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Seagate Unveils 4 TB Storage Expansion Card for Xbox Series X|S

Nomad76

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Seagate Technology Holdings plc, a leading innovator of mass-capacity data storage, today announced the launch of the market's first and only 4 TB Storage Expansion Card for Xbox Series X|S, designed to meet the growing storage demands of Xbox console players worldwide. This new capacity offering is set to elevate the gaming experience by providing unparalleled capacity, ensuring that players never have to compromise on their library.

With AAA titles frequently exceeding 100 GB, higher capacity storage is essential for uninterrupted gameplay. Seagate's new 4 TB Storage Expansion Card gives Xbox players the freedom to download and play their favorite blockbuster games, indie favorites, and media without worrying about running out of space. Designed in collaboration with Xbox, this expansion card delivers plug-and-play simplicity, fast load times, and maximum capacity.



Key Benefits:
  • Massive Storage Capacity: With 4 TB, players can store and play even the latest content-heavy titles with large file sizes.
  • Seamless Integration: The drive seamlessly matches the full power of the Xbox Series X|S, providing the same speed and performance as the console's internal SSD.
  • Xbox Velocity Architecture: The drive is exclusively compatible with Xbox Velocity Architecture, providing faster load times, richer environments, and more immersive gameplay.
  • Xbox Series X|S Optimized: Play Xbox games optimized for Xbox Series X|S directly from the drive without sacrificing graphics, latency, load-times or framerates.
  • Legacy Compatibility: Thousands of legacy Xbox games will play better from the storage card than their original console.
  • Quick Start: Save the hassle of transferring files or managing storage. Simply plug in the expansion card and start playing.

Players can now choose from 1 TB, 2 TB, and 4 TB capacities for a streamlined gaming experience replicating the performance of their Xbox Series X|S console's internal storage.

Availability
The 4 TB Seagate Storage Expansion Card for Xbox Series X|S is now available for $499.99 and can be purchased through https://www.seagate.com/products/shop/ and Best Buy at launch.

View at TechPowerUp Main Site | Source
 
Seagate must enjoy losing money because ain't no one in their right mind is buying this.
 
Meanwhile PC users can buy a 4TB Crucial Gen4 NVME for less than half the price :D
 
Do you know who else makes expansion cards for Xbox?
That has hurt Microsoft this generation compared to Sony's BYOSSD functionality.
 
Meanwhile PC users can buy a 4TB Crucial Gen4 NVME for less than half the price :D
Actually so can xbox users, just need an m.2 to cf express adapter. Although larger ssd's are less practical. Ca still use a 2tb m.2 30 with an adapter for an okay price.
 
I bought a 8TB WD black M.2 drive for $600 recently.

$499 for 4TB is a massive ripoff.
That has hurt Microsoft this generation compared to Sony's BYOSSD functionality.
You'd think MS would have learned after the Vita failed in no small part due to its proprietary memory, but NOPE.
 
I bought a 8TB WD black M.2 drive for $600 recently.

$499 for 4TB is a massive ripoff.

You'd think MS would have learned after the Vita failed in no small part due to its proprietary memory, but NOPE.
Situation is very much not the same, the standard is based on CFexpress, there are adapters ouf there, and multiple manufacturers. Sure it is still more expensive, but 4tb in that form factor generally would be.

I would say think psp with memory stick would be closer than ps vita with no internal storage and it clearly being meant as an upsell.
 
Situation is very much not the same, the standard is based on CFexpress, there are adapters ouf there, and multiple manufacturers. Sure it is still more expensive, but 4tb in that form factor generally would be.
And that is a problem Microsoft entirely made for themselves. Nothing is stopping them from having made an xbox with a standard M.2 like the PS5, or making their own hot swappable M.2 enclosure.
I would say think psp with memory stick would be closer than ps vita with no internal storage and it clearly being meant as an upsell.
The Vita is a lot more comparable. When the PSP came out in 2005, the PS2, xbox, and gamecube all used proprietary memory cards. The GBA didnt have any removable storage. SD cards were still new, and had a reputation for being rather unreliable. They were also slow and capacities above 4GB were rare and expensive, tot he point that the 16 and 32GB pro duo cards were comparable to SD options of similar quality. Sony at the time was trying to make the stick a standard form as well, their laptop line had native MS pro duo slots.

By the time the Vita came out, the market had changed drastically. The DSi had normalized the use of SD cards. The 3DS also used a SD card slot. The Wii used a SD card slot. The PS3 used a normal HDD, and the xbox, while using its special enclosure, could use third party drives with free tools. SD cards had also changed significantly, with far higher capacities, lower prices, faster speeds, and greater reliability.

So the Vita launching with a proprietary and expensive storage medium was a very stupid move. It was brought up in every review, and many like myself were waiting for the prices to come down on the media like they had with the MS pro duo, as the vita games were much larger than PSP games. Forums complained about it regularly. Just like the Xbox series.
 
Actually so can xbox users, just need an m.2 to cf express adapter. Although larger ssd's are less practical. Ca still use a 2tb m.2 30 with an adapter for an okay price.
Apparently Microsoft has locked out that option, based on reviews of the adapters.
 
Apparently Microsoft has locked out that option, based on reviews of the adapters.
I stand corrected then, in that case. Shame.
And that is a problem Microsoft entirely made for themselves. Nothing is stopping them from having made an xbox with a standard M.2 like the PS5, or making their own hot swappable M.2 enclosure.

The Vita is a lot more comparable. When the PSP came out in 2005, the PS2, xbox, and gamecube all used proprietary memory cards. The GBA didnt have any removable storage. SD cards were still new, and had a reputation for being rather unreliable. They were also slow and capacities above 4GB were rare and expensive, tot he point that the 16 and 32GB pro duo cards were comparable to SD options of similar quality. Sony at the time was trying to make the stick a standard form as well, their laptop line had native MS pro duo slots.

By the time the Vita came out, the market had changed drastically. The DSi had normalized the use of SD cards. The 3DS also used a SD card slot. The Wii used a SD card slot. The PS3 used a normal HDD, and the xbox, while using its special enclosure, could use third party drives with free tools. SD cards had also changed significantly, with far higher capacities, lower prices, faster speeds, and greater reliability.

So the Vita launching with a proprietary and expensive storage medium was a very stupid move. It was brought up in every review, and many like myself were waiting for the prices to come down on the media like they had with the MS pro duo, as the vita games were much larger than PSP games. Forums complained about it regularly. Just like the Xbox series.
Making some good points, still I would not say the xbox series situation is entirely comparable to the vita one.

Biggest point is at the time of the vita, you really had to buy the extra storage, at rather terrible prices. the xbox series at least comes with a decent amount of internal storage. Besides that there are 2 vendors selling them right now, and given the niche form-factor the prices are not that outlandish.

I would also argue that, if you don't want your users to screw in m.2 ssd's (which is a barrier to some). There are no good other standards that offer that. Nintendo's solution of reviving SD-express still is a slower standard and price wice worse. Still if only they just allowed those third party adapters to generally work.

I still prefer Sony's solution on ps5 but for user convenience it is not the worst.
It really is not the slap in your face that was the 0 storage PS-Vita with little reason why they had to use proprietary cards.
 
It's a duopoly for these expansion cards. Way too expensive! I've been trying to get on for a friend for a b-day, just can't justify the price.
Edit: Seagate is not even selling the 512GB card anymore.
 
"The 4 TB Seagate Storage Expansion Card for Xbox Series X|S is now available for $499.99"

After exchange rate and taxes that's double what I paid for the xboxS and a controller I think?
 
Shame they don't have a Thunderbolt or USB4 port on them. An external drive would be a nice option.
 
microsoft: apple charges ahborant prices for the memory upgrades…
microsoft: so we should TOO!. (we are so consumer friendly, we allow you to do it after bought our xbox!… unlike Apple).

…of course microsoft forgets about SONY… because why worry about your competition?
 
And that is a problem Microsoft entirely made for themselves. Nothing is stopping them from having made an xbox with a standard M.2 like the PS5, or making their own hot swappable M.2 enclosure.

The Vita is a lot more comparable. When the PSP came out in 2005, the PS2, xbox, and gamecube all used proprietary memory cards. The GBA didnt have any removable storage. SD cards were still new, and had a reputation for being rather unreliable. They were also slow and capacities above 4GB were rare and expensive, tot he point that the 16 and 32GB pro duo cards were comparable to SD options of similar quality. Sony at the time was trying to make the stick a standard form as well, their laptop line had native MS pro duo slots.

By the time the Vita came out, the market had changed drastically. The DSi had normalized the use of SD cards. The 3DS also used a SD card slot. The Wii used a SD card slot. The PS3 used a normal HDD, and the xbox, while using its special enclosure, could use third party drives with free tools. SD cards had also changed significantly, with far higher capacities, lower prices, faster speeds, and greater reliability.

So the Vita launching with a proprietary and expensive storage medium was a very stupid move. It was brought up in every review, and many like myself were waiting for the prices to come down on the media like they had with the MS pro duo, as the vita games were much larger than PSP games. Forums complained about it regularly. Just like the Xbox series.
I kid you not, the price of Vita memory cards is what stopped me from buying it.
 
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