Friday, May 22nd 2009

Team Fortress 2 Sniper/Spy Update Released

The TF2 Spy/Sniper Update is now available via Steam. To celebrate the launch and give players a chance to try the new content, Valve is hosting an extended TF2 Free Weekend. In addition, the game is being offered at 50% off its regular price on Steam. Both the sale and Free Weekend are on now. For more information, please visit Steam Games.

Details of the Sniper/Spy Update are as follows:

Maps
  • Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
  • Added new arena map Sawmill
  • Added new arena map Nucleus
  • Added new community payload map Hoodoo
  • Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage



Sniper Changes
  • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
  • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
  • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
  • Standard sniper rifle now shoots through friendly players
  • Added 54 new Sniper voice lines
  • Added 35 new Sniper achievements
Spy
  • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
  • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
  • Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
  • Spy name tags now show up properly when disguised as their own team
  • Fixed a bug that would cause spectators to see disguise weapons incorrectly
  • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
  • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
  • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
  • Also made it more obvious on first person view model when you're bumped while cloaked
  • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
  • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
  • Spies disguised as medics now have an Ubercharge: line in their disguise target info
  • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
  • Spies can now pick up health kits for their "disguise health", even when uninjured
  • Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  • Spies that disguise as a player using an unlockable now show that unlockable in hand
  • Spies can now use enemy teleporters
  • Added 70 new Spy voice lines
  • Added 34 new Spy achievements
Scoreboard changes
  • Dominations no longer get wiped when teams switch sides
  • Dead players draw slightly darker in scoreboard
  • Converted class labels to class icons
  • All players now display the total number of people they are dominating
General
  • You now find new and old items as you play, instead of through achievements
  • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
  • Demomen can now detonate their stickies while taunting
  • Flamethrower's air burst now extinguishes fire on friendly targets
  • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
  • The Heavy and Sniper now have new custom death animations
  • Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
  • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
  • Added a new taunt for the Kritzkrieg, which also heals for 10 points
  • Improved the deathcam camera handling used when a player plays a custom death animation
  • Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
  • Removed "Final" from map names in the serverbrowser quick list
Servers
  • Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
  • Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command
Source: Steam Games
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11 Comments on Team Fortress 2 Sniper/Spy Update Released

#2
a111087
weapons now drop randomly, even if you already have them
Posted on Reply
#3
ASharp
Really not digging the new unlock system. :wtf:
Posted on Reply
#4
Mussels
Moderprator
maybe i should get off my arse and play TF2... i've owned it for a while now.
Posted on Reply
#5
WhiteLotus
Mussels said:
maybe i should get off my arse and play TF2... i've owned it for a while now.
same i just installed the orange box again and i think the updates are just never ending on this game.
Posted on Reply
#6
yogurt_21
reinstalled it wednesday, finished pyro and heavy, so now it's only scout, sniper, and spy to work on lol. (of course by the time I do that they'll have demo, engie, and soldier out)
Posted on Reply
#7
ShadowFold
I like how you "find" the new weapons. I got the Dead Ringer.. It's ok.. But you can't go invisible normally, gotta take damage. But then it doen't last long. I wanna get the Cloak and Dagger, now THAT should be good.
Posted on Reply
#8
Castiel
ShadowFold said:
I like how you "find" the new weapons. I got the Dead Ringer.. It's ok.. But you can't go invisible normally, gotta take damage. But then it doen't last long. I wanna get the Cloak and Dagger, now THAT should be good.
I saw that you got a hell of a lot of achievements yesterday. lol :rockout:

And what do you mean you have to find them? Like certain achievements unlocks them? Since no milestones?
Posted on Reply
#9
ShadowFold
You get them randomly by killing people.. I was playing heavy when I got the watch.
Posted on Reply
#10
TheGuruStud
Now, we have to shoot EVERYTHING that moves given that spies can look identical in every way to a friendly plus infinite cloak.
Posted on Reply
#11
Dippyskoodlez
TheGuruStud said:
Now, we have to shoot EVERYTHING that moves given that spies can look identical in every way to a friendly plus infinite cloak.
yeah ive noticed this too.

I'm still new to the game, but its quite fun :)

Being a spy is a bit harder, everyone is just shooting everything everywhere. More emphasis on staying invisible than it has o stealing the uniform.
Posted on Reply
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