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Digital Eclipse Unveils Mortal Kombat: Legacy Kollection, Launching Later This Year

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At Digital Eclipse, we specialize in restoring historic games for modern consoles, giving legendary classics the respect they deserve. As you might imagine, we get a lot of requests from fans, and for many years now, the overwhelming number-one request has been…"MORTAL KOMBAAAAAAAAAT!" That's why we were so excited to reveal in this week's State of Play presentation that we're partnering with our friends Warner Bros. Interactive Entertainment to bring Mortal Kombat: Legacy Kollection to PC and consoles later in 2025.

With multiple 90s and 2000s games from the early days of this groundbreaking fighting game series, Mortal Kombat: Legacy Kollection will also provide a comprehensive, detailed look at the franchise's history ever assembled. We'll take you back to the glorious 1990s, the days of arcades and tokens, of hidden Fatalities and secret characters, with the original versions of Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, and Ultimate Mortal Kombat 3. But we're not stopping there—many of the home versions of these games from vintage 16-bit consoles and, yes, even handheld systems are also included. And the arcade and console games can all be played online with rollback netcode.




Want to enter in the "blood code," and challenge a friend to throw down in the Genesis version of Mortal Kombat, online? You'll be able to...And we'll even enter in the blood code for you, in case you don't remember.


Here's a list of the playable games we've announced so far—with more on the way.
  • Mortal Kombat - 1992: Arcade, SNES, Genesis, Game Boy, Game Gear
  • Mortal Kombat II -1993: Arcade, SNES, Genesis, Game Boy, 32X
  • Mortal Kombat 3 - 1995: Arcade, SNES, Genesis
  • Ultimate Mortal Kombat 3 - 1995: Arcade, SNES
  • Mortal Kombat 4 - 1997: Arcade
  • Mortal Kombat Advance - 2001: Game Boy Advance
  • Mortal Kombat: Deadly Alliance - 2002: Game Boy Advance
  • Mortal Kombat: Tournament Edition - 2003: Game Boy Advance
  • ???

What's next? Well, Mortal Kombat is all about secrets, so we hope you don't mind if we keep a few of our own for now…

The full history
If you've played our other products, like Tetris Forever or Atari 50: The Anniversary Celebration, you know that Digital Eclipse doesn't just stop at the games. We produce full "interactive documentaries" that give you all the behind-the-scenes information about how these legendary games were created.



Earlier this year, Digital Eclipse traveled to Warner Bros. Interactive Entertainment to interview Mortal Kombat co-creators Ed Boon and John Tobias alongside dozens of other developers, actors, industry luminaries, fans, and Mortal Kombat experts.

We're excited to say that, following our partnership on Tetris Forever, we are once again working with the incredible filmmakers at Area 5 (Grounded II: The Making of The Last of Us Part II) to make these documentary videos shine.



We're also doing a deep dive into the history of Mortal Kombat to find design documents, early prototype materials, motion-capture sessions, concept art, and much more, some never before seen. You'll be able to step through our interactive timelines as if you were walking through a Mortal Kombat museum, watching videos, playing games, viewing photo galleries, and more as you travel through the early history of the franchise.

Remember fighting the elusive green ninja Reptile? Entering a Kombat Kode to transport yourself to Noob's Dorfen? Pulling off an Animality to transform into a dragon and eat your opponent's torso?

Mortal Kombat games are full of secret content—some gruesome, some downright silly. In the 1990s, finding these secrets meant buying physical strategy guides, tying up the phone line while connecting to America Online, or relying on unreliable rumors heard at recess.



We will give you open access to everything in these games without need for hidden codes or memorization. How will we do that? Uh… that's still a secret. But it won't be for long. We'll have much more to say about Mortal Kombat: Legacy Kollection later this year.

Prepare yourself!

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Finally the true Mortal Kombat 4 Arcade release at home. Mortal Kombat Gold is good, but still missing some lighting effects from the arcade and I thought that added characters were pretty janky on top of an already pretty janky game. Don't get me wrong I do like Mortal Kombat 4, I'm excited to get the true arcade release. I'm hoping the Kollection also includes some betas as unlockables or maybe Ultimate Mortal Kombat 3 Plus. Even if it is a fan mod, it's extremely well made.
 
Is Ultimate Mortal Kombat 3 same as Mortal Kombat Trilogy ?
 
Is Ultimate Mortal Kombat 3 same as Mortal Kombat Trilogy ?
No. Trilogy has more characters, but UMK3 is considered a more balanced game. Hence the former never having a competitive scene unlike the latter.
 
Same old tiresome bullshit collection games, reminds me of Sega how they kept re-releasing sonic 2 over and over again. They need to remaster the classic games, all i see is some lazy ass port. I play these games using emulators at higher resolutions using alot of different visual filters. Also the MUGEN scene has done a wonderful job of releasing classic mk games using the MUGEN Engine. This is just stupid.

The MK series has fell off years ago, all started in my opinion with MKXL, i bought it, tried to like it, it was terrible. MK11, MK12 aka MK11 and Mk one which i thought was a remaster of the classic mk game, is all but another reskin of MK12 and MK11.
 
"Want to enter in the "blood code," and challenge a friend to throw down in the Genesis version of Mortal Kombat, online? You'll be able to...And we'll even enter in the blood code for you, in case you don't remember"

ABACABB - I will never forget it!

My parents bought me this pack for xmas in 1992. Ended up being the fatality master of all seven characters :)

1749252917300.png


Sry, had to use a net generated image as I couldn't be bothered pulling my original out and taking photos.
 
Is Ultimate Mortal Kombat 3 same as Mortal Kombat Trilogy ?
UMK3 is MK3 with new backgrounds, ninjas, jump-in combos, and rewards to select when finishing the game. It was ported to Saturn.

MKT is Ed Boon thinking what could they do with the near infinite space on the CD based consoles, and putting every character and background from every MK game up until then into one game. It also makes bosses and Noob Saibot playable, and includes Rain (formerly just a red herring in UMK3), Chameleon (secret ninja), and the Agressor bar. Yes, the playable bosses also makes the game completely broken, but that's kind of the point.

UMK3 on SNES and Genesis is basically UMK3+, it has Rain and Noob playable, it was a "consolation" prize for the old machines because MKT was impossible to port to 16-bit consoles. It was missing Sheeva since she used the most space (while Noob and Rain used almost none, being palette swaps).

No. Trilogy has more characters, but UMK3 is considered a more balanced game. Hence the former never having a competitive scene unlike the latter.
MKT for N64 has a competitive scene, it allows for 3v3 gameplay and no loading between character swaps/morphs due to using the cartridge.
Unfortunately it's also extremely cut down in animations due to cheap small cartridge being used, but it has some exclusive, unique attacks and finishers. I think it's the only version of MK3/UMK3/MKT where the bosses can do fatalities.
 
Love the "Goro's Lair" part.

I used to play the first 3 non stop, but after that, I feel that it went downhill and never played again.

I miss the old arcade days...
 
Love the "Goro's Lair" part.

I used to play the first 3 non stop, but after that, I feel that it went downhill and never played again.

I miss the old arcade days...

Absolutely!!

My fav was when Reptile would drop down and have those cryptic sentences for you to work out.
Loved it! Wasn't apart of the original versions though. Came around v3.1 iirc. Also have to mention the original bottom of pit. It just looked ruthless down there and the thud when they hit the ground. Ouch!!

Im with you about the Arcade too. Used to live there ;)
 
It was designed to increase profits on arcade machines. Punks lol.

Nah, the dude just didn't pump enough credits in to figuring out how the AI works. Those moves are as predicted even in a two-player vs mode. Who's cheating then?
The throw will always win out. You just have to learn how to combat the AI throw in single player.
Yes, the first 3 matches were very easy then it goes hard mode from lvl 4.
Loved the MKII video though and was great to hear it was one of the best-selling games of all time in its day.
 
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Been playing since I was 14 in 1992 haha..

Turn down that noise and get off my lawn!
 
All wires broke off for mega drive, but children don't know how to solder or repair rubber-carbon gamepads.
Games just worked with no loading screens on that Motorola CPU.
 
For me UMK3 is the ultime mortal kombat game that has ever been made. Most fun, most balanced

Yeah, was pretty good. Loved all those combo's.

Used to be able to clock it on one credit in the arcade's using Smoke :)

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Yeah, was pretty good. Loved all those combo's.

Used to be able to clock it on one credit in the arcade's using Smoke :)

View attachment 403085View attachment 403086View attachment 403088View attachment 403087
MK was always the easiest of fighting games so that's not saying much. Part of it was the dial a combo system and part of it the AI just being really bad. For cyber smoke the AI would take jump kicks to the face and not block them from which you could convert into the teleport punch, spear, and then dial a combo. For some reason in all versions of the game the AI would sit there and eat it.
 
For cyber smoke the AI would take jump kicks to the face and not block them from which you could convert into the teleport punch, spear, and then dial a combo.

Oh yeah!
 
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