Tsk tsk
GTA V Online is just too good to kill so soon...! One more year of record profits by postponing your next money pit? Every company with two brain cells will say yes to that deal!
Then you're a big liar, blind AF, or have a very bad memory, because pre v 1.21 cars, pedestrians, literally everything had the potential to show clipping errors. Cops indeed did just show up out of nowhere and could be gone the next moment, the same thing applied to every car in the city. And that's just scratching the surface of the issues really. I played the game from launch until and including 1.21 and that was supposed to be the big update to fix the big problems. Some were fixed, mainly the clipping and most terrible stuff. But a lot still wasn't, and a lot was untouched and clearly just broken by design or easily exploitable (ex. crafting, melee combat... encounter triggers, etc.). I actually
returned the game and got my money back from CDPR post 1.21 after playing the game for a good 20 hours. The fact I got the money back should tell you enough: the product did not live up to expectations and CDPR knew it.
Even today you can STILL see remnants of this bug when the police starts randomly shooting at passing cars or you hear a big explosion behind you, as somehow the police was envisioning a crime scene that then just occurred just as you didn't look. Major intersection crashes also always happen with police nearby. Not because you saw it coming, no no. It always happens because some ghost car spawned in some illogical place and then chain of events happens.
I have a feeling cognitive dissonance is very strong and people just remember what they prefer and suits their agenda

Cyberpunk to this day is well known as an extremely buggy release. No, the PC version wasn't the worst... but it had copious amounts of major bugs. And it still does - or its just so broken but you got used to it because its all the game ever did. Simple example, store and crafting economies.
WTF.
Exactly this. I haven't even gone into that territory proper lol. Then again Cyberpunk didn't want to sell on 'innovation'... but what they did sell on, wasn't there, such as an interactive city. The denial around that is staggering lol. You get laughed at for what exactly I wonder. Pointing out painful truths? Imagine walking around in Cyberpunk for several years now... game is near empty beyond the quests and markers. How can you still do this without repeating the same shit ad infinitum? The city isn't dynamic, isn't a sandbox... its just pretty pictures, a half broken progression and talent tree system, and the same ol' questlines.
It gets even more interesting when you look at what the team DID spend alot of time on post release. No end to the amount of bullshit-content updates with a new skin or another car made available... all content that is zero substance, just pretty picture. Phantom Liberty then was supposed to fix all the things, but it really didn't, it just fixed itself for bringing a more cohesive new area to the game that actually made some random kind of sense, if you had already gotten used to people just standing around being themselves doing fuck all every day, and consider that immersive.