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A Question for RTX 4070 Ti Super ROPs

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Hi. After Nvidia ROPs problem I just wanted to check if there's a missing ROPs issue for my Galax RTX 4070 Ti Super EX-Gamer V2 and I noticed on TechPowerUp review, they saying this GPU has 112 ROPs but in my GPU has 96 ROPs. Now I'm curious if I have missing ROPs issue. Is there anyone can enlight me about this topic?

NOTE:
I made some overclock this why memory clock and core clock is higher but this not what I'm asking just in case if you curious I wanted to share this info
GPU-Z.gif
 
That's probably for the fully enabled die 96 is correct for the cut down 4070ti super


 
That's probably for the fully enabled die 96 is correct for the cut down 4070ti super


Thanks for reply. Also if this 96 ROPs is correct then its okay still would be nice to learn why on TechPowerUp they saying the GPU has 112 ROPs instead of 96 ROPs but as long as its okay I'm fine with that.
 
Thanks for reply. Also if this 96 ROPs is correct then its okay still would be nice to learn why on TechPowerUp they saying the GPU has 112 ROPs instead of 96 ROPs but as long as its okay I'm fine with that.

Probably just an error the TPU staff is human after all.

From the first page you linked

NVIDIA carved the GeForce RTX 4070 Ti SUPER out of the 5 nm AD103 silicon by enabling 66 out of 80 streaming multiprocessors, giving it 8,448 CUDA cores, 264 Tensor cores, 66 RT cores, and 264 TMUs. The company also enabled 96 out of the 112 ROPs
 
Probably just an error the TPU staff is human after all.

From the first page you linked

NVIDIA carved the GeForce RTX 4070 Ti SUPER out of the 5 nm AD103 silicon by enabling 66 out of 80 streaming multiprocessors, giving it 8,448 CUDA cores, 264 Tensor cores, 66 RT cores, and 264 TMUs. The company also enabled 96 out of the 112 ROPs
Agreed with ''Probably just an error the TPU staff is human after all.'' and its okay after all we are all human, making mistakes being part of human. Thanks for clarify my thoughts :)
 
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