do you expect from Nintendo's competition? Do you think Xbox or PS will make headway? Despite the fact that Switch 2 will only sell for less than seven months?

And who do you think will be standing at the podium at this year's game show awards? Gee, I have a strong inclination to think that Nintendo first-party IP will be right up there.

Do you think Xbox or PS exclusive content has the same weight? C'mon, be brave and tell me I'm an idiot. But don't just do that. EXPLAIN WHY.

Remember that Nintendo has been in business for 140+ years and frame your response accordingly. We anticipate a thorough and devastatingly awesome revelatory comment. Make sure to deliver.
 
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What do you expect from Nintendo's competition? Do you think Xbox or PS will make headway? Despite the fact that Switch 2 will only sell for less than seven months?
that isn't their only competition, steam deck and the clones all fighting for a piece of the pie, and the catalog of games available (and all the AAA games available) for these devices, blows the Switch 2 out of the water from the gate

And who do you think will be standing at the podium at this year's game show awards? Gee, I have a strong inclination to think that Nintendo first-party IP will be right up there.
lol, game show awards aren't always about the best games out there, it's mostly all about the PR machine
look at all the good games that were passed up in previous game award shows

besides, I am willing to bet that there will be other platforms that will have 'games up there' as well, so the real question becomes, is it worth it to pay a premium for the Switch 2, and pay a premium for games, and pay a premium for microSD express, and a premium for everything else? Maybe for fanboys and diehards, but for everyone else? I'm skeptical
 
There wasn't going to be much that would change my initial plan (although a FromSoft exclusive may have tipped the needle juuust a little) so I'll do what I always do: wait for the emulator and buy the physical releases of exclusive games I enjoy for my collection. As with all things Nintendo someone far more clever than me will find a way to emulate the hardware and I'll go from there.

Having all of my games on the single platform is just more convenient than buying dedicated hardware.
 
I find the people complaining about the price to be a bit out of touch with reality.

Example you ask?
1991, SNES releases in North America for $250 for the deluxe set and $199 for the base set.

34 years later...

2025, Switch 2 is set to release for $449.

Gasoline?
1991, $0.78 per gallon.
2025, $4.10 per gallon.

Minimum hourly wage?
1991, $4.25
2025, $15 (depending on where you live)

Gallon of 2% Milk?
1991, $0.85
2025, $3.65

People need to put a sock in their cake holes about the price and complain about what matters, like this internet connection requirement crap.
 
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