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Kingdom Come: Deliverance Ships With Always On DRM... For SP?

Raevenlord

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Kingdom Come: Deliverance has deployed itself unto the already overwhelming amount of games that users can spend both their time and money on ("spend" that takes the form of "invest" if it's a good experience, naturally). Kingdom Come: Deliverance is a 1400's era open-world simulator that runs on CryEngine, so expect beautiful graphics and vistas. There's been some clamoring over the games' systems; however, gripes with the game design and such considerations being put to rest (they're always better sampled by users themselves on a case by case basis, anyway), there's something strange on this distribution of the game.

This is because while Kingdom Come: Deliverance is being marketed as a fully single-player experience, there seems to be some sort of strange, overly eager DRM solution embedded, which invokes an error message that reads "There is no live connection to server" if users try to launch the game in offline mode. Not strange in the sense that developers would want to protect their return on investment - just strange that such an always-on server ping would be required for a single player experience. And alas, the game has already been cracked by the pirate scene - so this is a case where pirates are actually better served in getting the game that way than actual paying customers with an immediate lack of internet connection or spotty service. Fret not, however; for those who don't want to acquire a DRM-enabled version of the game, the developers, Warhorse Studios, are releasing a DRM-free version via GOG on February 27th. This is users' opportunity to show the developers that they abide to a DRM-less game - provided it's a good experience, naturally.

Update Feb 16th: This has been fixed by the developer in version 1.2.2 and the game will now run perfectly fine while Steam is in Offline Mode.





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Yay, DRM!

...said no one, ever.
 
Will wait for GOG release.
 
Whether it's the DRM or poorly optimized, it runs pretty poorly on any PC it seems and the performance issues are widely reported. My friend has a fairly fast rig (1080ti and a Threadripper) and there was still a lot of microstutter while playing it. There's also a lot of other smaller but still noticeable performance issues with it, like audio speech being way out of sync with npc lip movement. It's a very strong game despite the issues. But I can't imagine playing it on a mid-range or lower PC in it's current state. This is another one of those games that is good but could have definitely benefited from a few more months of dev time. Hopefully they figure out whatever the issues are whether they are due to optimization, DRM, etc.
 
"for those who don't want to acquire a DRM-enabled version of the game, the developers, Warhorse Studios, are releasing a DRM-free version via GOG on February 27th."
Predict the Gog non DRM will outsell the DRM protected Product
 
Hang on, it's sp, so if they're going to release a drm free version on gog why go to the hassle of even putting it in there anyway or for that matter making it always on, unless they have received a huge backlash from people about it but if that's the case they may well already have lost a big chunk of revenue despite their last ditch efforts to remove the drm...
 
The good old day's whit cartridges and disks time haw no more, now everything is messed up, sačakarēts. You need to spend tons of time in stupid pc whit internet connection to get new working game, its hard for these people who had PS1 now whit higher age. I still haw 16 bit and 8 bit games but console dead.

"for those who don't want to acquire a DRM-enabled version of the game, the developers, Warhorse Studios, are releasing a DRM-free version via GOG on February 27th."
Predict the Gog non DRM will outsell the DRM protected Product
It's that stupid Steam who need DRM. What you think where all these games will be after your death, you can not get them out from steam, video game value is zero.
 
The good old day's whit cartridges and disks time haw no more, now everything is messed up, sačakarēts. You need to spend tons of time in stupid pc whit internet connection to get new working game, its hard for these people who had PS1 now whit higher age. I still haw 16 bit and 8 bit games but console dead.


It's that stupid Steam who need DRM. What you think where all these games will be after your death, you can not get them out from steam, video game value is zero.
This kinda shows your ignorance. Games using only Steam as the DRM can work in offline mode just fine examples include Total War it does phone home but once done it won't ask for quite awhile so a spotty or problematic internet connection are not an issue. Warhorse studios either actively requiring it to be always on or are using another third party DRM for the Steam version. Eitherway that makes it there problem not a Steam problem. Regardless a GOG version with no DRM will be available so its rather moot anyway.
 
GoG drm-free version will have the next patch included also. And that patch will be very imprtant for stable performance too. Patience is virtue after all...
 
and its been cracked (less than 24h)
when will companies learn that drm is only a annoyance to paying customers
 
https://steamcommunity.com/app/379430/discussions/0/2860219962082506258/ offline mode available before GOG release

from the forum, it sounds like it was only checking during launch, nothing was running in-game

the group that cracked has no special information written, as if it's a regular steam release

not sure why there is surprise about SP having some form of DRM, that's exactly why it needs it, MP doesn't need anything but a key check, but SP can be freely copied anywhere as soon as it releases in australia, in fact before release if it's retail

in general, a staggered release policy sounds promising as long as cracks dont appear instantly & protection gets removed after that 'critical' first few weeks period
 
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