• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

AMD Doesn't Believe in NVIDIA's DLSS, Stands for Open SMAA and TAA Solutions

Joined
Oct 31, 2013
Messages
186 (0.05/day)
The entire money and time (even if it isn't much) that nvidia is spending on DLSS is a waste.
They should entirely focus on the Ray-Tracing implementation instead, Metro is a nice showcase for them, after I saw the Ray Traced global illumination in metro exodus it really made me think that Ray Tracing has the potential to improve things in games, Cyberpunk 2077 is a good opportunity for nvidia, a game that most enthusiast PC gamers actually care about, they have a lot of time left to properly implement Ray Tracing in it and maybe make the game a true showcase for their next Gen GPUs.

The current problem with raytracing is, that you can just use it as a cherry on top. The game still has to work without it. There is still no game which has complete lighting only through raytracing. I think you need a completely different game engine to do that. And then it would not work on normal GPUs any longer at sufficient performance. Even Nvidia has to think about that since they just released there GTX 1660ti.

And i think the pictures are labeled wrong as well. But we need more information about what resolution they were taken, what is the resolution DLSS scales up from (and fills out some details). And what the exact TAA and SMAA settings are.
 
Joined
May 31, 2017
Messages
417 (0.17/day)
Processor Ryzen 5700X
Motherboard Gigabyte B550 Arous Elite V2
Cooling Thermalright PA120
Memory Kingston FURY Renegade 3600Mhz @ 3733 tight timings
Video Card(s) Sapphire Pulse RX 6800
Storage 36TB
Display(s) Samsung QN90A
Case be quiet! Dark Base Pro 900
Audio Device(s) Khadas Tone Pro 2, HD660s, KSC75, JBL 305 MK1
Power Supply Coolermaster V850 Gold V2
Mouse Roccat Burst Pro
Keyboard Dogshit with Otemu Brown
Software W10 LTSC 2021
i think the overall image output of DLSS has too much noise
 
Joined
Feb 19, 2009
Messages
1,151 (0.21/day)
Location
I live in Norway
Processor R9 5800x3d | R7 3900X | 4800H | 2x Xeon gold 6142
Motherboard Asrock X570M | AB350M Pro 4 | Asus Tuf A15
Cooling Air | Air | duh laptop
Memory 64gb G.skill SniperX @3600 CL16 | 128gb | 32GB | 192gb
Video Card(s) RTX 4080 |Quadro P5000 | RTX2060M
Storage Many drives
Display(s) M32Q,AOC 27" 144hz something.
Case Jonsbo D41
Power Supply Corsair RM850x
Mouse g502 Lightspeed
Keyboard G913 tkl
Software win11, proxmox
Benchmark Scores 33000FS, 16300 TS. Lappy, 7000 TS.
taa is very blurred, i do prefer dlss on those images above, night and day compared. What the hell amd is smoking saying taa is better than dlss.

Look at dlss elsewhere, then it's opposite :p
 
Joined
Oct 2, 2005
Messages
3,059 (0.45/day)
Location
Baltimore MD
Processor Ryzen 5900X
Motherboard ASUS Prime X470 Pro
Cooling Arctic liquid freezer II 240
Memory 2 x 16 Gb Gskill Trident Z 3600 Mhz
Video Card(s) MSI Ventus 3060 Ti OC
Storage Samsung 960 EVO 500 Gb / 860 EVO 1 Tb
Display(s) Dell S2719DGF
Case Lian Li Lancool II Mesh
Audio Device(s) Soundblaster Z
Power Supply Corsair RM850x
Mouse Logitech G703
Keyboard Logitech G513
Software Win 11
Joined
Dec 18, 2005
Messages
8,253 (1.23/day)
System Name money pit..
Processor Intel 9900K 4.8 at 1.152 core voltage minus 0.120 offset
Motherboard Asus rog Strix Z370-F Gaming
Cooling Dark Rock TF air cooler.. Stock vga air coolers with case side fans to help cooling..
Memory 32 gb corsair vengeance 3200
Video Card(s) Palit Gaming Pro OC 2080TI
Storage 150 nvme boot drive partition.. 1T Sandisk sata.. 1T Transend sata.. 1T 970 evo nvme m 2..
Display(s) 27" Asus PG279Q ROG Swift 165Hrz Nvidia G-Sync, IPS.. 2560x1440..
Case Gigabyte mid-tower.. cheap and nothing special..
Audio Device(s) onboard sounds with stereo amp..
Power Supply EVGA 850 watt..
Mouse Logitech G700s
Keyboard Logitech K270
Software Win 10 pro..
Benchmark Scores Firestike 29500.. timepsy 14000..
running the 3Dmark comparison both runs look fine to me the only difference i see is one runs at 35 fps and the other at 50 fps that is quite a difference..

looking at the comparisons images in this thread the ones labeled DLSS look far better.. okay the DLSS knockers think they are labeled wrong.. maybe they are who knows.. he he

trog
 
D

Deleted member 185088

Guest
This gimmick is just useless, for one simple reason you can't use it freely on every game, as an example now I only play one game BF1 and it doesn't support DLSS so even with a 2080ti I'd be stuck using normal AA solutions.
I think nVidia should have used their silicon budget on much more Cuda cores, and find a solution like a xbox 360 promised to offer basically free MSAA X2 or more.
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.63/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
I expected AMD to take the open source path and that sounds like it is the case (if they pursue it at all). Judging by this thread, DLSS is on the path to being yet another HairWorks: a few games will use it because NVIDIA paid them to. After that, no one supports it.
 
Joined
Mar 24, 2012
Messages
528 (0.12/day)
proprietary solution? nvidia made those all the time. for example TXAA and MFAA that only works on their GPU. AMD never make a single noise about those before. why suddenly they care when nvidia try to push DLSS? the issue probably is less about being proprietary or open. the way i see it some people like it and some are not. more or less the same how it was with FXAA before where some people don't like the blurring side effect and some other rather have FXAA than not having AA at all. AMD most likely care because DLSS can uplift the performance quite significantly regardless of the quality image. if DLSS can give nvidia performance advantage (when AMD can only use TAA) they probably want the public to know that the comparison is not really a fair one because of image quality.

personally i think AMD probably also want to offer something similar to DLSS (hence the talk about to use Direct ML before) but stuff like DLSS is not just simply "inject" the AA into the game. DLSS need the image to be trained using ML first. for nvidia this training cost is something they wiling to shoulder themselves instead of passing them to game developer. will AMD wiling to do the same? some people said this latest effort from nvidia is just wasting money but that's simply how they roll. they try to push something and when it does not work for them they just move on.

This gimmick is just useless, for one simple reason you can't use it freely on every game, as an example now I only play one game BF1 and it doesn't support DLSS so even with a 2080ti I'd be stuck using normal AA solutions.
I think nVidia should have used their silicon budget on much more Cuda cores, and find a solution like a xbox 360 promised to offer basically free MSAA X2 or more.

they can add more CUDA cores but doing so they will face another problem. the glimpse of that problem already here with RTX2080Ti.
 
Joined
Jan 27, 2019
Messages
85 (0.04/day)
Because every frame of a benchmark can be optimized for. Out in the wild, you are more likely to see those pictures actually reversed as far as image quality, based on what I have read so far.

Then tat would be Nvidia Falsely advertising and manipulating the customer. If you watched all their DLSS presentation, youll know. Also the Point in Nvidia comparing Port Royal's Blurry TAA with Crisp DLSS is to show that DLSS is better and it doesnt cause Blurry ness. So Nvidia screwing around with us in this case.

It is AA method by definition. And no it's not just upscaling, you would not need tensor cores to do just that.

Exactly, people are forgetting here that Tensor cores actually exist, physically on the Chip. We have plenty of Upscaling methods that are way better than current DLSS if this were the case.
 

rtwjunkie

PC Gaming Enthusiast
Supporter
Joined
Jul 25, 2008
Messages
13,909 (2.42/day)
Location
Louisiana -Laissez les bons temps rouler!
System Name Bayou Phantom
Processor Core i7-8700k 4.4Ghz @ 1.18v
Motherboard ASRock Z390 Phantom Gaming 6
Cooling All air: 2x140mm Fractal exhaust; 3x 140mm Cougar Intake; Enermax T40F Black CPU cooler
Memory 2x 16GB Mushkin Redline DDR-4 3200
Video Card(s) EVGA RTX 2080 Ti Xc
Storage 1x 500 MX500 SSD; 2x 6TB WD Black; 1x 4TB WD Black; 1x400GB VelRptr; 1x 4TB WD Blue storage (eSATA)
Display(s) HP 27q 27" IPS @ 2560 x 1440
Case Fractal Design Define R4 Black w/Titanium front -windowed
Audio Device(s) Soundblaster Z
Power Supply Seasonic X-850
Mouse Coolermaster Sentinel III (large palm grip!)
Keyboard Logitech G610 Orion mechanical (Cherry Brown switches)
Software Windows 10 Pro 64-bit (Start10 & Fences 3.0 installed)
So Nvidia screwing around with us in this case.
Of Course they are! They are stretching the truth to sell a product. AMD has done that before. Just about any marketing campaign for anything. If you accept that then life doesn't spark as much outrage. Everyone is trying to get us to spend our discretionary income on their product.
 
Last edited:
Joined
Jan 27, 2019
Messages
85 (0.04/day)
Of Course they Aare! They are stretching the truth to sell a product. AMD has done that before. Just about any marketing campaign for anything. If you accept that then life doesn't spark as much outrage. Everyone is trying to get us to spend our discretionary income on their product.

I hope they get sued for this then. In theory AI should be able to do what DLSS is, but it its still a theory then Nvidia advertised it as if they already have it and all we need to do is use RTX cards. Atleast Raytracing is super good at this point. I was actually more keep for DLSS so I could play at higher frames at 4k. But behold, you cant even turn on DLSS without DXR.

The Lies about DLSS

1. It improves performance (now we know this is actually a vague statement because it has a lot of limitations )
2. maintains or sometimes ever increases Image quality (This is also a lie because it doesnt and it actually make it look worse than current scalar methods because of the obnoxious blur effect)

Jensen also when on sayin that in some cases DLSS can give you an image that looks much much better than the resolution it is upscaling to . I think this was DLSSX2 ? So he basically said in one of the presentations that a 1440p image upscaled to 4k will look super good than the 4k image itself..
 
Joined
Sep 15, 2011
Messages
6,471 (1.41/day)
Processor Intel® Core™ i7-13700K
Motherboard Gigabyte Z790 Aorus Elite AX
Cooling Noctua NH-D15
Memory 32GB(2x16) DDR5@6600MHz G-Skill Trident Z5
Video Card(s) ZOTAC GAMING GeForce RTX 3080 AMP Holo
Storage 2TB SK Platinum P41 SSD + 4TB SanDisk Ultra SSD + 500GB Samsung 840 EVO SSD
Display(s) Acer Predator X34 3440x1440@100Hz G-Sync
Case NZXT PHANTOM410-BK
Audio Device(s) Creative X-Fi Titanium PCIe
Power Supply Corsair 850W
Mouse Logitech Hero G502 SE
Software Windows 11 Pro - 64bit
Benchmark Scores 30FPS in NFS:Rivals
Jeezus! Those TAA screens don't just look like CRAP, they look utter garbage blur fest!! Even FXAA or MLAA looks much sharper than that junk! Definetely looks like fabricated screens for marketing purpose imo.
Where are the SMAA or TSSAA8x comparisson shots?? I thing AMD should invest heavily in those 2 since they are almost performace gap free.
 
Joined
May 8, 2018
Messages
1,497 (0.69/day)
Location
London, UK
Jeezus! Those TAA screens don't just look like CRAP, they look utter garbage blur fest!! Even FXAA or MLAA looks much sharper than that junk! Definetely looks like fabricated screens for marketing purpose imo.
Where are the SMAA or TSSAA8x comparisson shots?? I thing AMD should invest heavily in those 2 since they are almost performace gap free.

Agreed, dont understand why amd is betting on that taa crap.
 
Joined
Aug 6, 2017
Messages
7,412 (3.02/day)
Location
Poland
System Name Purple rain
Processor 10.5 thousand 4.2G 1.1v
Motherboard Zee 490 Aorus Elite
Cooling Noctua D15S
Memory 16GB 4133 CL16-16-16-31 Viper Steel
Video Card(s) RTX 2070 Super Gaming X Trio
Storage SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB
Display(s) Acer XB241YU+Dell S2716DG
Case P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans
Audio Device(s) K612 Pro w. FiiO E10k DAC,W830BT wireless
Power Supply Superflower Leadex Gold 850W
Mouse G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest
Keyboard HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker
Software Windows 10
Benchmark Scores A LOT
taa is crap,full of motion artifacts and image smearing.
 
Joined
Oct 10, 2009
Messages
929 (0.17/day)
System Name Desktop | Laptop
Processor AMD Ryzen 7 5800X3D | Intel Core i7 7700HQ
Motherboard MAG X570S Torpedo Max| Neptune KLS HM175
Cooling Corsair H100x | Twin fan, fin stack & heat pipes
Memory 32GB G.Skill F4-3600C16-8GVK @ 3600MHz / 16-16-16-36-1T | 16GB DDR4 @ 2400MHz / 17-17-17-39-2T
Video Card(s) EVGA RTX 3080 Ti FTW3 Ultra | GTX 1050 Ti 4GB
Storage Kingston KC3000 1TB + Kingston KC3000 2TB + Samsung 860 EVO 1TB | 970 Evo 500GB
Display(s) 32" Dell G3223Q (2160p @ 144Hz) | 17" IPS 1920x1080P
Case Fractal Meshify 2 Compact | Aspire V Nitro BE
Audio Device(s) ifi Audio ZEN DAC V2 + Focal Radiance / HyperX Solocast
Power Supply Super Flower Leadex V Platinum Pro 1000W | 150W
Mouse Razer Viper Ultimate | Logitech MX Anywhere 2
Keyboard Razer Huntsman V2 Optical (Linear Red)
Software Windows 11 Pro x64
Not voting as none of the points really apply to me; I'm keen to see how it works firsthand, but I'm not jumping on the Turing bandwagon anytime soon...
 
Joined
May 13, 2016
Messages
74 (0.03/day)
taa is very blurred, i do prefer dlss on those images above, night and day compared. What the hell amd is smoking saying taa is better than dlss.

Yes on those images, the difference is very obvious. But check out real game samples, BF5 and Metro examples here on TPU.
It's as if the labels would be mixed up here, the DLSS is heavily blurred in reality.
 
Joined
Jul 10, 2011
Messages
788 (0.17/day)
Processor Intel
Motherboard MSI
Cooling Cooler Master
Memory Corsair
Video Card(s) Nvidia
Storage Samsung/Western Digital/ADATA
Display(s) Samsung
Case Thermaltake
Audio Device(s) On Board
Power Supply Seasonic
Mouse A4TECH
Keyboard UniKey
Software Windows 10 x64
Looks like AMD is scared. They were caught off guard.
 
Joined
Dec 15, 2009
Messages
233 (0.04/day)
Location
Austria
IMO DLSS was only made to make RTX Games playable, just look at the new Metro 1440 and 4k benchmarks. DLSS will be present in future GPU generations but not mandatory.
 
Joined
Aug 6, 2017
Messages
7,412 (3.02/day)
Location
Poland
System Name Purple rain
Processor 10.5 thousand 4.2G 1.1v
Motherboard Zee 490 Aorus Elite
Cooling Noctua D15S
Memory 16GB 4133 CL16-16-16-31 Viper Steel
Video Card(s) RTX 2070 Super Gaming X Trio
Storage SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB
Display(s) Acer XB241YU+Dell S2716DG
Case P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans
Audio Device(s) K612 Pro w. FiiO E10k DAC,W830BT wireless
Power Supply Superflower Leadex Gold 850W
Mouse G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest
Keyboard HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker
Software Windows 10
Benchmark Scores A LOT
this early version of dlss works best for 4k owners,that's about it. It needs high res ground image,at least 1440p.The returns are there when it comes to fps you gain but I think this case scenario is about the only one I'd use dlss for. It's far from ideal but the results are there,needs time. what was an experiment in the forst rtx series will be bettered in the second one,both in hardware and in software.so yes,amd were completely caught here.they've completely stopped innovating themselves.RVII has zero new features compared to Vega.
 
Joined
Feb 3, 2017
Messages
3,481 (1.32/day)
Processor R5 5600X
Motherboard ASUS ROG STRIX B550-I GAMING
Cooling Alpenföhn Black Ridge
Memory 2*16GB DDR4-2666 VLP @3800
Video Card(s) EVGA Geforce RTX 3080 XC3
Storage 1TB Samsung 970 Pro, 2TB Intel 660p
Display(s) ASUS PG279Q, Eizo EV2736W
Case Dan Cases A4-SFX
Power Supply Corsair SF600
Mouse Corsair Ironclaw Wireless RGB
Keyboard Corsair K60
VR HMD HTC Vive
AMD Doesn't Believe in NVIDIA's DLSS, Stands for Open SMAA and TAA Solutions
In other news - water is wet.
I would be worried about their mental health if they would say Nvidia's proprietary solution is cool or something.

In fact, AMD decides to go head-on against NVIDIA's own technical presentations, comparing DLSS' image quality and performance benefits against a native-resolution, TAA-enhanced image - they say that SMAA and TAA can work equally as well without "the image artefacts caused by the upscaling and harsh sharpening of DLSS."
Nvidia left itself wide open for this one. Nice jab, though in line with the usual marketing bullshit on the topic. Native-resolution, TAA-enhanced image will always be better than DLSS image, because DLSS is not native resolution. At the same time, DLSS will be in range of 40% faster.

Taking the example of "4K" image and comparisons, test so far tend to show that DLSS image upscaled from 1440p is roughly on par with 1800p + TAA in both image quality and performance. Native 4K + TAA will be considerably slower. 1440p + TAA will be faster but uglier.

Of course, AMD may only be speaking from the point of view of a competitor that has no competing solution. however, company representatives said that they could, in theory develop something along the lines of DLSS via a GPGPU framework - a task for which AMD's architectures are usually extremely well-suited.
Correct. But they neglect to mention this approach has a clear downside of using the same compute resources that are otherwise directly used for rendering. It is not clear if and how much of CUDA cores DLSS uses in addition to Tensor cores but the impression so far is that DLSS is leaner on compute than it would be without Tensor cores.
 
Last edited:
Joined
Sep 17, 2014
Messages
20,935 (5.97/day)
Location
The Washing Machine
Processor i7 8700k 4.6Ghz @ 1.24V
Motherboard AsRock Fatal1ty K6 Z370
Cooling beQuiet! Dark Rock Pro 3
Memory 16GB Corsair Vengeance LPX 3200/C16
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD
Display(s) Gigabyte G34QWC (3440x1440)
Case Fractal Design Define R5
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse XTRFY M42
Keyboard Lenovo Thinkpad Trackpoint II
Software W10 x64
Pointless statement from AMD, its clear as day their focus is elsewhere and this is a VERY cheap answer to somehow create the impression they're still in the game. They aren't doing jack shit with AA at this time, or with DLSS, and this is a fancy way of saying it.

That said, they aren't wrong... DLSS is dead in the water.

Metro SS's From Reddit: - user claims he was using the latest patch.


Dont even have to label these because its very obvious, one of the images is very blurry as if like there is some sort of Depth of Field effect being applied to the scene.......


:banghead::banghead:

LOL. Where is the blur? Its too dark to see... :D
 
Last edited:
Top