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RV790 Reaches 1.00 GHz, Indicates Overclocked SKUs in the Making

Most modern CPUs are a crossover between RISC, and CISC. Leaning more to RISC, but with large amounts of cache.


It really is all about the amount of framebuffer available, and the reason I got a 1GB model card.


If you read the statement Rockstar had about the settings on GTA4 they mentioned the game would be like medium settings and 22 draw distance on a PC, I run 36 draw distance, detail distance maxxed, and most settings on high or very high and the game looks awsome. Adding two 1Gb readyboost USB drives made further improvement by allowing the system to dump unused parts of the OS back to the USB drives.


You guys really need to understand what is going on. All the textures for the cars, people, trees, buildings, sidewalks. most other games they use the same texture, and small generic textures, and use other stuf to make the game look good, but with this, huge textures and even with no AA and at higher resolutions it looks awsome.

Its so true, Im only running an X3, 9800GT but im only at 1280x1024. I get 42 avg with my lowest frames at 29-30....purely cos im not greedy with the settings. It still looks gorgeous and I have Shadows High which look SWEET :)
 
Now apply just that to GTX 285. Clock for clock it's equipotent to GTX 280. ATI's move to call RV790 a new GPU is not any less legitimate compared to NVIDIA's carving out new products based on G200b, a GPU with the same specs but higher clock speeds. NVIDIA needed a 55 nm chip to reduce costs, ATI needed a newer process to increase clock speeds.

listen to the man:) he is right! lets just all shut up and wait till april 2.
 
Don't you think duel 4850s should be able to handle a port on high of a game that was ran with medium settings on a SINGLE X1900 natively? Most of the time I agree with you Pepper but on this game your off.

Obviously sometimes there are exceptions but as many explained games like rainbow 6 vegas are graphically balls and run like balls as well. People complained that crysis was unoptimized because they can't get 16xAA and AF on 1920 x 1080 and they had a single 4870. To be honest the better the graphics the more it takes to run the game thats the trend. Crysis runs like a bitch because of all the little detail that is far away in the back ground.

Crysis automatically adds AF the higher your settings and if you don't have a lot of vram the game will get choppy because the system ram gets filled up as well and then it gets even more choppy. While in warhead they have reduced the distance at which detail increases and thus better performance. When you look at console games and I noticed this with Cod:waw the game is incredibly detailed up close but far away and its looks like your back on the atari.
 
Um, Call Of Duty runs well on everything,,,damn i bet i could even play on my mobile :)

lol so funny u say that, I CAN run call of duty on my touch pro. There's a PPC version. It kind of sucks but hey, it's COD! COD runs good on both platforms (unless a different developer takes over) mainly because infinity ward and activision have a loyalty of sorts to pc. COD was always a pc game before a console game.

Here's the bottom line, and you can all argue until your heads fall off, there's nothing that won't make this true: Games that hit consoles first are optimized for that console, and by the time they get to PC (GTA4 for example) the publishers could care less about pleasing PC gamers because at that point, putting money into optimizing the engine for PC's isn't as profitable as simply releasing it at bare minimum requirements.

A console game will generally always need brute force to run smooth on a pc, and with the way the cpu's are in today's consoles, having quad core in these games is a must.
 
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