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AMD Announces FSR 4 Updates Project Redstone

I still have this old interview in mind and feel that (amongst others) the improvements of FSR most likely will continue as part of AMD's long term strategy to gain more market share in the consumer GPU sector.
Become a force to be reckoned with and you'll get the attention of the game developers.

Will they make a come-back (in the high end segment)? Only time will tell, but would be good for competition and gamers alike :D .
 
This is great news. I was hesitant to buy the 9070 XT primarily due to its lack of AI denoising for raytracing, as even if the performance was reaching Nvidia, the image quality wouldn't. I went ahead once I learned that ray reconstruction is in like 10 games so far, and AMD had some things in the pipe as shown in their path tracing demo. I think AMD is all in now. They know they need to have all of this in place for the next console generation anyway, just glad we're getting a sneak peek for RDNA 4. Very happy with my 9070 XT, it's been great and somehow my experience with Free sync premium has been way better than Gsync support of HDMI VRR. Just can't wait for the devs to start supporting the newer FSR versions by default.
 
They didn't even show a video? Just a single mockup frame?

It is likely that their advanced RT denoiser still does not quite work at this point in time. Which makes sense, if they are targeting a "2H 2025" release.
 
It is likely that their advanced RT denoiser still does not quite work at this point in time. Which makes sense, if they are targeting a "2H 2025" release.

Though, that tells me they actually don't have anything yet. They have a plan. If you can't show anything that's not a good sign.
 
It is likely that their advanced RT denoiser still does not quite work at this point in time. Which makes sense, if they are targeting a "2H 2025" release.
They got nvidia gpus to train their model. :p
 
The slow evolution of upscaling optimization is okay, following N company lead. But RX HDR? That’s literally the one thing I’m waiting for from AMD—a single-toggle, hassle-free solution.
RX VSR + RX HDR in web browsers and video players would be truly hi-fi.
Since GPU prices seem so ridiculous, going for a cheaper GPU and a better monitor will be far more noticeable. Progress in monitors has been way more significant—mini-LED IPS 1440p displays are now quite affordable.

Here's the smart setup: Combine FreeSync (for smoothness) + V-Sync (tear-free, via AMD drivers), RX VSR (neural network upscaling), and RX HDR (expanded color range) on a mini-LED IPS 1440p monitor (eliminates VRR flicker) to achieve superior colors, buttery smoothness, and exceptional clarity - with minimal performance impact on AMD GPUs. This delivers the premium visual experience at somehow acceptable cost. Far more cost-effective than outrageously expensive OLED RT 4K-capable setups. This setup can do ray tracing, but let’s be honest—you’ll probably keep it off or at minimum settings anyway.

9060 XT + new monitor >9070 XT
monitor > GPU

Caveat:
  • RX HDR doesn’t exist yet—AMD needs to deliver it first.
  • RX VSR currently works only in games, not web browsers/video players (unlike N company RTX Video Super Resolution).
  • same can be said about Intel Xe VSR, Xe HDR. With those technologies enabled, B770 would be awesome.
Perspective of a guy looking for 300-400$ new GPU for 1440p, not from N company. By inflated internet marketing standards, this probably qualifies as 'retrogaming' or 'entry-level immersive nostalgia-core'.
Virtual Super Resolution
High Dynamic Range
Variable Refresh Rate
 
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I hope AMD will be able to add ML frame generation to AFMF. I love this feature because it just works in all games and if they can further improve it that would be amazing.
 
I hope AMD will be able to add ML frame generation to AFMF. I love this feature because it just works in all games and if they can further improve it that would be amazing.

Which games do you use it on? Have you tried Lossless Scaling? I find it to be the best all-purpose framegen.
 
Which games do you use it on? Have you tried Lossless Scaling? I find it to be the best all-purpose framegen.
I basically use it in everything, Overwatch 2, Marvel Rivals, Oblivion Remaster, Doom The Dark Ages... I love it how it turns locked terrible feeling 60fps main menu in Overwatch 2 and turns it into butter smooth 120fps lol. Oblivion Remastered has slight artifacting of crosshair, but it makes whole experience so smooth I don't mind it. And mild HUD artifacts in Overwatch when things pass through them, but it's very rare and I never notice it during play, just when I die and have time to even notice it as I wait to respawn.

All the built-in FSR3 Frame Generation options have so high latency I can't use it in any game, be it Cyberpunk 2077, Marvel Rivals or Doom The Dark Ages. For some reason AFMF doesn't have the latency issue at all. So I prefer to use it over FSR3 FrameGen.
 
I basically use it in everything, Overwatch 2, Marvel Rivals, Oblivion Remaster, Doom The Dark Ages... I love it how it turns locked terrible feeling 60fps main menu in Overwatch 2 and turns it into butter smooth 120fps lol. Oblivion Remastered has slight artifacting of crosshair, but it makes whole experience so smooth I don't mind it. And mild HUD artifacts in Overwatch when things pass through them, but it's very rare and I never notice it during play, just when I die and have time to even notice it as I wait to respawn.

All the built-in FSR3 Frame Generation options have so high latency I can't use it in any game, be it Cyberpunk 2077, Marvel Rivals or Doom The Dark Ages. For some reason AFMF doesn't have the latency issue at all. So I prefer to use it over FSR3 FrameGen.

That's cool. Marvel Rivals supports Antilag 2. Does enabling AL2 help FSR3 compete with AFMF2 on latency?
 
That's cool. Marvel Rivals supports Antilag 2. Does enabling AL2 help FSR3 compete with AFMF2 on latency?
No. FSR3 FrameGen always feels like ass no matter what. It's just that rubbery feel to the mouse that I just can't get over no matter how much fps I get out of it. AFMF on the other hand feels like nothing. I'm very sensitive to how mouse feels and I get quickly annoyed by it, but not with AFMF. I don't even use AntLag 2 because it doesn't work with Radeon Chill and I use Radeon Chill in all games because it lowers power consumption so much and thus also heat generation.
 
Nvidia DLSS "Transformer Model" with Enhanced Ray Reconstruction, AMD can't compete.

Transformer Model works on all RTX cards.
 
No. FSR3 FrameGen always feels like ass no matter what. It's just that rubbery feel to the mouse that I just can't get over no matter how much fps I get out of it. AFMF on the other hand feels like nothing. I'm very sensitive to how mouse feels and I get quickly annoyed by it, but not with AFMF. I don't even use AntLag 2 because it doesn't work with Radeon Chill and I use Radeon Chill in all games because it lowers power consumption so much and thus also heat generation.
This is maximum Placebo. AFMF is the worst in terms of latency especially if you are not using antilag2 even without AFMF you are have higher latency than an nvidia with reflex and FG on.
 
This is maximum Placebo. AFMF is the worst in terms of latency especially if you are not using antilag2 even without AFMF you are have higher latency than an nvidia with reflex and FG on.
It absolutely isn't placebo. I know what I'm seeing and what I'm feeling. FSR3 FrameGen, absolutely unplayable because it feels like mouse has rubber bands pulling it around as I'm moving mouse around. It feels absolutely horrible in every single game I've tried. AFMF, I literally cannot sense ANY difference (and I know it's on because things are way smoother in motion and I'm seeing mild artifacts of it), thus I prefer AFMF over FSR3 FrameGen every single time in every game I've tried it. Because it feels better, like it's not even there. There probably is some input latency, but it's so low it's not perceptible. And trust me, with 240 Hz OLED, you see any imperfection in framerate or mouse responsiveness if it's not up there.

AntiLag 2 doesn't really improve FSR3 FrameGen for me in any perceptible way. I've had it on and off and it was equally bad in either case. AFMF, it doesn't make a difference either, I can't sense any input lag with or without AntiLag 2.

And I honestly don't know if this is specific to RX 9070 XT or to latest Windows 11 updates or both. Because Radeon Chill for example felt pretty bad on launch of RX 9070 XT where I could sense the framerate fluctuation as it was shifting the limit around based on mouse movement. Then Radeon drivers came and also Windows updates and now Radeon Chill manages (limits) framerate so smoothly I can't really sense fluctuations between my lower value and my highest value. It's just smooth at all times while my power consumption is idiotically low while playing games maxed out. Could be that they improved AFMF since it was mostly tested years ago on older cards to now. I don't know, I haven't had Radeon for years until now.

If anyone can explain why I'm the only one who can't use FSR3 FrameGen because it's so bad latency wise, but I'm also only one who has no latency on AFMF, then be my guess. But I'm absolutely positive what I feel on the mouse.

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Was hoping it would measure latency for both, FrameGen and AFMF in Radeon overlay, but it only does for AFMF. And latency for AFMF in Marvel Rivals and Overwatch 2 is between 3-5ms as measured by Radeon overlay. It shows n/a when FrameGen is enabled so I have no clue what's the latency there, but it feels worse on mouse to a degree I can feel it.
 
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It absolutely isn't placebo. I know what I'm seeing and what I'm feeling. FSR3 FrameGen, absolutely unplayable because it feels like mouse has rubber bands pulling it around as I'm moving mouse around. It feels absolutely horrible in every single game I've tried. AFMF, I literally cannot sense ANY difference (and I know it's on because things are way smoother in motion and I'm seeing mild artifacts of it), thus I prefer AFMF over FSR3 FrameGen every single time in every game I've tried it. Because it feels better, like it's not even there. There probably is some input latency, but it's so low it's not perceptible. And trust me, with 240 Hz OLED, you see any imperfection in framerate or mouse responsiveness if it's not up there.

AntiLag 2 doesn't really improve FSR3 FrameGen for me in any perceptible way. I've had it on and off and it was equally bad in either case. AFMF, it doesn't make a difference either, I can't sense any input lag with or without AntiLag 2.

And I honestly don't know if this is specific to RX 9070 XT or to latest Windows 11 updates or both. Because Radeon Chill for example felt pretty bad on launch of RX 9070 XT where I could sense the framerate fluctuation as it was shifting the limit around based on mouse movement. Then Radeon drivers came and also Windows updates and now Radeon Chill manages (limits) framerate so smoothly I can't really sense fluctuations between my lower value and my highest value. It's just smooth at all times while my power consumption is idiotically low while playing games maxed out. Could be that they improved AFMF since it was mostly tested years ago on older cards to now. I don't know, I haven't had Radeon for years until now.

If anyone can explain why I'm the only one who can't use FSR3 FrameGen because it's so bad latency wise, but I'm also only one who has no latency on AFMF, then be my guess. But I'm absolutely positive what I feel on the mouse.

I've seen other reports of AFMF having low latency. Between the framegen options that are supported on AMD, FSR3 FG seems to produce the cleanest "fake frames", followed by Lossless Scaling, and then AFMF. So there is an interesting trade off there, and the latency difference seems to make sense. Wonder if Redstone will improve the latency as well or just focus on improving image quality.
 
Afmf adds 13ms of latency (that's worse than streaming the game locally, lol) and afmf2 around 5-6. I also have a 240hz oled and can clearly notice the latency when gpu bound
 
Afmf adds 13ms of latency (that's worse than streaming the game locally, lol) and afmf2 around 5-6. I also have a 240hz oled and can clearly notice the latency when gpu bound
I mean, it heavily depends on your base latency too. Mouse feel won't be the same on Radeon RX 6600 and Radeon RX 9070 XT when AFMF is enabled. If you add 5ms to 30ms it's a lot more than if you add 5ms to 10ms base latency. I just don't know why FSR3 FrameGen still feels horrendous and it should be the same thing as AFMF, just on game level so it excludes HUD and has better motion vector awareness.
 
As long as frame generation doesn't work with a low FPS input, I'll keep calling bullshit on the feature. Other than that, awesome.
 
OK, I have seen this story posted in a few places and I must be missing something because it's never brought up: isn't "Redstone" under the Minecraft copyright? I would've assumed it was...
 
On the FSR4 front being a 'dead technology'

This is the first time Radeon has had dedicated hardware acceleration for upscaling tech.
DLSS doesn't run on non RTX cards, even though it's 4 generations in now, by the same reasoning could have called DLSS dead tech when the 20 series Nvidia cards came out. Give it a generation or 2 on UDNA cards and maybe they'll have a less hardware specific requirement for the software.

My thoughts are future platform agnostic acceleration with something like a directx wrapper might enable it on other hardware platforms but for now, it could be emulated on other/older hardware (more than likely) but the performance rendering hit would probably be worse than the benefits it's brings.
 
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