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PC Gaming Hardware Market Mints Billions, Exceeds $30 Billion - JPR

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Jon Peddie Research (JPR), one of the most regarded research and consulting firms for graphics and multimedia, today announced that the global PC Gaming Hardware market has breached the $30 billion mark for the first time (let that sink in for a moment).

Comprised of pre and DIY built gaming computers, upgrades, and accessories such as input devices and audio/communication systems, the market exceeded $30 billion in 2016 and is forecast to grow at a 6% CAGR (compound annual growth rate) through 2019. Due of an entrenched PC gaming culture, large population, and a lack of significant console traction, the Asia Pacific Region is noted as leading the world in both growth and market size with a forecasted 7% CAGR to 2019 from a TAM (total addressable market) of almost $11.3 billion in 2016. However, North America and Western Europe both individually lead Asia Pacific for High-End hardware, albeit at lower growth rates of 5.78% and 6.63% vs. 9.61% respectively. The western appetite for PC gaming systems costing thousands of dollars is indeed strong (though we didn't need a JPR report to tell us that, now did we?).





Ted Pollak, Senior Game Industry Analyst for JPR said "Global consumers continue to embrace the PC platform for video games due to multiple factors. The desktop ergonomic is popular because the display distance offers increased detail when using HD and UHD monitors. Additionally there is superior control with mouse and keyboard control interfaces. This has been validated with eSports overwhelmingly being played on PCs. Additionally, product designers have given PC gamers thousands of options for complete customization from a functionally and aesthetic perspective. Examples of this include dedicated driving and flight systems, multi-display setups, super-powerful graphics boards, and a wide selection of gaming notebooks ranging from desktop substitutes to innovative "thin and light" offerings. Liquid cooling, lighting, solid state drives, genre specific gaming mice, mechanical keyboards, notebook graphics amplifiers, and Xbox accessory compatibility offer gamers more choices than they have ever had."

JPR has renamed the three segments of hardware it tracks to Entry-Level, Mid-Range, and High-End (from Mainstream, Performance, and Enthusiast). Jon Peddie, President of JPR said "We know that gamers with lower budgets are just as passionate about gaming as those with more resources and are enthusiasts in the purest sense of the word, so we decided to transition to a more descriptive terminology. Nvidia and AMD are not ignoring these customers either and offerings like the GTX 1050 bring powerful graphics processing for around $120. We are also very excited about the prospects for the AMD Ryzen CPU platform and think it will be adopted at all three hardware tiers. Of course Intel CPUs currently offer superior power and value for gamers of every budget level, and their integrated graphics now rival game consoles."

Part of the phenomena JPR observes is that the ranks of PC gamers are growing in the Mid and High-End (where average selling prices tend to be high). Additionally, JPR notes that the average PC sale is increasingly motivated by video game usage, which is the primary driving factor for sales in an otherwise stagnant or declining PC market. As basic computing functions become more entrenched with mobile devices, the PC ultimately becomes a power user's tool, whether for gaming, photo and video editing or content creation.

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Excellent news!

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That's pretty impressive for a market that was more or less declared dead within the last few years by all of the iGenius.
 
Screw consoles. PCMR has firepower.

And deep adult pockets.
 
PC gaming is dying with the same rate as Linux is overtaking Windows...

Listening to this "PC is dying" nonsense for years and it's still here and it's still making billions.
 
Its about freaking time they recognized.
 
I have to say, I'm really surprised and equally pleased. I partly blame it on TPU :lovetpu:
 
Every time each year when the computer sales are declared less than the previous year I have pointed out it does not take this separate hardware into account, and is not a true reflection of the industry or of PC gaming. :)
 
Every time each year when the computer sales are declared less than the previous year I have pointed out it does not take this separate hardware into account, and is not a true reflection of the industry or of PC gaming. :)

Me too. I am glad to see a study finally account for this.
 
yeah so the only thing that will happen when they merge console and pc is that pc sales will increase.
 
But I kinda want the classical uglybox PC platform to die, and a workstation/enthusaist/gaming platform should arise in its place.
 
Every time each year when the computer sales are declared less than the previous year I have pointed out it does not take this separate hardware into account, and is not a true reflection of the industry or of PC gaming. :)

They do

JPR said:
Also that the average PC sale is increasingly motivated by the video game use model which is important to understand in a stagnant or declining overall PC market.

They also point out that this includes Accessories & Peripherals for each segment.
 

No, those annual reports never do. They talk about all the prebuilt manufacturers numbers being down, and then predict the dire circumstances facing the PC.

Obviously THIS study and report were done because it shows the whole other face to that narrative.
 
Now you need to directly compare it to console market, and you realize isn´t that great afterall lol.
PS4 Pro is sold out in many places right now beating all the possible records of videogames industry. Is crazy for such a bad specs system.
 
FINALLY!, a true estimation of the current state of the market... about flippin time.
 
No, those annual reports never do. They talk about all the prebuilt manufacturers numbers being down, and then predict the dire circumstances facing the PC.

Obviously THIS study and report were done because it shows the whole other face to that narrative.

This was JPR most recent report
AIB-graph1.PNG


This study is with-in the stagnation and the decline of the overall picture of PCs. The inclusion of Accessories & Peripherals just boost overall numbers. I don't know how much clear it can be if you read the article itself.

Now you need to directly compare it to console market, and you realize isn´t that great afterall lol.
PS4 Pro is sold out in many places right now beating all the possible records of videogames industry. Is crazy for such a bad specs system.

Your going upset a lot of PCMRs because you'd have to add the TV cost, router, headset, gamepads and other thing-a-mjig the consoles uses to that report.
 
This was JPR most recent report
AIB-graph1.PNG


This study is with-in the stagnation and the decline of the overall picture of PCs. The inclusion of Accessories & Peripherals just boost overall numbers. I don't know how much clear it can be if you read the article itself.



Your going upset a lot of PCMRs because you'd have to add the TV cost, router, headset, gamepads and other thing-a-mjig the consoles uses to that report.

I read it. You are obviously missing the point I and several others have made.

We are glad for THIS research and report, because every year, another organization issues its results of PC sales declining. And our point is, that other one only told half the story. Now we have proof HERE.

Understand now?
 
I read it. You are obviously missing the point I and several others have made.

We are glad for THIS research and report, because every year, another organization issues its results of PC sales declining. And our point is, that other one only told half the story. Now we have proof HERE.

Understand now?

I understand what your try'n to imply but doesn't make much sense (at least to me) since JPR has been issuing similar reports for several years. As they mentioned they recently renamed the categories. That's about the only thing that's changed along with the predictions
 
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Its about freaking time they recognized.

They did not not see it before, just how the maths were done to make it look like some thing it wasn't which is how so many things are done to get people buy what they want you to buy.
 
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