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Any Radeon or Arc users tried Optiscaler?

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Nov 29, 2019
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It seems that any Radeon 9060 / 9070 user who spends a few minutes with Optiscaler (https://github.com/cdozdil/OptiScaler) could have FSR4 in any DLSS-supported game, largely negating the DLSS argument for GeForce? But since Optiscaler's release I've not heard much talk about it. Does it not work so well in practice?
 
I used it quite extensively, it works great. Though I did use it on my 6600 XT, you could even drop the newer SDK DLL in order to get 3.1.4 which is really good for what it is. Nevertheless FSR 4.

I am getting my 9070 XT soon though and I could report back. However I would avoid using this in multiplayer games :(; it also seems that AMD is quite serious about extending FSR 4 support to more products, see the latest driver patch notes, so perhaps in due time this tool won't be as useful.
 
I used it quite extensively, it works great. Though I did use it on my 6600 XT, you could even drop the newer SDK DLL in order to get 3.1.4 which is really good for what it is. Nevertheless FSR 4.

I am getting my 9070 XT soon though and I could report back. However I would avoid using this in multiplayer games :(; it also seems that AMD is quite serious about extending FSR 4 support to more products, see the latest driver patch notes, so perhaps in due time this tool won't be as useful.
Thanks, would be very interested to know! Good point about anti-cheat, hadn't considered that. For single-player though this looks great.
 
From what I've heard it works very well in some games, and not at all in others. For multiplayer games, as Kafka mentioned, you wouldn't want to use it due to cheating concerns. I'm pretty sure they had a guide on their github page about which games it does and doesn't work with, as well as what you need to get it running on several high-profile titles.

It's a great piece of software for any Radeon/Intel Arc owner, though I would still say having the flawless and native upscaling support of DLSS is still an advantage.
 
I've been enjoying Optiscaler for quite a while. It really is an excellent piece of software. I mainly use it for two things: 1) upscaler overrides (FSR4 in most cases), 2) scaling preset overrides (when the game doesn't provide a NativeAA preset). It's been working flawlessly in the 8 games that I've tested so far, including some that completely lack any DLSS support. As others have mentioned, don't use it in multiplayer.
 
Only used it in Cyberpunk 2077 on my 6700 XT. It works but with my particular GPU and game, it doesn't achieve anything. Just dropping the latest XeSS lib works better than Optiscaler for this exact GPU+game combo (in CP77, FSR2/3 is absolutely unacceptably bad no matter what you do). Will prolly never play games where upscaling is a concern before upgrading my system so can't promise any more input.
 
Only used it in Cyberpunk 2077 on my 6700 XT. It works but with my particular GPU and game, it doesn't achieve anything. Just dropping the latest XeSS lib works better than Optiscaler for this exact GPU+game combo (in CP77, FSR2/3 is absolutely unacceptably bad no matter what you do). Will prolly never play games where upscaling is a concern before upgrading my system so can't promise any more input.
Are you trying to use FSR3 for upscaling or can you run it at 100% input res just to get better antialiasing than TSR?
 
Are you trying to use FSR3 for upscaling or can you run it at 100% input res just to get better antialiasing than TSR?
You can do either out of the box in CP77, it's just the FSR implementation there is way off. I downloaded Optiscaler to see if different FSR versions work better but they all artifact, ghost and smear way too heavily.

I personally use upscaling to get more FPS. 6700 XT and native 4K is like only possible in ancient games, lowest presets, and very light titles.
 
I've only used FSR3 in Starfield at 100% as the best overall solution for anti-aliasing (you can force DLAA4 but you get some ugly artefacting on some textures). FSR3 in Starfield is not quite perfect but overall the results are really impressive (10x better than the quality at launch).
 
It seems that any Radeon 9060 / 9070 user who spends a few minutes with Optiscaler (https://github.com/cdozdil/OptiScaler) could have FSR4 in any DLSS-supported game, largely negating the DLSS argument for GeForce? But since Optiscaler's release I've not heard much talk about it. Does it not work so well in practice?
I've been using it to inject FSR 4. Looks great in Cyberpunk and Ninja Gaiden.
 
Definitely looking forward to Redstone implementation. Hopefully we get Remedy games added to that FSR 4 list, or improvements using Optiscaler for strictly RTX titles / tech demos.
 
Here are some quick and dirty comparisons from D2R. FSR4 is fantastic - even after only a short time in my hands, it makes a great first impression. You really can’t distinguish it from native resolution, especially during active motion or gameplay. Native even feels a bit worse for VFX although you could argue FSR 4 looks too clean? Like Anime upscaling, but it's very neat. VFX handling is most certainly its strength.

 

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Here are some quick and dirty comparisons from D2R. FSR4 is fantastic - even after only a short time in my hands, it makes a great first impression. You really can’t distinguish it from native resolution, especially during active motion or gameplay. Native even feels a bit worse for VFX although you could argue FSR 4 looks too clean? Like Anime upscaling, but it's very neat. VFX handling is most certainly its strength.

Thanks for this! So definitely some loss of fine detail with FSR4 but clearly a major improvement over FSR3 (that spear :shadedshu:) and probably not a noticeable difference to native during actual gameplay (when you're not really examining every little detail).
 
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