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Rockstar Announces Grand Theft Auto VI Delay to May 26, 2026

Now I know one Romanian word more.

And about GTA VI... IV and V felt like movies rather than games. If R* want to make GTA VI worth something it should CONCEPTUALLY differ from them. I'm afraid they'll never do that and we'll be left with a "game" with a lot of sad things going on. Release date? Who cares at this point?
 
What the hell is wrong with Cyberpunk now? I swear, some people just love to throw shit around just because they can, without any valid or logic explanation or reason.
Cyberpunk is one of the best games ever made and it's not even a contest.

" without any valid or logic explanation or reason"
I mean, maybe watch the video I linked in the post?
40 minutes, zero commentary, just purely showing what the devs claimed and what the game actually ended up being, not to mention the shady stuff like early access reviewers not being allowed to show their own captured game footage....

Then after you can tell me, after all this time and all these patches, what has actually been changed for the better.

Are there more then a handful of cars yet so you dont see the same cars over and over again like in a real city (or ya know, more cars/vehicles then a game from the ps2 era....)?
Do NPC go anywhere or just walk in circles if you pay some slight attention?
Do cops still spawn out of nowhere or do they go to the scene of the crime and look for you?
Do cops now send in drop ships with converted cyber psychoes or is that still just scripted and something that never actually happens in the normal game?
Are those onrail shooting sections finally dependend on player input or can you just sit there, do nothing and it always plays out the same?
Do those branging storylines finally actually influence anything?
Hell does dialogue actually influence anything at all?
That cutscene where you get a cybernetic eye that is entirely scripted, anymore animations added yet for all the other cyber upgrades you can get?

And all of those questions are questions about basic game functionality that goes for games from the last 20 years, im not even asking yet for stuff that is suppose to make this game revolutionary which is what was promised....

Advanced AI, Advanced animation, Advanced physics literally ANYTHING that makes it stand out and a step forward in gaming?
 
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" without any valid or logic explanation or reason"
I mean, maybe watch the video I linked in the post?
40 minutes, zero commentary, just purely showing what the devs claimed and what the game actually ended up being, not to mention the shady stuff like early access reviewers not being allowed to show their own captured game footage....

Then after you can tell me, after all this time and all these patches, what has actually been changed for the better.

Are there more then a handful of cars yet so you dont see the same cars over and over again like in a real city (or ya know, more cars/vehicles then a game from the ps2 era....)?
Do NPC go anywhere or just walk in circles if you pay some slight attention?
Do cops still spawn out of nowhere or do they go to the scene of the crime and look for you?
Do cops now send in drop ships with converted cyber psychoes or is that still just scripted and something that never actually happens in the normal game?
Are those onrail shooting sections finally dependend on player input or can you just sit there, do nothing and it always plays out the same?
Do those branging storylines finally actually influence anything?
Hell does dialogue actually influence anything at all?
That cutscene where you get a cybernetic eye that is entirely scripted, anymore animations added yet for all the other cyber upgrades you can get?

And all of those questions are questions about basic game functionality that goes for games from the last 20 years, im not even asking yet for stuff that is suppose to make this game revolutionary which is what was promised....

Advanced AI, Advanced animation, Advanced physics literally ANYTHING that makes it stand out and a step forward in gaming?
Bro, I'm playing this game since day 1, and except for some funny bugs in the beginning, literally I never faced any of the garbage in the video you just posted. And yes, after all those patches, I have found very or little to no bugs in this game, something to be a show or immersive stopper.
I have a feeling that all this hate comes from people that are watching more youtube videos than actually playing the game.
 
It's a future Sony PS6 / PS6 Pro title.

Nvidia Rubin 6000 series title timeline.

Definitely next-gen hardware.
 
Tsk tsk

GTA V Online is just too good to kill so soon...! One more year of record profits by postponing your next money pit? Every company with two brain cells will say yes to that deal!

Bro, I'm playing this game since day 1, and except for some funny bugs in the beginning, literally I never faced any of the garbage in the video you just posted. And yes, after all those patches, I have found very or little to no bugs in this game, something to be a show or immersive stopper.
I have a feeling that all this hate comes from people that are watching more youtube videos than actually playing the game.
Then you're a big liar, blind AF, or have a very bad memory, because pre v 1.21 cars, pedestrians, literally everything had the potential to show clipping errors. Cops indeed did just show up out of nowhere and could be gone the next moment, the same thing applied to every car in the city. And that's just scratching the surface of the issues really. I played the game from launch until and including 1.21 and that was supposed to be the big update to fix the big problems. Some were fixed, mainly the clipping and most terrible stuff. But a lot still wasn't, and a lot was untouched and clearly just broken by design or easily exploitable (ex. crafting, melee combat... encounter triggers, etc.). I actually returned the game and got my money back from CDPR post 1.21 after playing the game for a good 20 hours. The fact I got the money back should tell you enough: the product did not live up to expectations and CDPR knew it.

Even today you can STILL see remnants of this bug when the police starts randomly shooting at passing cars or you hear a big explosion behind you, as somehow the police was envisioning a crime scene that then just occurred just as you didn't look. Major intersection crashes also always happen with police nearby. Not because you saw it coming, no no. It always happens because some ghost car spawned in some illogical place and then chain of events happens.

I have a feeling cognitive dissonance is very strong and people just remember what they prefer and suits their agenda ;) Cyberpunk to this day is well known as an extremely buggy release. No, the PC version wasn't the worst... but it had copious amounts of major bugs. And it still does - or its just so broken but you got used to it because its all the game ever did. Simple example, store and crafting economies. WTF.

And all of those questions are questions about basic game functionality that goes for games from the last 20 years, im not even asking yet for stuff that is suppose to make this game revolutionary which is what was promised....

Advanced AI, Advanced animation, Advanced physics literally ANYTHING that makes it stand out and a step forward in gaming?
Exactly this. I haven't even gone into that territory proper lol. Then again Cyberpunk didn't want to sell on 'innovation'... but what they did sell on, wasn't there, such as an interactive city. The denial around that is staggering lol. You get laughed at for what exactly I wonder. Pointing out painful truths? Imagine walking around in Cyberpunk for several years now... game is near empty beyond the quests and markers. How can you still do this without repeating the same shit ad infinitum? The city isn't dynamic, isn't a sandbox... its just pretty pictures, a half broken progression and talent tree system, and the same ol' questlines.

It gets even more interesting when you look at what the team DID spend alot of time on post release. No end to the amount of bullshit-content updates with a new skin or another car made available... all content that is zero substance, just pretty picture. Phantom Liberty then was supposed to fix all the things, but it really didn't, it just fixed itself for bringing a more cohesive new area to the game that actually made some random kind of sense, if you had already gotten used to people just standing around being themselves doing fuck all every day, and consider that immersive.
 
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Tsk tsk

GTA V Online is just too good to kill so soon...! One more year of record profits by postponing your next money pit? Every company with two brain cells will say yes to that deal!


Then you're a big liar, blind AF, or have a very bad memory, because pre v 1.21 cars, pedestrians, literally everything had the potential to show clipping errors. Cops indeed did just show up out of nowhere and could be gone the next moment, the same thing applied to every car in the city. And that's just scratching the surface of the issues really. I played the game from launch until and including 1.21 and that was supposed to be the big update to fix the big problems. Some were fixed, mainly the clipping and most terrible stuff. But a lot still wasn't, and a lot was untouched and clearly just broken by design or easily exploitable (ex. crafting, melee combat... encounter triggers, etc.). I actually returned the game and got my money back from CDPR post 1.21 after playing the game for a good 20 hours. The fact I got the money back should tell you enough: the product did not live up to expectations and CDPR knew it.

Even today you can STILL see remnants of this bug when the police starts randomly shooting at passing cars or you hear a big explosion behind you, as somehow the police was envisioning a crime scene that then just occurred just as you didn't look. Major intersection crashes also always happen with police nearby. Not because you saw it coming, no no. It always happens because some ghost car spawned in some illogical place and then chain of events happens.

I have a feeling cognitive dissonance is very strong and people just remember what they prefer and suits their agenda ;) Cyberpunk to this day is well known as an extremely buggy release. No, the PC version wasn't the worst... but it had copious amounts of major bugs. And it still does - or its just so broken but you got used to it because its all the game ever did. Simple example, store and crafting economies. WTF.


Exactly this. I haven't even gone into that territory proper lol. Then again Cyberpunk didn't want to sell on 'innovation'... but what they did sell on, wasn't there, such as an interactive city. The denial around that is staggering lol. You get laughed at for what exactly I wonder. Pointing out painful truths? Imagine walking around in Cyberpunk for several years now... game is near empty beyond the quests and markers. How can you still do this without repeating the same shit ad infinitum? The city isn't dynamic, isn't a sandbox... its just pretty pictures, a half broken progression and talent tree system, and the same ol' questlines.

It gets even more interesting when you look at what the team DID spend alot of time on post release. No end to the amount of bullshit-content updates with a new skin or another car made available... all content that is zero substance, just pretty picture. Phantom Liberty then was supposed to fix all the things, but it really didn't, it just fixed itself for bringing a more cohesive new area to the game that actually made some random kind of sense, if you had already gotten used to people just standing around being themselves doing fuck all every day, and consider that immersive.
Cyberpunk 2077 v2.21 DLSS Transformer Model definitely very clean and Polished years later yes.

Used for testing new cards.
 
Bro, I'm playing this game since day 1, and except for some funny bugs in the beginning, literally I never faced any of the garbage in the video you just posted. And yes, after all those patches, I have found very or little to no bugs in this game, something to be a show or immersive stopper.
I have a feeling that all this hate comes from people that are watching more youtube videos than actually playing the game.
Well, if it means anything I have 180hrs on record (majority playing around with mods) with a lot unaccounted for since I play mostly offline. I am still very critical of the game.
1746304014059.png

I think this game makes for a good linear action game but it doesn't feel like an RPG experience in the same way a game like Kingdom Come does. Which is funny given that Kingdom Come is supposed to be the game with less freedom given the nature of its story.

It seems to me that CDPR promised a far more player-driven world than what was handed. Still offered an AAA experience for what it delivered (granted you had no bugs) but genuinely this game is missing like 50% of its potential as an open world RPG. The modding community has genuinely done some amazing things with the stuff they've managed to inject. Remember Braindances? That whole new tech they even dedicated an entire chapter to? Yeah, well CDPR did nothing with it. It took modders to turn it into an interactive tool you can now use at Lizzie's Bar. All CDPR has done is update DLSS. The game is very pretty with a great environment, they did that nicely at least.

It's things like this that make me perfectly happy with Rockstar delaying. Cyberpunk genuinely depresses me sometimes with how much potential was missed in this title. I never want to see a fumble like this again.
 
To be honest, there were bugs, but mostly funny ones, and they didn't broke the immersion or the gameplay in a a way you guys keep exaggerating with.
I have a feeling that is the main reason why they dumped their engine over an even crappier and more resource hug one, UE5.
 
meh. garbage game, garbage developer.
 
By the time the PC version is released the 6090 should be out :eek:

I'd assume this has been in development for almost 13yrs by the time it gets released, so my expectations on this game are sky high.
 
To be honest, there were bugs, but mostly funny ones, and they didn't broke the immersion or the gameplay in a a way you guys keep exaggerating with.
I have a feeling that is the main reason why they dumped their engine over an even crappier and more resource hug one, UE5.
Well I don't know man, but when I run into clipping issues or otherwise just shitty gameplay systems, that does kill the immersion... similarly with the freak accidents and other stuff that just remains hard to explain. I mean sure, you can gloss over all that and take it for granted, and then still get immersed within each mission, because honestly, those are done well, dialogue and objectives and all. Most of the criticism on this game really is aimed at the non-story part of it. I don't think people have ever really complained about the story and its missions much, especially after the kinks were worked out early on. I don't, either, honestly. Its when you step beyond the pre-built path the game offers that it starts showing its issues.

Cyberpunk would have been best as a linear game that just kept giving you small parts of new city a'la Deus Ex. A curated, controlled experience with perhaps a few branching paths at best. The open city destroyed more than it added imho.

Well, if it means anything I have 180hrs on record (majority playing around with mods) with a lot unaccounted for since I play mostly offline. I am still very critical of the game.
View attachment 397947
I think this game makes for a good linear action game but it doesn't feel like an RPG experience in the same way a game like Kingdom Come does. Which is funny given that Kingdom Come is supposed to be the game with less freedom given the nature of its story.

It seems to me that CDPR promised a far more player-driven world than what was handed. Still offered an AAA experience for what it delivered (granted you had no bugs) but genuinely this game is missing like 50% of its potential as an open world RPG. The modding community has genuinely done some amazing things with the stuff they've managed to inject. Remember Braindances? That whole new tech they even dedicated an entire chapter to? Yeah, well CDPR did nothing with it. It took modders to turn it into an interactive tool you can now use at Lizzie's Bar. All CDPR has done is update DLSS. The game is very pretty with a great environment, they did that nicely at least.

It's things like this that make me perfectly happy with Rockstar delaying. Cyberpunk genuinely depresses me sometimes with how much potential was missed in this title. I never want to see a fumble like this again.
Well there you go. Exactly this. The missed potential... its just criminal honestly. I don't understand how they could mismanage this project as they did, having literal gold in their hands even after a terrible release. Because lets face it, now that development has ceased... AND Phantom Liberty released.... but the core game, the interactivity beyond the missions, has not changed. We were simply blatantly lied to and promises were not delivered, even if the promises were 'implicit'. Everyone thought CDPR was building an open world Cyberpunk, in the same vein as an open Witcher 3. All they had to do was add dynamic events, chores and progression lines to follow beyond the talent tree (there is even street cred already... go figure, so why not just implement a few mechanics that allow us to interact with the world?)...
 
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There are tons of side missions and events if you just explore the world, not sure how much still do you need?!?
I actually find too distracting too many side missions and quests since it divers you from the main story. Seriously, there are thousands of fixer missions, quests, things to explore, gangs to kill and loot, etc, you guys are just overly pretentious at this point.
 
There are tons of side missions and events if you just explore the world, not sure how much still do you need?!?
I could go on another tangent about those but even after you've done those the world is empty. Good linear-action experience? Yes. What was promised as an open world? Nope. That's my summarised take.

I shouldn't have to use mods to add a system that lets me simply hang out with other characters but I did. I would have never bought this on console that's for sure, you'd miss half the game. There's ultimately nothing innovative about this game (games don't have to break barriers but they hyped this up so hard).
All they had to do was add dynamic events, chores and progression lines to follow beyond the talent tree (there is even street cred already... go figure, so why not just implement a few mechanics that allow us to interact with the world?)...
There's rumours that the people who built and learned the RED engine mostly left which might be why things like this never happened. I mean, after 5 years we're still stuck with that stupid 1st person vehicle FOV, they couldn't edit this value? I had to use another mod just for this! :laugh:

They had time to update DLSS just in time for the 50 series though.
 
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Personally I'm for the delay if they actually deliver a sound product. I've had a slight annoyance with all the unfinished, patch later releases of the last decade.
 
What the hell is wrong with Cyberpunk now? I swear, some people just love to throw shit around just because they can, without any valid or logic explanation or reason.
Cyberpunk is one of the best games ever made and it's not even a contest.

And Split Fiction is a rare gem? Lol :laugh::laugh::laugh:That garbage cannot even be played single player, so thanks , but no thanks. I love my offline games and the possibility to play without hassle.

If you want a rare gem, I would say Avowed fits right in. Now that's a game that I can recommend to anyone.


I too got bored pretty quick with RDR2 after a couple of playing...I never understood the hype for that game, I found it the most boring and anost game ever tbh.

You can directly tell what system someone plays on based on their opinion of CP2077. If it is positive, PC; if it's negative, console, last gen if they're really salty.
 
I could go on another tangent about those but even after you've done those the world is empty. Good linear-action experience? Yes. What was promised as an open world? Nope. That's my summarised take.

I shouldn't have to use mods to add a system that lets me simply hang out with other characters but I did. I would have never bought this on console that's for sure, you'd miss half the game. There's ultimately nothing innovative about this game (games don't have to break barriers but they hyped this up so hard).

There's rumours that the people who built and learned the RED engine mostly left which might be why things like this never happened. I mean, after 5 years we're still stuck with that stupid 1st person vehicle FOV, they couldn't edit this value? I had to use another mod just for this! :laugh:

They had time to update DLSS just in time for the 50 series though.
Cyberpunk 2077 v2.21 DLSS Transformer Model on my MSI RTX 4080 Super 16G SUPRIM X is phenomenal performance over the CNN Model. This is the way it should have been from the start. Nvidia DLSS Transformer Model is definitely a game changer! Transformer Model works on all RTX cards.

I do not support "Nvidia DLSS Multi Frame Generation" feature is Fake Frames (75%) of them with Artifacts and a Jello Effects mess only on 50 series.

Cyberpunk 2077 v2.21 is definitely only for Ai graphics testing demos has with the new Transformer Model.
 
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I'm relieved its been delayed. I’ve got a few titles holding my non-alcoholic beer in the backlog. When it comes to GTA or Battlefield, I've religiously played every single release since the dawn of time - they get me long-hour hooked and removed from reality. Time? Gone. Work? I'm not feeling well today. Responsibilities? Who’s she - these are not my kids.

Yep keep that delayed as long as you can but when you finally launch it, drop it in pristine condition.
 
Out of curiosity, what do you consider to be good games and developers?
There are too many to list, but in recent memory good dev: Larian. Good game / series: Dishonoured
 
By the time the PC version is out I might have actually managed to regain access to my Rockstar account linked to my Steam account with all the cryptic questions they seem intent on asking me to prove ownership.
 
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