• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

AMD Halts Optimizations for Mantle API

Joined
Jan 13, 2009
Messages
424 (0.08/day)
and hopefully amd will not continue releasing underperforming graphics hardware.. (or at least showcases how it can prevail over the competition setup at least in some scenarios..)

Not too off topic.
 
Joined
Jan 13, 2009
Messages
424 (0.08/day)
I don't think there is any Mantle code in Direct3D 12; Microsoft just used the principle of it as a starting point. Vulkan, on the other hand, uses huge portions of Mantle code.



Oh, I think there might be a fair bit, actually.
 

rtwjunkie

PC Gaming Enthusiast
Supporter
Joined
Jul 25, 2008
Messages
13,909 (2.42/day)
Location
Louisiana -Laissez les bons temps rouler!
System Name Bayou Phantom
Processor Core i7-8700k 4.4Ghz @ 1.18v
Motherboard ASRock Z390 Phantom Gaming 6
Cooling All air: 2x140mm Fractal exhaust; 3x 140mm Cougar Intake; Enermax T40F Black CPU cooler
Memory 2x 16GB Mushkin Redline DDR-4 3200
Video Card(s) EVGA RTX 2080 Ti Xc
Storage 1x 500 MX500 SSD; 2x 6TB WD Black; 1x 4TB WD Black; 1x400GB VelRptr; 1x 4TB WD Blue storage (eSATA)
Display(s) HP 27q 27" IPS @ 2560 x 1440
Case Fractal Design Define R4 Black w/Titanium front -windowed
Audio Device(s) Soundblaster Z
Power Supply Seasonic X-850
Mouse Coolermaster Sentinel III (large palm grip!)
Keyboard Logitech G610 Orion mechanical (Cherry Brown switches)
Software Windows 10 Pro 64-bit (Start10 & Fences 3.0 installed)
AMD is most likely counting on DX12 and Vulkan to take off, and for DX11 to die off soon.

Except DX11 won't be dying off for a looooong time. It won't disappear just because DX12 comes out. Has DX9 disappeared? No, in fact, there are recent games that have been released as DX9 games (and look quite good, btw). Expect the same kind of situation for years with 11.
 

qubit

Overclocked quantum bit
Joined
Dec 6, 2007
Messages
17,865 (2.98/day)
Location
Quantum Well UK
System Name Quantumville™
Processor Intel Core i7-2700K @ 4GHz
Motherboard Asus P8Z68-V PRO/GEN3
Cooling Noctua NH-D14
Memory 16GB (2 x 8GB Corsair Vengeance Black DDR3 PC3-12800 C9 1600MHz)
Video Card(s) MSI RTX 2080 SUPER Gaming X Trio
Storage Samsung 850 Pro 256GB | WD Black 4TB | WD Blue 6TB
Display(s) ASUS ROG Strix XG27UQR (4K, 144Hz, G-SYNC compatible) | Asus MG28UQ (4K, 60Hz, FreeSync compatible)
Case Cooler Master HAF 922
Audio Device(s) Creative Sound Blaster X-Fi Fatal1ty PCIe
Power Supply Corsair AX1600i
Mouse Microsoft Intellimouse Pro - Black Shadow
Keyboard Yes
Software Windows 10 Pro 64-bit
I guess this was inevitable. AMD get a lot of kudos from me for innovating to take out the inefficiencies present in current graphics APIs. Nice one.
 
Joined
Oct 2, 2004
Messages
13,791 (1.93/day)
Well, I did play one game with Mantle. Battlefield 4. And it ran great on HD7950. All maxed out and it was smooth experience. Only time where framerate dropped a bit was that collapsing building in the beginning when chopper falls down. Other than that, super smooth.
 
Joined
May 2, 2013
Messages
170 (0.04/day)
Except DX11 won't be dying off for a looooong time. It won't disappear just because DX12 comes out. Has DX9 disappeared? No, in fact, there are recent games that have been released as DX9 games (and look quite good, btw). Expect the same kind of situation for years with 11.

Well, that is sad! Performance and quality of games can improve dramatically with DX12 and Vulkan. Also, you won't need new drivers for each game and all that nonsense. We've seen how CPU time spent on batch generation and validation is reduced by ~20 times with a 6 core/threaded CPU. All that CPU time can be used to render better physics simulation and AI and make those crappy AAA games a more appealing.

http://wccftech.com/directx-12-directx-11-100fps-difference-unreleased-gpu/
 
Joined
Aug 20, 2007
Messages
20,787 (3.41/day)
System Name Pioneer
Processor Ryzen R9 7950X
Motherboard GIGABYTE Aorus Elite X670 AX
Cooling Noctua NH-D15 + A whole lotta Sunon and Corsair Maglev blower fans...
Memory 64GB (4x 16GB) G.Skill Flare X5 @ DDR5-6000 CL30
Video Card(s) XFX RX 7900 XTX Speedster Merc 310
Storage 2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs
Display(s) 55" LG 55" B9 OLED 4K Display
Case Thermaltake Core X31
Audio Device(s) TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED
Power Supply FSP Hydro Ti Pro 850W
Mouse Logitech G305 Lightspeed Wireless
Keyboard WASD Code v3 with Cherry Green keyswitches + PBT DS keycaps
Software Gentoo Linux x64
No. Mantle was a dumbed down version of OpenGL, just like 3dfx's GLide was some time ago.

Uh, not really... At least from what little I know.

Citation needed?
 
Joined
Apr 17, 2014
Messages
228 (0.06/day)
System Name GSYNC
Processor i9-10920X
Motherboard EVGA X299-FTW
Cooling Custom water loop: D5
Memory G.Skill RipJawsZ 16GB 2133mhz 9-11-10-28
Video Card(s) (RTX2080)
Storage OCZ vector, samsung evo 950, Intel M.2 1TB SSD's
Display(s) ROG Swift PG278Q, Acer Z35 and Acer XB270H (NVIDIA G-SYNC)
Case 2x Corsair 450D, Corsair 540
Audio Device(s) sound blaster Z
Power Supply EVGA SuperNOVA 1300 G2 Power
Mouse Logitech proteus G502
Keyboard Corsair K70R cherry red
Software WIN10 Pro (UEFI)
Benchmark Scores bench score are for people who don't game.
Saw this coming when they announced mantle. Maybe the name is more fitting then ever? to be placed on the mantle?
 
Joined
Oct 22, 2014
Messages
13,210 (3.80/day)
Location
Sunshine Coast
System Name Black Box
Processor Intel Xeon E3-1260L v5
Motherboard MSI E3 KRAIT Gaming v5
Cooling Tt tower + 120mm Tt fan
Memory G.Skill 16GB 3600 C18
Video Card(s) Asus GTX 970 Mini
Storage Kingston A2000 512Gb NVME
Display(s) AOC 24" Freesync 1m.s. 75Hz
Case Corsair 450D High Air Flow.
Audio Device(s) No need.
Power Supply FSP Aurum 650W
Mouse Yes
Keyboard Of course
Software W10 Pro 64 bit
Note: I'm expecting for ignorant dudes who translate this news into "AMD did bad as always, go die" to populate this thread. Just another day on TPU :)
Trolling comment was expected.
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.63/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.


Oh, I think there might be a fair bit, actually.
There is indeed a lot of copy-pasta there. Question is: which came first? Did AMD copy Microsoft's documentation or did Microsoft copy AMD's documentation? I guess at the end of the day it doesn't really matter. Mantle is done, Direct3D and Vulkan go on.

I'd imagine Apple's Metal API is very similar to Mantle.
From the Wikipedia article, it sounds like it is OpenGL/OpenCL with some performance improvements. It's not directly related to Mantle like Vulkan and Direct3D 12 are.

This Unity article goes into details:
http://blogs.unity3d.com/2014/07/03/metal-a-new-graphics-api-for-ios-8/

In short, Metal is designed (read: stripped down and features explicitly defined) specifically for iOS and iOS processors (e.g. A7). It would not work on any other hardware where Vulkan/Direct3D are flexible.
 
Last edited:
Joined
Jun 18, 2015
Messages
341 (0.11/day)
Location
Perth , West Australia
System Name schweinestalle
Processor AMD Ryzen 7 3700 X
Motherboard Asus Prime - Pro X 570 + Asus PCI -E AC68 Dual Band Wi-Fi Adapter
Cooling Standard Air
Memory Kingston HyperX 2 x 16 gb DDR 4 3200mhz
Video Card(s) AMD Radeon 5700 XT 8 GB Strix
Storage Intel SSD 240 gb Speed Demon & WD 240 SSD Blue & WD 250 SSD & WD Green 500gb SSD & Seagate 1 TB Sata
Display(s) Asus XG 32 V ROG
Case Corsair AIR ATX
Audio Device(s) Realtech standard
Power Supply Corsair 850 Modular
Mouse CM Havoc
Keyboard Corsair Cherry Mechanical
Software Win 10
Benchmark Scores Unigine_Superposition 4K ultra 7582
So Mantle becomes Vulcan ....cool I think. Also isn't the fury half the size of the titan and have more future potential ?
 
Joined
Oct 16, 2013
Messages
41 (0.01/day)
Processor i7 4930k
Motherboard Rampage IV Extreme
Cooling Thermalright HR-02 Macho
Memory 4 X 4096 MB G.Skill DDR3 1866 9-10-9-26
Video Card(s) Gigabyte GV-N780OC-3GD
Storage Crucial M4 128GB, M500 240GB, Samsung HD103SJ 1TB
Display(s) Planar PX2710MW 27" 1920x1080
Case Corsair 500R
Power Supply RAIDMAX RX-1200AE
Software Windows 10 64-bit
There is indeed a lot of copy-pasta there. Question is: which came first? Did AMD copy Microsoft's documentation or did Microsoft copy AMD's documentation? I guess at the end of the day it doesn't really matter. Mantle is done, Direct3D and Vulkan go on.


From the Wikipedia article, it sounds like it is OpenGL/OpenCL with some performance improvements. It's not directly related to Mantle like Vulkan and Direct3D 12 are.

This Unity article goes into details:
http://blogs.unity3d.com/2014/07/03/metal-a-new-graphics-api-for-ios-8/

In short, Metal is designed (read: stripped down and features explicitly defined) specifically for iOS and iOS processors (e.g. A7). It would not work on any other hardware where Vulkan/Direct3D are flexible.

The OS X version of Metal will be bundled in 10.11.
 
Joined
Aug 7, 2007
Messages
2,723 (0.45/day)
Processor i5-7600k
Motherboard ASRock Z170 Pro4
Cooling CM Hyper 212 EVO w/ AC MX-4
Memory 2x8GB DDR4 2400 Corsair LPX Vengeance 15-15-15-36
Video Card(s) MSI Twin Frozr 1070ti
Storage 240GB Corsair Force GT
Display(s) 23' Dell AW2310
Case Corsair 550D
Power Supply Seasonic SS-760XP2 Platinum
Software Windows 10 Pro 64-bit
So Mantle becomes Vulcan ....cool I think. Also isn't the fury half the size of the titan and have more future potential ?

True, but don't forget the next generation of cards are all going to be using HBM in at least a few of their cards. Nvidia isn't a slack when it comes to staying on top of the competition, we all know that. The cards from both camps next year are going to be short because of HBM, which will be in it's second generation supporting 8GB worth.


Very interesting video.
 
Joined
Apr 19, 2011
Messages
2,198 (0.46/day)
Location
So. Cal.
I'd imagine Apple's Metal API is very similar to Mantle.
I think this is what scared MS more to stop dragging its heels. While Windows is prolific, what is the M-S operating system maintaining/prevalent in anymore? I mean it use to have all the Office software, but today you have plenty of free word possessing, spread sheet, database, photo, PowerPoint, Paint, choices... Though for gaming there's been just one: DirectX. With the rise of SteamOS, and Apple looking at gaming, MS quickly saw not moving would open the door for challengers to their OS gaming dominance.

I'm sure when M-S (Xbox) was eyeballing AMD GCN (back 2010 or before) and how low-level API interacted with it; M-S told AMD "yes" that's the architecture we’re eager to engage. AMD said, for them to completely develop it they’d need employ it in all their discrete products. I think at that point there was the "gentleman's agreement" that Dx12 would get such optimizations. Although later pressure from Intel/Nvidia M-S started waning or even reneged going-forward with a "full-implementation" of what AMD had been told/envisioned. So AMD brought Mantle, and while not their direct intention it opened the idea that other operating systems might see the lock that has been DirectX opened... Others looking to come up the ladder and dethrone M-S took notice. M-S losing their DirectX hold would show the "Emperor has no clothes", what else does M-S Operating System really have as its draw...
 
Last edited:
Joined
Jun 10, 2014
Messages
2,902 (0.80/day)
Processor AMD Ryzen 9 5900X ||| Intel Core i7-3930K
Motherboard ASUS ProArt B550-CREATOR ||| Asus P9X79 WS
Cooling Noctua NH-U14S ||| Be Quiet Pure Rock
Memory Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz
Video Card(s) MSI GTX 1060 3GB ||| MSI GTX 680 4GB
Storage Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB
Display(s) Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24"
Case Fractal Design Define 7 XL x 2
Audio Device(s) Cambridge Audio DacMagic Plus
Power Supply Seasonic Focus PX-850 x 2
Mouse Razer Abyssus
Keyboard CM Storm QuickFire XT
Software Ubuntu
AMD will now focus on DirectX 12 and Vulkan (OpenGL successor by Khronos Group). Why the company effectively killed its own 2-year old and promising 3D API is anyone's guess.
Mantle was only indended as a PR experiment, and is in that regard quite successful. AMD knew it would be dead the moment Direct3D 12 arrives.

Yes, it's a good move for AMD. Now they have both Dx12 and Vulkan on their side. The red camp looks quite strong for the next era. By the way the news is old.
Is there any particular reason why you believe AMD will have an advantage over Nvidia?

Kinda doubt Mantle had anything to do with DX12 being what it is, its not like MS suddenly radically changed its approach on the new DX(12) as soon as they heard what AMD was doing with Mantle.
Direct3D 12 has been planned since before Maxwell was designed. New APIs from Microsoft is roughly drafted many years ahead, since it takes several years to design the GPUs. So as you were saying, Mantle din't preassure Microsoft into making Direct3D 12, if so we would have seen it last year.

Mantle was disappointing to be sure, but what hurts me more is that audio improvement that was promised.
A gaming experience is really determined by 2 factors, Video and Audio, yet the time effort and money goes 95% to video and 5% to audio....

I was hoping Mantle would bring the importance of good audio back but it seems like I need to dream on.
The main focus of Mantle was reducing API overhead, to create an old style "console" API. But the thing about API overhead is, if you already have efficient code with few API calls, then reducing the API overhead wouldn't matter that much. So reducing API overhead helps poorly coded game engines the most.

I totally agree about the stagnant state of audio. DirectX is OK, but there are few alternatives. OpenAL is totally outdated.

Vulkan effectively is Mantle.
No.
No. Mantle was a dumbed down version of OpenGL, just like 3dfx's GLide was some time ago.
Still no. Mantle has been a source for initial inspiration for the programming interface, but the overall API and specs are new.
 
Joined
Jun 15, 2015
Messages
24 (0.01/day)
System Name ?
Processor AMD FX-9370
Motherboard ASUS Crosshair V Formula Z
Cooling Phanteks PH-TC12DX Dual 120mm PWM CPU Cooler
Memory 16GB (4x4GB) AMD 2400 MHz DDR3
Video Card(s) AMD R9 290
Storage 250 GB Crucial SSD BX100, 3 TB Toshiba HDD 7200rpm, 4 TB WD HDD 5900rpm
Case Fractal Design Define R4 Black No Window
Audio Device(s) (USB) Mayflower Objective O2
Power Supply Fractal Design Newton R3 1000W Plantium Efficiency
Mouse Steelseries Sensei RAW
Keyboard Corsair K30
Software Windows 10, Ubuntu 15.10
@above

1) Vulkan is effectively Mantle 2.0 because it is such a major change. With Khoronos and its many partners, has been making something that is much better being that it is cross platform. AFAIK they were able to take a lot of the optimization work that AMD already did and reimplement it. I don't know how much sharing was going on but it's clear that Mantle work made it's way in.

2) Mantle is copy paste Directx12 in the sense that there's so many similarities. Even performance with early benchmarks with API testing has Mantle and Directx12 neck and neck. This would make Directx12 more of a Mantle v1.1 seeing that it supports more than just AMD, but doesn't go beyond that.
 
Joined
Apr 25, 2013
Messages
127 (0.03/day)
^ The biggest advantage of AMD over nVidia in Dx12 and Vulkan is that GCN are all resource binding tier 3. nVidia's best GPU only have tier 2. Barring some other aspect, with this advantage, a AMD GPU will mostly have better performance than a nVidia GPU with the same shader/CUDA count. Of coz the final verdict will be affect by ROP count, tesslation performance, etc., but the picture will be generally red for Dx12/Vulkan era, at least until nVidia's Pascal offer GPU with tier 3.

And this is old, but secondlly, Dx12/Vulkan shares a lot of code with Mantle. M$ didn't bother to change the name of Mantle's dll and just pushed them into Dx12 folder :D
 
Joined
Apr 19, 2011
Messages
2,198 (0.46/day)
Location
So. Cal.
Is there any particular reason why you believe AMD will have an advantage over Nvidia?
I am not saying AMD will have any advantage... although check this about asynchronous-shading. They've been executing on their long-term vision toward DX12 and GCN is integral to that. Not saying Nvidia hasn't or won't have the same optimization, it's just I've not heard of any information as yet, anyone?
 
Joined
Jun 10, 2014
Messages
2,902 (0.80/day)
Processor AMD Ryzen 9 5900X ||| Intel Core i7-3930K
Motherboard ASUS ProArt B550-CREATOR ||| Asus P9X79 WS
Cooling Noctua NH-U14S ||| Be Quiet Pure Rock
Memory Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz
Video Card(s) MSI GTX 1060 3GB ||| MSI GTX 680 4GB
Storage Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB
Display(s) Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24"
Case Fractal Design Define 7 XL x 2
Audio Device(s) Cambridge Audio DacMagic Plus
Power Supply Seasonic Focus PX-850 x 2
Mouse Razer Abyssus
Keyboard CM Storm QuickFire XT
Software Ubuntu
And Nvidia have feature level 12_1, so it's really hard to tell until we have actual games utilizing these features.

For your information, Nvidia's driver implementation shares a lot of the code across APIs and platforms, in fact, Nvidia has implemented both Direct3D and OpenGL as their native API called Cg. So that doesn't mean the APIs are the same.

Async Shaders is supported since Kepler, as noted in the link.
 

Keullo-e

S.T.A.R.S.
Joined
Dec 16, 2012
Messages
11,043 (2.66/day)
Location
Finland
System Name 4K-gaming
Processor AMD Ryzen 7 5800X up to 5.05GHz
Motherboard Gigabyte B550M Aorus Elite
Cooling Custom loop (CPU+GPU, 240 & 120 rads)
Memory 32GB Kingston HyperX Fury @ DDR4-3466
Video Card(s) PowerColor RX 6700 XT Fighter OC/UV
Storage ~4TB SSD + 6TB HDD
Display(s) Acer XV273K + Lenovo L32p-30
Case Corsair 4000D Airflow White
Audio Device(s) Asus TUF H3 Wireless
Power Supply EVGA Supernova G2 750W
Mouse Logitech MX518
Keyboard Roccat Vulcan 121 AIMO
VR HMD Oculus Rift CV1
Software Windows 11 Pro
Benchmark Scores It runs Crysis remastered at 4K
Mantle was pretty nice in BF4, I had 2500K @ 4.5GHz and a R9 280 (aka HD7950 boost) and damn it ran BF4 nicely with Mantle in 1920x1080 Ultra settings.
 
Joined
Jun 15, 2015
Messages
24 (0.01/day)
System Name ?
Processor AMD FX-9370
Motherboard ASUS Crosshair V Formula Z
Cooling Phanteks PH-TC12DX Dual 120mm PWM CPU Cooler
Memory 16GB (4x4GB) AMD 2400 MHz DDR3
Video Card(s) AMD R9 290
Storage 250 GB Crucial SSD BX100, 3 TB Toshiba HDD 7200rpm, 4 TB WD HDD 5900rpm
Case Fractal Design Define R4 Black No Window
Audio Device(s) (USB) Mayflower Objective O2
Power Supply Fractal Design Newton R3 1000W Plantium Efficiency
Mouse Steelseries Sensei RAW
Keyboard Corsair K30
Software Windows 10, Ubuntu 15.10
Mantle was pretty nice in BF4, I had 2500K @ 4.5GHz and a R9 280 (aka HD7950 boost) and damn it ran BF4 nicely with Mantle in 1920x1080 Ultra settings.

Mantle was pretty nice in BF4, I had 2500K @ 4.5GHz and a R9 280 (aka HD7950 boost) and damn it ran BF4 nicely with Mantle in 1920x1080 Ultra settings.

Too bad AMD's most recent driver breaks Mantle

Known Issues:
The following known issues only apply to systems using Windows® 8.1 or Windows® 7 SP1 and later:

[422291] Battlefield 4 triggers TDR and crash when running in AMD Mantle mode

http://support.amd.com/en-us/kb-articles/Pages/AMDCatalyst15-7WINReleaseNotes.aspx
So that's for Catalyst 15.7 but it doesn't seem to effect Windows 10. Also, TDR stands for Timeout Detection and Recovery
 
Joined
Apr 19, 2011
Messages
2,198 (0.46/day)
Location
So. Cal.
Async Shaders is supported since Kepler, as noted in the link.
Actually, Maxwell 2 - GPU models that have processor variants from; GM200, GM204, GM206 parts.

anandtech.com, "Fermi/Kepler/Maxwell 1 can only use a single graphics queue or their complement of compute queues, but not both at once – early implementations of HyperQ cannot be used in conjunction with graphics. Meanwhile Maxwell 2 has 32 queues, composed of 1 graphics queue and 31 compute queues (or 32 compute queues total in pure compute mode). So pre-Maxwell 2 GPUs have to either execute in serial or pre-empt to move tasks ahead of each other, which would indeed give AMD an advantage..."
 
Last edited:

nem

Joined
Oct 22, 2013
Messages
165 (0.04/day)
Location
Cyberdyne CPU Sky Net
with out Mantle would not have the current DX12 as is. It would, as usual, another high-level API in the strictest sense of continuity.

Mantle has been short but has contributed much. Vulkan both DX12 and carry in them the best of Mantle. No one should put their hands to the head for purchasing a graph with the promise of Mantle, the best of Mantle are already included in the other two APIs.
 
Joined
Jun 10, 2014
Messages
2,902 (0.80/day)
Processor AMD Ryzen 9 5900X ||| Intel Core i7-3930K
Motherboard ASUS ProArt B550-CREATOR ||| Asus P9X79 WS
Cooling Noctua NH-U14S ||| Be Quiet Pure Rock
Memory Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz
Video Card(s) MSI GTX 1060 3GB ||| MSI GTX 680 4GB
Storage Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB
Display(s) Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24"
Case Fractal Design Define 7 XL x 2
Audio Device(s) Cambridge Audio DacMagic Plus
Power Supply Seasonic Focus PX-850 x 2
Mouse Razer Abyssus
Keyboard CM Storm QuickFire XT
Software Ubuntu
The features of Mantle was planned for Direct3D 12 long before Mantle, and Mantle was in fact based of this draft. Mantle was a way for AMD to experiment with some of the new features. This is nothing new at all, both AMD and Nvidia provide experimental features to OpenGL and Direct3D all the time, some of which are included in following specifications.
 
Top