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Team Fortress 2 Sniper/Spy Update Released

btarunr

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The TF2 Spy/Sniper Update is now available via Steam. To celebrate the launch and give players a chance to try the new content, Valve is hosting an extended TF2 Free Weekend. In addition, the game is being offered at 50% off its regular price on Steam. Both the sale and Free Weekend are on now. For more information, please visit Steam Games.

Details of the Sniper/Spy Update are as follows:

Maps
  • Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
  • Added new arena map Sawmill
  • Added new arena map Nucleus
  • Added new community payload map Hoodoo
  • Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage


Sniper Changes
  • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
  • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
  • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
  • Standard sniper rifle now shoots through friendly players
  • Added 54 new Sniper voice lines
  • Added 35 new Sniper achievements

Spy
  • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
  • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
  • Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
  • Spy name tags now show up properly when disguised as their own team
  • Fixed a bug that would cause spectators to see disguise weapons incorrectly
  • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
  • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
  • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
  • Also made it more obvious on first person view model when you're bumped while cloaked
  • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
  • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
  • Spies disguised as medics now have an Ubercharge: line in their disguise target info
  • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
  • Spies can now pick up health kits for their "disguise health", even when uninjured
  • Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  • Spies that disguise as a player using an unlockable now show that unlockable in hand
  • Spies can now use enemy teleporters
  • Added 70 new Spy voice lines
  • Added 34 new Spy achievements

Scoreboard changes
  • Dominations no longer get wiped when teams switch sides
  • Dead players draw slightly darker in scoreboard
  • Converted class labels to class icons
  • All players now display the total number of people they are dominating

General
  • You now find new and old items as you play, instead of through achievements
  • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
  • Demomen can now detonate their stickies while taunting
  • Flamethrower's air burst now extinguishes fire on friendly targets
  • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
  • The Heavy and Sniper now have new custom death animations
  • Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
  • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
  • Added a new taunt for the Kritzkrieg, which also heals for 10 points
  • Improved the deathcam camera handling used when a player plays a custom death animation
  • Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
  • Removed "Final" from map names in the serverbrowser quick list

Servers
  • Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
  • Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command

View at TechPowerUp Main Site
 
weapons now drop randomly, even if you already have them
 
Really not digging the new unlock system. :wtf:
 
maybe i should get off my arse and play TF2... i've owned it for a while now.
 
maybe i should get off my arse and play TF2... i've owned it for a while now.

same i just installed the orange box again and i think the updates are just never ending on this game.
 
reinstalled it wednesday, finished pyro and heavy, so now it's only scout, sniper, and spy to work on lol. (of course by the time I do that they'll have demo, engie, and soldier out)
 
I like how you "find" the new weapons. I got the Dead Ringer.. It's ok.. But you can't go invisible normally, gotta take damage. But then it doen't last long. I wanna get the Cloak and Dagger, now THAT should be good.
 
I like how you "find" the new weapons. I got the Dead Ringer.. It's ok.. But you can't go invisible normally, gotta take damage. But then it doen't last long. I wanna get the Cloak and Dagger, now THAT should be good.

I saw that you got a hell of a lot of achievements yesterday. lol :rockout:

And what do you mean you have to find them? Like certain achievements unlocks them? Since no milestones?
 
You get them randomly by killing people.. I was playing heavy when I got the watch.
 
Now, we have to shoot EVERYTHING that moves given that spies can look identical in every way to a friendly plus infinite cloak.
 
Now, we have to shoot EVERYTHING that moves given that spies can look identical in every way to a friendly plus infinite cloak.

yeah ive noticed this too.

I'm still new to the game, but its quite fun :)

Being a spy is a bit harder, everyone is just shooting everything everywhere. More emphasis on staying invisible than it has o stealing the uniform.
 
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