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Unreal Engine 5.6 Brings 60 FPS Ray Tracing to Current-Generation Hardware

There's definitely a botox in new Ciri's lips.
 
The jaw line and most of the bone structure has changed far more than what you'll get from age and fat. If you feed both images to a high-end face recognition software chances are it'll say they are different people.
I understand it's hard to see if your not looking at the details or don't know what to look for but if you'd shown both images to me without any context I'd have said they're very closely related but not the same person. YMMV

Yes, it changed:
 
There's definitely a botox in new Ciri's lips.
Don't you know, the best botox comes from Kovir.

At first look the demo looks nice but there definitely is a ton of blur here. This would be fine on a TV playing from 6 feet away, not acceptable for a PC/monitor setup.
 
(e3 demo Witcher 3 and CP2077 flashbacks)
Not this time CDPR, im keeping my expectations and hype low
 
Stuttering in first minute after game loads in, has always been in every game, with lots off 3D plus, shadows.
Yes, but constant intermittent stuttering during gameplay is not normal, and that is what UE offers you. Consistently. Sometimes its just in first few hours, but even that is unacceptable imho.

I'm also not overly impressed with what UE brings to the table for all these performance issues.

And yeah... 60 FPS ray tracing to current gen hardware is actually saying 'we'll upscale this towards an FPS target, screw how it eventually looks' and already half the video is a blurry, bokeh-infested shitshow. Wow, you can render trees again. We saw that already. Oh shit, the character model is super high fidelity... what's new? RED engine did that already and frankly, did it in much better way than what UE has shown us to date.

It all signifies that there's a ton of money and attention going to the wrong things. I play games to play games, not to figure out all the crap a new engine throws on my plate. And guess what, to make sure we're not playing an engine but a game... money is spent to fix the problem. Budget... that should be going to gameplay, and content, not the vehicle it runs on.
 
And you forgot to mention the angle of the camera but beyond stating the obvious I'll guess the point you're trying to make is you don't see an actual difference between the two videos I mentioned. Thats fine. I'm not trying to convince anyone, just explaining what I see.
yhea, not different enough to really say that they redid her face from scratch. The internet has been talking as if it was a Tomb raider -> Rise of the Tomb raider level of rework, but to my eyes it was more subtle. 2024 Ciri just seems to have more body fat overall. Her face is actually rounder, not squarer. 2025 ciri face is thinner, but also more defined, sharper
 
I'm reminded of this video, which talks about how most game devs now just crutch on UE's built in elements instead of trying to also properly optimize the game. Looks like there's been a bit of improvement in UE's attempt to improve performance, but I still wish game devs would also take time to properly optimize their games so that there's no need, or far less need, for fake frames or upscaling techniques.
 
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That's great and all, but what I really wonder is if Unreal Engine has resolved the stupid micro stutters and idiotic shader issues that have been plague for years in every title powered by Unreal Engine. And after playing Doom The Dark Ages with its phenomenal idTech 8 engine that just instantly loads the levels and has ZERO stutters and hitches it's really hard bar to beat by any other engine.

I honestly wish idTech engine was used by 3rd party developers as licensed engine the way idTech 3 (Quake 3 engine) in so many games not made by id Software.
 
Looks so insane beautiful, smalls things so high quality, landscape, person's and animals (horse) moving so realistic. First the best looking game after the Senua 2. I think it graphically will be better as a GTA 6. Who knows... How it run at 8K, max settings?

Just will try it on the Radeon RX 9080 XT 32GB, RTX 5090 32 GB...?
 
Looks so insane beautiful, smalls things so high quality, landscape, person's and animals (horse) moving so realistic. First the best looking game after the Senua 2. I think it graphically will be better as a GTA 6. Who knows... How it run at 8K, max settings?

Just will try it on the Radeon RX 9080 XT 32GB, RTX 5090 32 GB...?
It won't be released until 2027. So you'll prob upgrade to the next-gen GPU, which should definitely handle 8k easily.
 
That's great and all, but what I really wonder is if Unreal Engine has resolved the stupid micro stutters and idiotic shader issues that have been plague for years in every title powered by Unreal Engine. And after playing Doom The Dark Ages with its phenomenal idTech 8 engine that just instantly loads the levels and has ZERO stutters and hitches it's really hard bar to beat by any other engine.

I honestly wish idTech engine was used by 3rd party developers as licensed engine the way idTech 3 (Quake 3 engine) in so many games not made by id Software.
Digital Foundry have reviewed the tech demo footage based on the high quality downloaded video (rather than YouTube), and according to them the demo runs flawlessly throughout. In other words, there was zero stuttering through the entire demo.

Funnily enough, they use Doom The Dark ages as an example of stuttering, since the developers have deliberately added a frame hitch during camera cuts to allow the rendering to catch up.
- at about 6 minutes in.
 
In other words, there was zero stuttering through the entire demo.
There are stutters but they are microscopically small and I'm not even sure if it's a stutter in the traditional sense. It seems to be more like really small streaming artifacts or hickups in the resolution where it suddenly shifts. Most noticeably during these free camera rides. If you don't look for them with eagle eyes you won't see/notice them. No comparison to the stutters of the earlier UE5 games people talk about.
 
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So RT is going the route of AA and scaling to make it manageable.
 
So RT is going the route of AA and scaling to make it manageable.
Of course it is. And this is still hybrid RT, mind you. Proper full on RT rendering, not even mentioning PT, is absolutely a no-go in terms of real-time usage in games even with the most powerful GPUs of today. This isn’t bad in and of itself - graphics in games were always a race in terms of inventing new tricks in order to get acceptable performance. It’s just that the developers and GPU vendors seemingly are running ahead of what’s really viable these days - even this demo has levels of blur from temporal reconstruction needed to run it that I personally would find unacceptable in actual practice when playing in front of my monitor.
 
There's definitely a botox in new Ciri's lips.
Botox (botulinumtoxinA) is a neurotoxin which inhibits the release of acetylcholine and thus contraction of muscles.
Whilst it is sometimes injected into orbicularis oris to provide a mild 'lip lift' what you are referring to is a dermal filler, typically a cross-linked hyaluronic acid gel injected to the lips to increase fullness. Pharmacologically and mode of action completely different to botulinum toxin.
 
Do you mean Ciri?
In my head Čiri has always been Siri (it's a phonetic thing) and I usually forget the correct transliteration is Ciri. It's not intentional nor the first time I've gotten it wrong and this time I noticed I was spelling it wrong but some of you already had quoted me so I opted to leave it wrong and apologize instead if someone pointed it out. Which you did, so I apologize for spelling Ciri's name wrong. Believe me I wish my brain worked as well for names as it does for facial features. :banghead:
 
Never really understood the "game X will be developed using Unreal Engine 5.Y". At least for minor version updates you should be able to use the latest available version.
That’s not how it works. Even point releases can have game breaking changes if you aren’t using 100% plain UE. Which nobody but small indie devs do.
 
Unless UE 5 fixes its stuttering problem that plagues so many games using this engine, I don't care whet features they add to it.

Isn't this why we went to single cards systems. How this even a problem??
 
Botox (botulinumtoxinA) is a neurotoxin which inhibits the release of acetylcholine and thus contraction of muscles.
Whilst it is sometimes injected into orbicularis oris to provide a mild 'lip lift' what you are referring to is a dermal filler, typically a cross-linked hyaluronic acid gel injected to the lips to increase fullness. Pharmacologically and mode of action completely different to botulinum toxin.
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They are both used for the same thing. I still think she went for Botox. There was no HA in her era, so it's much more probably she put her mouth into red ants lair.
 
GTA VI, base playstation 5, amazing graphics with ray tracing and everything, now Witcher 4, base playstation 5 with ray tracing, even 60 fps, what the hell is happening ? if you try ray tracing on PC on a GPU similar to what the PS5 has, Nvidia will laugh out loud.
Seems to me the hardware was enough all along, they just wanted us to upgrade, and me and others actually did.
The guys at Digital Foundry were shocked when they saw GTA VI, now they are shocked with Witcher 4, they are like, WTF did we cover all this time ? Nvidia teached us we need 4090's and 5090's to see graphics like that.
Just think, they are doing that on a potato GPU that costs 150-200$ on second hand market.
 
GTA VI, base playstation 5, amazing graphics with ray tracing and everything, now Witcher 4, base playstation 5 with ray tracing, even 60 fps, what the hell is happening ? if you try ray tracing on PC on a GPU similar to what the PS5 has, Nvidia will laugh out loud.
Seems to me the hardware was enough all along, they just wanted us to upgrade, and me and others actually did.
The guys at Digital Foundry were shocked when they saw GTA VI, now they are shocked with Witcher 4, they are like, WTF did we cover all this time ? Nvidia teached us we need 4090's and 5090's to see graphics like that.
Just think, they are doing that on a potato GPU that costs 150-200$ on second hand market.
It's called "optimization". Something that both the game engine makers and developers "forgot" to do for PCs. For console is different, since they know right from the start the technical specs and limitations. On PC, is free for all...
 
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