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Unreal Engine 5.6 Brings 60 FPS Ray Tracing to Current-Generation Hardware

Yeah, the bastards on PC are, enable upscaling, frame generation and STFU, and buy a bigger better GPU, the hell, i'm sick of this.
 
That’s not how it works. Even point releases can have game breaking changes if you aren’t using 100% plain UE. Which nobody but small indie devs do.
Have to take your word on it. Doesn't work *quite* that way when I develop software, but then again, I've never developed games. FWIW, I wouldn't have thought devs were able to mod UE itself.
 
FWIW, I wouldn't have thought devs were able to mod UE itself.
That's one of the beauties of Unreal Engine, the full source code is available, and it's of very high quality. Also there's a huge community, currently the repo sits at 1700 pull requests from people who want to improve various pieces the engine.
 
In my head Čiri has always been Siri (it's a phonetic thing) and I usually forget the correct transliteration is Ciri. It's not intentional nor the first time I've gotten it wrong and this time I noticed I was spelling it wrong but some of you already had quoted me so I opted to leave it wrong and apologize instead if someone pointed it out. Which you did, so I apologize for spelling Ciri's name wrong. Believe me I wish my brain worked as well for names as it does for facial features. :banghead:
No worries. For a moment I wasn't sure whether you were referring to Apples Siri, or Ciri from the Witcher.
 
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