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NVIDIA Springs Ahead with New GeForce Game Bundles

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Tired of shoveling snow? Want to beat the winter blahs? How about ushering in the start of spring with two new exciting game bundles from NVIDIA? Starting today, gamers who purchase select NVIDIA GeForce GTX desktop GPUs and GeForce GTX-powered notebooks can take advantage of two new bundle offerings, a redeemable code for DAYLIGHT or $150 of in-game currency for Heroes of Newerth, Path of Exile, and Warface.

DAYLIGHT, a procedurally-generated psychological thriller from Zombie Studios, is also the world's first game built on Unreal Engine 4. Featuring NVIDIA PhysX technology for an interactive, immersive nightmare, DAYLIGHT will scare the pants off you as you explore an abandoned hospital with only your cell phone for illumination. Purchasers of GeForce GTX TITAN graphics cards, as well as GTX 780 Ti, 780, 770, 760, 690, 680, 670, 660 Ti and 660, will receive a redemption code for DAYLIGHT, which will be activated on April 11, 2014, the day the game launches.





Alternatively, purchasers of GeForce GTX 650, 650 Ti, 750, 750 Ti desktop graphics cards or other select GeForce GTX based notebooks will receive $150 ($50 per title) of in-game currency for three of the world's most popular free-to-play titles, which combined have more than 65 million registered users worldwide:
  • Warface, a brand new shooter from the creators of FarCry and Crysis
  • Heroes of Newerth, a session-based multiplayer RPG game based on the phenomenally popular Defense of the Ancients (DOTA)
  • Path of Exile, an online action RPG set in a dark fantasy world, that also garnered Gamespot's PC Game of the Year 2013 award

The DAYLIGHT and Free-To-Play bundles are available starting today from leading e-tailers and system builders including. For a full list of participating partners, please visit: http://www.geforce.com/freedaylight or http://www.geforce.com/14f2pbundle.

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Yay, more currency for F2P games...
 
Looking forward to checking out Daylight :fear:
 
Eww. Yuck. Hoofa!
 
In game currency, so we can support the idea of in game transactions.

"I was losing the game against superior players, but my parents make enough so I can pay off EA and other publishers with in game transactions to win!!!"


Congratulations on becoming the problem Nvidia. Asshats.
 
Alternatively, purchasers of GeForce GTX 650, 650 Ti, 750, 750 Ti desktop graphics cards or other select GeForce GTX based notebooks will receive $150 ($50 per title) of in-game currency for three of the world's most popular free-to-play titles, which combined have more than 65 million registered users worldwide

Just give me $150 off and I will buy my own dam games not these re-used / re-hashed imitations of Free 2 play games my niece has been playing for 2 years on her android phone.
 
Just give me $150 off and I will buy my own dam games not these re-used / re-hashed imitations of Free 2 play games my niece has been playing for 2 years on her android phone.

I'd be fine with $30 off or a far better selection in which you can choose what the $150 goes into (I like some free to play games, but I don't want to have valueless "money" laying around for programs I will never use). This selection seems lackluster at best.
 
I don't get all the rage about nVidia including in-game currency for F2P games. It was the same thing last time. However, the bundle last time was far more luring with Warframe, BLR, etc. I do play F2P games and I wouldn't mind some in-game currency. What's the big deal? I don't understand how much time people have to spend on games, when I can focus on getting good on 1-2 titles max and the rest is just for the story-mode. Why "never-settle", I've already settled with what I want to play. Starcraft requires continuous improvement, you know :D
 
I don't get all the rage about nVidia including in-game currency for F2P games. It was the same thing last time. However, the bundle last time was far more luring with Warframe, BLR, etc. I do play F2P games and I wouldn't mind some in-game currency. What's the big deal? I don't understand how much time people have to spend on games, when I can focus on getting good on 1-2 titles max and the rest is just for the story-mode. Why "never-settle", I've already settled with what I want to play. Starcraft requires continuous improvement, you know :D

Indeed, besides they have just come from the excellent Pirates, Heroes and Spies bundle too so they are allowed a hall pass this time.

Regardless the F2P model is hugely popular these days, and if you don't care for the games sell the codes, no need to whine and cry about it.
 
AOE is the only one i would play and i bet you cannot just use the whole $150 on one game and the max is %40 which is BS..
 
Indeed, besides they have just come from the excellent Pirates, Heroes and Spies bundle too so they are allowed a hall pass this time.

Regardless the F2P model is hugely popular these days, and if you don't care for the games sell the codes, no need to whine and cry about it.


Its the plague of gaming, when you have a diseased hand or foot you cut it off. In game transactions mean players without skill ruin the game for players who want to win through skill and work. Imagine showing up to a soccer or other pro game and instead of playing the players just pay the reps to allow them to win. Sounds fun and fair right?


Its about gamers owning the game and content they play, I will pay for a game, but I don't want to have to pay another $9.99 to buy the X gun or whatever to progress, I want to earn it through challenges and skills acquired. This is the equivalency of every kid getting a award for participation, even if they failed and didn't participate. It is the McDonalds dollar menu vomit repackaged and resold as value added, pre-digested.


TLDR; in game transactions are gangrene to the gaming community.
 
Its the plague of gaming, when you have a diseased hand or foot you cut it off. In game transactions mean players without skill ruin the game for players who want to win through skill and work. Imagine showing up to a soccer or other pro game and instead of playing the players just pay the reps to allow them to win. Sounds fun and fair right?

Well life isn't fair, besides I really don't agree with buying a higher level character either, but hey equally not everyone wants to grind endlessly just to catch up with the friends who are all playing far higher level content already. If people are happy to pay for instant progress then that is their prerogative.

The top Premier League teams have buy and pay the best players to have any hope of winning anything, and seeing as they are the few that can afford to do so, it isn't fair to other teams either, but soccer like gaming is big business and that is just the nature of the beast these days.

Its about gamers owning the game and content they play, I will pay for a game, but I don't want to have to pay another $9.99 to buy the X gun or whatever to progress, I want to earn it through challenges and skills acquired. This is the equivalency of every kid getting a award for participation, even if they failed and didn't participate. It is the McDonalds dollar menu vomit repackaged and resold as value added, pre-digested.

TLDR; in game transactions are gangrene to the gaming community.

The problem is Millions have already shown they were happy to pay out each month just to play a game, and then pay out again for the countless expansions.

You might not get the full experience with F2P games, but the fact is you can play them without getting your wallet out.

/shrug
 
Its the plague of gaming, when you have a diseased hand or foot you cut it off. In game transactions mean players without skill ruin the game for players who want to win through skill and work. Imagine showing up to a soccer or other pro game and instead of playing the players just pay the reps to allow them to win. Sounds fun and fair right?


Its about gamers owning the game and content they play, I will pay for a game, but I don't want to have to pay another $9.99 to buy the X gun or whatever to progress, I want to earn it through challenges and skills acquired. This is the equivalency of every kid getting a award for participation, even if they failed and didn't participate. It is the McDonalds dollar menu vomit repackaged and resold as value added, pre-digested.


TLDR; in game transactions are gangrene to the gaming community.

There is a difference between F2P and pay-to-win games. It largely depends on what the game mechanic is and how the developers solve this problem. It could happen in one title, but it's not a rule for all F2P games. I will give a small gameplay example. Let's take Blacklight retribution. All the goodies are level locked unless you pay with real money, however after each kill you can "borrow" your opponents hard-cash-forked weapon and play with it.

Inherently there is no conflict between F2P and P2W, its all up to how the game is thought out. After sinking 150 hours in Warframe and about the same in BLR I can tell you, if I had a business/wife/kids/study medicine/engineering right now and I like a F2P game I would pay for progress right out of the bat, to save myself lots of time and still enjoy the game. In that particular case I'd take a micro transaction gladly, instead of playing 2-4 hours a week continuously for a year and just scratch the surface of the game. While writing this I relaized this shows how well the micro-transaction model is working.
 
its the same model many games like candy crush use. Mindless entertainment and lack of skill in associating causality for improvements and effects are why people pay.


Do either of you like or play Civ or other strategy games?
 
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