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NVIDIA to Credit Marty McFly Modding for Leftover Ansel Code

btarunr

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Earlier this week, it was reported that game modder Marty McFly Modding accused NVIDIA of stealing their post-processing code for Ansel, NVIDIA's in-game photography tool, which lets you freeze your gameplay to take 2D or VR stills, with added post-processing. Late Wednesday, the Marty McFly Modding posted an update on their Facebook page, clarifying that the discrepancy has been "sorted out."

Marty McFly Modding states that they had a word with NVIDIA, including the lead developer of Ansel, who explained that the MasterEffect ReShade.fx was part of some "leftover code" that NVIDIA was testing as part of Ansel's development, and vestiges of which made it to the production version of Ansel. NVIDIA assured Marty McFly Modding that with the next version of Ansel (likely shipped with a future version of the GeForce drivers), it will remove this leftover code, and add Marty McFly Modding to the roll of credits.



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Ha wait they admitted it?
 
"leftover code", how cute.

While I could believe that some code would be written the same even with different developers (there's only a few ways to write shader code after all) the fact that the code comes with the very same comments and tags pretty much guaranteed that nvidia lifted (not going to say stole since the code is free for comercial use) the code directly from Marty's work. Good thing Marty is getting the recognition he deserves.
 
Nvidia, when they are not buying it up to shove it under the rug, they be stealing it ;)
 
If I was NVIDIA, I probably would have thrown a pair of Titans and dangled a "job opening" to buy peace.
 
Well, shit. Marty was right all along!
 
If I was NVIDIA, I probably would have thrown a pair of Titans and dangled a "job opening" to buy peace.

Pretty much since they used it to promote they're products and are including it in game patches.

He was only asking for Credit (lucky for Nvidia) but he deserves more if what he says is true.
 
nVIDIA doing shady business!

Other news just in: Water is Wet, Sky is Blue, Grass is Green.
 
It's still shitty what NVIDIA did. Leftover "test" code. Lol. That has to be the lamest excuse ever.
 
You can read his own FB post. Asking for people not to start any bitching. No big deal, he calls it.
 
you see THIS AMD

THIS is how you handle a fuckup
you manup admit you dun wrong
and get on with it


ya know its all gone to shit when the devil is more honest then the angels
 
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Just like the guy who made PhysX work flawlessly on amd hardware. We could have had it. It was done. It was there. Nvidia had the money to not have that happen
except AMD themselves are not interested with competitor tech and keep touting "PhysX is dead". back in 2009 nvidia did say they have no problem to license PhysX to AMD (you can't expect everything to be free right?) but AMD simply not interested with it. because they believe Bullet will going to kill PhysX. fast forward to 2016 i have yet to see any game that using Bullet as their physic engine using GPU accelerated feature.
 
Well, it wasn't nice to do it, but getting credits will give the guy quite a lot of exposure.
 
except AMD themselves are not interested with competitor tech and keep touting "PhysX is dead". back in 2009 nvidia did say they have no problem to license PhysX to AMD (you can't expect everything to be free right?) but AMD simply not interested with it. because they believe Bullet will going to kill PhysX. fast forward to 2016 i have yet to see any game that using Bullet as their physic engine using GPU accelerated feature.
You wanna pay Nvidia a fee for AMD's GPUs? I bet you don't, neither does AMD.
 
except AMD themselves are not interested with competitor tech and keep touting "PhysX is dead". back in 2009 nvidia did say they have no problem to license PhysX to AMD (you can't expect everything to be free right?) but AMD simply not interested with it. because they believe Bullet will going to kill PhysX. fast forward to 2016 i have yet to see any game that using Bullet as their physic engine using GPU accelerated feature.

And neither do we have anything running PhysX....ok a handful of games got some extra orbs flying around, woohoo...
Nvidia went about it all wrong, if they had to buy out Ageia (which they did not) make it free to use for everyone except demand that at the start of a product using it its mentioned "PhysX brought to you by Nvidia" so that every game using it advertises for Nvidia (and then rightly so if Nvidia is supporting and developing the feature) but nope.avi.
Instead they just bought it out and basically signed its death warrant with this bs.

Was it not Nvidia that also bought out this company that was aspiring to bring us real time raytracing? hmm wonder where that went....
Nvidia is basically like EA, buy out possible competition, shove it under the rug and continue on with your baby step progress for maximum profit.
 
I'm glad to see them not mess around with this and admit wrongdoing.

I think the least they could have done was offer him a good job. WTH Nvidia?!
 
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