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CD Projekt RED Teases Upcoming Cyberpunk 2077 v2.3 Patch - Could be Substantial DLC Pack

I wouldn't equate linearity with "ancient" game design. Non-linear was already a thing when text-based RPGs were all the rage in the 70s. Ultima was a non-linear, open-world RPG, released in 1981.
It's more of a choice. Just like a modern game doesn't have to be open-world.
You seem to disregard the key phrase I used, which was "when we consider how incredibly hyped it was." Therefore the fact that some games in the past were also open world is irrelevant. My main point wass that relative to the hype surrounding CP2077, their design template is extremely limited, and indeed "ancient". For a game of this calibre, using systems and decisions which were okay in the pioneering times is not okay.

Just because Skyrim and TW3 did well a decade ago, it seems that the industry and some gamers believe that this is what every new game should be.
I'm not sure what you mean here. That the TW and Skyrim were open worlds? As you yourself have just stated, it’s nothing new. And Ultima and others did pretty well too.
Perhaps you're referring to the "oh my, nowadays every game has to be open world" trope, then okay, but this has been always a false moan, easily demonstrated by looking at any bestseller or release chart.

Meanwhile, Cyberpunk is an open-world, furthermore advertised and promoted as a cutting-edge one, so there are some expectations that go with the territory. And it ended up being so backwards in that regard that literally 10-20 year old year games have more advanced systems. R* games have the same problems but at least there is more chance to make your own fun, CP2077 couldn't even implement a simple police system.

Speaking of which, two or more things can be true at the same times, so conversely some of the things about this game are so good that they are it's saving grace, but that doesn't mean we should excuse or rationalize its key failings. This history is already repeating itself: I had a good chuckle watching the Witcher 4 tech demo, where the narrator tries to hype up the "reactive" world because Ciri bumped into someone and he moved out of the way. Dear God, thsi has been done in the first AC already. This is just a little example but it's symptomatic of the trend. I wish I was wrong but I predict that for all that big talk TW4 will be exactly as rigid as TW3, just with somewhat better gfx.

And we ended up with a fair number of games that would have felt more cohesive and more polished if they were linear. We reached a point where it even became a meme: "Ubisoft formulaic open world"

Meanwhile, we had games that assumed their linearity and were very good.
You are confusing the fact that some games are linear by design and that is fine (I have no problem playing the likes of RE, Dark Souls, etc) but others are not and should try to push the envelope, even if only by little steps. That response to this meme (which is often exaggerated and unfair, btw) shouldn't be more linearity but developing complexity, reactivity, true choice and consequence, etc.
 
This game really is so boring other than FPS bench marking.

Its really good IMO, but deus ex games are way more fun and interesting. Everytime i play cyberpunk 2077, i hope a new deus ex game in the same style comes out, but i doubt it ever happens. didn't the company shut down or something?
 
CP2077 couldn't even implement a simple police system.
Can't be more true. I especially hate the non-existent self-defence right. Once a civilian gets sassy you have a no-choice choice: either succumb to their aggression or be wanted for murder because the coppers don't recognise self-defence in this title. Which is set in America. The capital blunder.

Other than that, the game is fine per se... Not great, just fine. It's just they hyped it like something spectacular, outstanding, remarkable whilst it's just another first person shooter with fancy visuals and good story. And more than half promised features either don't work or don't exist.
 
Been looking into this. My take is that this is going to be one last hurrah before the shelve development on the title and move on to the next installment. I like it.

You seem to disregard the key phrase I used, which was "when we consider how incredibly hyped it was." Therefore the fact that some games in the past were also open world is irrelevant. My main point wass that relative to the hype surrounding CP2077, their design template is extremely limited, and indeed "ancient". For a game of this calibre, using systems and decisions which were okay in the pioneering times is not okay.


I'm not sure what you mean here. That the TW and Skyrim were open worlds? As you yourself have just stated, it’s nothing new. And Ultima and others did pretty well too.
Perhaps you're referring to the "oh my, nowadays every game has to be open world" trope, then okay, but this has been always a false moan, easily demonstrated by looking at any bestseller or release chart.

Meanwhile, Cyberpunk is an open-world, furthermore advertised and promoted as a cutting-edge one, so there are some expectations that go with the territory. And it ended up being so backwards in that regard that literally 10-20 year old year games have more advanced systems. R* games have the same problems but at least there is more chance to make your own fun, CP2077 couldn't even implement a simple police system.

Speaking of which, two or more things can be true at the same times, so conversely some of the things about this game are so good that they are it's saving grace, but that doesn't mean we should excuse or rationalize its key failings. This history is already repeating itself: I had a good chuckle watching the Witcher 4 tech demo, where the narrator tries to hype up the "reactive" world because Ciri bumped into someone and he moved out of the way. Dear God, thsi has been done in the first AC already. This is just a little example but it's symptomatic of the trend. I wish I was wrong but I predict that for all that big talk TW4 will be exactly as rigid as TW3, just with somewhat better gfx.


You are confusing the fact that some games are linear by design and that is fine (I have no problem playing the likes of RE, Dark Souls, etc) but others are not and should try to push the envelope, even if only by little steps. That response to this meme (which is often exaggerated and unfair, btw) shouldn't be more linearity but developing complexity, reactivity, true choice and consequence, etc.
It never ceases to amaze me just how amusing the level and amount of blind vitriol is spewn about. It's like people have nothing better to do than waste their energy and time then to be typing out such a malicious volume of text. And for what, so they can influence people against this game, or even CDPR? :kookoo:

It's not like CDPR is violating peoples right to privacy or stealing from people in the vein of the likes of microsoft, ubisoft or EA.:shadedshu:

Yes, CDPR, such villians.. And Cyberpunk2077, such a waste...:rolleyes: (note: extreme sarcasm)
 
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I never cease to be amazed at how people grow up into adults, some with white hair, but with zero critical sense. And worse, they think that the problem is those who have critical skills.

Perhaps this explains the terrible state of the world and the gaming market. CD project Red promised a lot and delivered a game that was broken in many ways, beyond mere bugs, that's a fact. 5 years since its release? It still looks like a game in beta state. Driveability and logic inferior to games from 14 years ago (GTA IV) Is anyone happy with that? Really? A company puts garbage on your table, tells you to eat it and you clap? God... What's going on.
 
I haven't seen bugs in cp2077 since 1.2. What are you all trying to do in the game where it's "full of bugs" and "looks like a beta"?
 
I never cease to be amazed at how people grow up into adults, some with white hair, but with zero critical sense. And worse, they think that the problem is those who have critical skills.
Right? Example:
Perhaps this explains the terrible state of the world and the gaming market. CD project Red promised a lot and delivered a game that was broken in many ways, beyond mere bugs, that's a fact. 5 years since its release? It still looks like a game in beta state. Driveability and logic inferior to games from 14 years ago (GTA IV) Is anyone happy with that? Really? A company puts garbage on your table, tells you to eat it and you clap? God... What's going on.
This nonsense. Just sad. I would dare say blind to reality.
 
You seem to disregard the key phrase I used, which was "when we consider how incredibly hyped it was." Therefore the fact that some games in the past were also open world is irrelevant. My main point wass that relative to the hype surrounding CP2077, their design template is extremely limited, and indeed "ancient". For a game of this calibre, using systems and decisions which were okay in the pioneering times is not okay.


I'm not sure what you mean here. That the TW and Skyrim were open worlds? As you yourself have just stated, it’s nothing new. And Ultima and others did pretty well too.
Perhaps you're referring to the "oh my, nowadays every game has to be open world" trope, then okay, but this has been always a false moan, easily demonstrated by looking at any bestseller or release chart.

Meanwhile, Cyberpunk is an open-world, furthermore advertised and promoted as a cutting-edge one, so there are some expectations that go with the territory. And it ended up being so backwards in that regard that literally 10-20 year old year games have more advanced systems. R* games have the same problems but at least there is more chance to make your own fun, CP2077 couldn't even implement a simple police system.

You are confusing the fact that some games are linear by design and that is fine (I have no problem playing the likes of RE, Dark Souls, etc) but others are not and should try to push the envelope, even if only by little steps. That response to this meme (which is often exaggerated and unfair, btw) shouldn't be more linearity but developing complexity, reactivity, true choice and consequence, etc.
Well, yeah, Cyberpunk did "try" to push the envelope. On paper. They talked about a lot of stuff that seemed groundbreaking at the time. But that stuff never made it into the game because the management was awful. Look, I enjoyed the game, but the vanilla version was full of evidence that the development was chaotic and lacked a coherent vision about what it should have been from the start. Like the perks about underwater combat, when underwater combat isn't a thing in the final version of the game? Some of the stuff hyped was added on the fly by the management, and when the devs told them that it wouldn't 't be possible to add with the time constraint that they have, they told them, "We are CDPR. Figure it out". Management would talk a bout a feature to a journalist, and then tell the team that they should add the feature afterward.

Phantom Liberty is much closer to what the game should have realistically tried to be. Considering the time and the experience of the studio for that kind of game. The Witcher gradually improved: the first two games were closed worlds, but the 2 drastically changed the combat system. The third refined the combat system and had the open world setting as a novelty.
If you look at the last two open worlds that had a massive success, Elden ring and Zelda Breath of the wild, they carried with them a strong foundation refined across years, and the open world was the novelty.

By comparison, CP2077 had too many new elements to afford to be that ambitious. The first step should have been: "figure out how to make a fun first-person action RPG in an urban setting".
Once you nail that down, you can work on a refined, bigger-scale, more ambitious version. CDPR main strengths are strong storytelling and world design. They've never really been cutting edge, but they tried to be on a game where they would have to start everything from scratch.

So yeah, my opinion isn't that CDPR didn't try hard enough, but rather that they tried to do too much in one go. What's sad is that tons of people are enjoying the game for what it actually is. They would have avoided so much bad press if they had been more realistic. The point that I was trying to make was that being smaller in scope and focusing on a strong, fun gameplay first would have been more beneficial to CP2077. It would have avoided that whole Frankenstein state of the vanilla version.

Doing too much in a single go is one of the many reasons why AAA games are struggling to make a profit. So much money is spent on development, and then you hear them say that they probably need to raise the price to 100$ to survive. And sometimes you don't even understand where that money went when you see the end result.
Speaking of which, two or more things can be true at the same times, so conversely some of the things about this game are so good that they are it's saving grace, but that doesn't mean we should excuse or rationalize its key failings. This history is already repeating itself: I had a good chuckle watching the Witcher 4 tech demo, where the narrator tries to hype up the "reactive" world because Ciri bumped into someone and he moved out of the way. Dear God, thsi has been done in the first AC already. This is just a little example but it's symptomatic of the trend. I wish I was wrong but I predict that for all that big talk TW4 will be exactly as rigid as TW3, just with somewhat better gfx.
I don't know how long it's been since you've played TW3, but that was already in there. Run into someone who's holding something ( besides someone holding a baby, or a guard), and they will even drop what they hold. The TW4 demo just had more detailed physics and animations.
 
I haven't seen bugs in cp2077 since 1.2. What are you all trying to do in the game where it's "full of bugs" and "looks like a beta"?
Neither have I. I'm starting to wonder if all of these complainers have even played the game they're whining about about.
 
I never cease to be amazed at how people grow up into adults, some with white hair, but with zero critical sense. And worse, they think that the problem is those who have critical skills.

Perhaps this explains the terrible state of the world and the gaming market. CD project Red promised a lot and delivered a game that was broken in many ways, beyond mere bugs, that's a fact. 5 years since its release? It still looks like a game in beta state. Driveability and logic inferior to games from 14 years ago (GTA IV) Is anyone happy with that? Really? A company puts garbage on your table, tells you to eat it and you clap? God... What's going on.
I'll be honest, the people who didn't have fun in CP2077 probably didn't have that much fun in CDPR's previous games. World simulation was never their strength. TW3 looks pretty and the stories are great, but you don't want to look too closely at what the NPCs are doing, and there's no such thing as an evil Geralt who chose to be a criminal. Their games have always been strongly story-driven, with some branches, yes, but still fairly limited in what the main character can be, how they can interact with the world. TW3 was no Skyrim equivalent, and CP2077 is not a GTA-like. But CP2077 got many elements that made CDPR past games enjoyable
 
Neither have I. I'm starting to wonder if all of these complainers have even played the game they're whining about about.
Quoting myself from our Games subforum in Cyberpunk thread:

"Had that infamous "unable to save" bug and lost about 2 hours of game play.
Played a mission called " I Fight the Law" or something, and this V character falls through the floor into the abyss.
Saw a dead body once "crawling" somewhere. It was a funny scene. Some other minor bugs"
 
Quoting myself from our Games subforum in Cyberpunk thread:

"Had that infamous "unable to save" bug and lost about 2 hours of game play.
Played a mission called " I Fight the Law" or something, and this V character falls through the floor into the abyss.
Saw a dead body once "crawling" somewhere. It was a funny scene. Some other minor bugs"
Ok, what version was that? Steam, Epic, GOG, console? I ask because that save problem was;
A. A release glitch that,
B. Only affected a few users and
C. Was fixed quickly.

The only glitches I ever saw were the crazy bendy palm trees, which were funny as hell but didn't do anything to gameplay and the instant pop-in police and other NPCs which could could be a PITA, but easily handled. The first patch fixed the pop-in police but the trees were a later fix. After that, I didn't seen anything that stood out.
 
Ok, what version was that? Steam, Epic, GOG, console? I ask because that save problem was;
A. A release glitch that,
B. Only affected a few users and
C. Was fixed quickly.

The only glitches I ever saw were the crazy bendy palm trees, which were funny as hell but didn't do anything to gameplay and the instant pop-in police and other NPCs which could could be a PITA, but easily handled. The first patch fixed the pop-in police but the trees were a later fix. After that, I didn't seen anything that stood out.
GOG version 2.21
 
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GOG version 2.1
What? The save bug was patched in version 1.1, IIRC.
 
What? The save bug was patched in version 1.1, IIRC.
Apparently not when I googled that bug I found other people had the same issue on different versions of the game
 
What? The save bug was patched in version 1.1, IIRC.
After playing a truly batshit insane amount of hours (at least 1700 hrs) I can tell (my info might be outdated, I never played after the 2.12):
• Bugs are real.
• Sometimes you can't save your game (as of 2.12, prolly still not completely fixed).
• Sometimes fast travel crashes your game.
• Sometimes moving from certain area to another certain area crashes your game.
• Animations are forked. Mostly T-posing and weird posthumous activities.
• Mass "Detonate grenade" quickhack sometimes crashes the game.
• Sometimes the game crashes with vsync enabled on AMD hardware.

And the list can go on and on. I witnessed a fairly large amount of wrongs during my playthrough. It's not a massively bugged game but saying it's totally sane is also not right. Most of my bugs happened when I was doing what wasn't really expected to be done but that doesn't fully excuse the devs because they made such things possible to do. Oversight or not, here we are. Also noticed it's more prone to oddities on AMD GPUs than it is on nVidia ones.
 
After playing a truly batshit insane amount of hours (at least 1700 hrs) I can tell (my info might be outdated, I never played after the 2.12):
• Bugs are real.
• Sometimes you can't save your game (as of 2.12, prolly still not completely fixed).
• Sometimes fast travel crashes your game.
• Sometimes moving from certain area to another certain area crashes your game.
• Animations are forked. Mostly T-posing and weird posthumous activities.
• Mass "Detonate grenade" quickhack sometimes crashes the game.
• Sometimes the game crashes with vsync enabled on AMD hardware.

And the list can go on and on. I witnessed a fairly large amount of wrongs during my playthrough. It's not a massively bugged game but saying it's totally sane is also not right. Most of my bugs happened when I was doing what wasn't really expected to be done but that doesn't fully excuse the devs because they made such things possible to do. Oversight or not, here we are. Also noticed it's more prone to oddities on AMD GPUs than it is on nVidia ones.
Fair enough. What I'm saying is that there's nothing truly game breaking. I've never seen the crash of your last point, but I have Geforce. No game is perfectly free of glitches. Hell, GTAV STILL has a long list of glitches that have been around for over a decade and still exists in the new enhanced version. MineCraft, World Of Warcraft, PUBG, Overwatch? Same thing.

My main point is that others are making CP2077 out to be trash and CDPR out to be villains which is absolutely daft twaddle. I could attempt to squirt rainbow puke out my backside with more lucidity than the nonsense spewn earlier in the thread.
 
CDPR out to be villains which
...has a little bit of sense to it because CDPR hyped up their game a whole bunch harder than most everyone else. Like, they promised a ground breaking, mind boggling, insanely awesome game with a million and a half exciting features but it's ended up being just barely not generic and five years into it, still missing out on at least a half of promised stuff.

Not saying it's not enjoyable, naw, this game is fun but CDPR deserve the roasting.
 
...has a little bit of sense to it because CDPR hyped up their game a whole bunch harder than most everyone else.
Everyone was hyping it up because everyone was excited. Most people feel it lived up to the hype, including me. It's still a kick ass game. That does not make CDPR villains.
Like, they promised a ground breaking, mind boggling, insanely awesome game with a million and a half exciting features but it's ended up being just barely not generic and five years into it, still missing out on at least a half of promised stuff.
As was said, many felt it was excellent and lived up to the hype.
but CDPR deserve the roasting.
Not something everyone agrees on. When we live in a world where companies like ubisoft, EA and a whole host of others are yanking games people have paid for out from under them, CDPR is FAR from deserving of the roasting that has been displayed.
 
After playing a truly batshit insane amount of hours (at least 1700 hrs) I can tell (my info might be outdated, I never played after the 2.12):
• Bugs are real.
• Sometimes you can't save your game (as of 2.12, prolly still not completely fixed).
• Sometimes fast travel crashes your game.
• Sometimes moving from certain area to another certain area crashes your game.
• Animations are forked. Mostly T-posing and weird posthumous activities.
• Mass "Detonate grenade" quickhack sometimes crashes the game.
• Sometimes the game crashes with vsync enabled on AMD hardware.

And the list can go on and on. I witnessed a fairly large amount of wrongs during my playthrough. It's not a massively bugged game but saying it's totally sane is also not right. Most of my bugs happened when I was doing what wasn't really expected to be done but that doesn't fully excuse the devs because they made such things possible to do. Oversight or not, here we are. Also noticed it's more prone to oddities on AMD GPUs than it is on nVidia ones.
Tbgugging has been fixed a long time ago.

The save game bug still exists, the only way to solve it is to access any computer (dog town, V's apartment) and that's it, youll be able to save again.

Some great mods about the game as well make for a very exciting replay of it. Especially the john wick mod or whatever its called that makes everyone (including yourself) die to 1 or 2 bullets.
 
Especially the john wick mod or whatever its called that makes everyone (including yourself) die to 1 or 2 bullets.
Now that makes the game much more interesting.
 
Now that makes the game much more interesting.
Yeap, it's super nice, im using it with 3 other mods, one that adds ganks to cyberpunk, another one that spawns 20 times the traffic and pedestrians (superpopulation india i think its called) and a 3rd one that makes cars have gank members - not just civilians. Those gank members just stop in the middle of traffic fight each other etc.

This is the john wick mod


And this is how much traffic the mods add

 
Yeap, it's super nice, im using it with 3 other mods, one that adds ganks to cyberpunk, another one that spawns 20 times the traffic and pedestrians (superpopulation india i think its called) and a 3rd one that makes cars have gank members - not just civilians. Those gank members just stop in the middle of traffic fight each other etc.

This is the john wick mod


And this is how much traffic the mods add

I think my 12400F will crumble under such amounts of traffic. Anyway, I'm taking a break from this game so perhaps by the time I come back I'll have a better puter.
 
Some great mods about the game as well make for a very exciting replay of it. Especially the john wick mod or whatever its called that makes everyone (including yourself) die to 1 or 2 bullets.
Oh! Haven't tried that yet. Sounds interesting.

I think my 12400F will crumble under such amounts of traffic.
Nah, you'd be fine. Tune a few settings and Bob's your uncle.
 
Nah, you'd be fine.
I don't wanna play this game at below 120 FPS and with my CPU and this much traffic, it's gonna barely surpass 60 or, if I'm lucky, 80. Playable but not how I want to play.
 
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