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Sony Reveals PS5 Hardware: RDNA2 Raytracing, 16 GB GDDR6, 6 GB/s SSD, 2304 GPU Cores

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If Sony's game library is better like it was with PS4, performance won't even matter. People with a gaming PC have almost zero reason to have an Xbox since all those games will be playable on PC. All of them.
Not necessarily true. And not sure why people continue comparing gaming PCs with consoles. They both serve completely different markets.
So far the PS5 will only be backwards compatible with PS4 games. With no added visual enhancements.
The XSX will be backwards compatible with all previous Xbox games regardless of system and will also have image quality enhancements and resolution upscaling capabilities.

Sure Sony has a large library of exclusives but Microsoft has been busy buying up game companies and has been steadily increasing its exclusive library.

And once again, stop comparing PCs with Consoles, as soon as one does this, the argument becomes mute.
 

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Not necessarily true. And not sure why people continue comparing gaming PCs with consoles. They both serve completely different markets.
So far the PS5 will only be backwards compatible with PS4 games. With no added visual enhancements.
The XSX will be backwards compatible with all previous Xbox games regardless of system and will also have image quality enhancements and resolution upscaling capabilities.

Sure Sony has a large library of exclusives but Microsoft has been busy buying up game companies and has been steadily increasing its exclusive library.

And once again, stop comparing PCs with Consoles, as soon as one does this, the argument becomes mute.

Just because they have been buying up game companies doesn't mean they will make games people actually want to play.

If you buy a console for games, and you have a PC for gaming. Where is the invalidity of that comparison? Especially when consoles tech is much closer now to what youll get in a PC than previous generations.
 
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Just because they have been buying up game companies doesn't mean they will make games people actually want to play.

If you buy a console for games, and you have a PC for gaming. Where is the invalidity of that comparison? Especially when consoles tech is much closer now to what youll get in a PC than previous generations.
Microsoft is crossing its T's and dotting its I's this time around, they know how bad they messed up with the XBOX One and they will not repeat the same mistakes. Buying up game companies and asking them to design games based on market perception and feedback is a positive move IMO.
* Consoles this time around will be powerful with a ZEN3 processor & RDNA2 graphics. Consoles will always remain behind PC Gaming no matter how powerful anybody tried to make them. It's a common fact that is indisputable. But that's alright this generation will allow even better graphics and pushing game design boundaries for the total PC & Console gaming industry.

The difference is playing side by side with friends and family in the living room, sitting in a comfortable couch in front of a big screen 4K HDTV. You can't do that with a Gaming PC, which is why a Gaming PC is a lot more personal. They shouldn't be compared to one another as I've stated because both serve different market segments.

A select few managed to setup a gaming PC in the living room, and most likely are living alone or have no kids.

Forgot to mention, the one brilliance of the Xbox Series X is the compatibility & upscaling piece of the puzzle. Compatible with all past XBOX games that will clean up image quality and upscale. Not sure if they can achieve this but it would be a game changer for many if they can.
 
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PS5 is not based on RDNA2 just RDNA with ray-racing tech.
 
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Source? Digital Foundry disagrees with you at least. And they do tend to have good sources and accurate reporting.

 
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That might be a typo, copywriting error, mistranslation, or a host of other errors (or just someone assuming that RDNA 2 is accurately described by "RDNA-based"). Until proven otherwise I trust what they tell the press more than a single spec sheet. And the press were told RDNA 2 (unless every single press outlet in attendance heard "RDNA-based" and wrote RDNA 2). You might obviously be right, but for now that's the least reasonable assumption.
 
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That might be a typo, copywriting error, mistranslation, or a host of other errors (or just someone assuming that RDNA 2 is accurately described by "RDNA-based"). Until proven otherwise I trust what they tell the press more than a single spec sheet. And the press were told RDNA 2 (unless every single press outlet in attendance heard "RDNA-based" and wrote RDNA 2). You might obviously be right, but for now that's the least reasonable assumption.

Sony hasn't confirmed it yet.


Start from post 906.Does PS5 have VRS ? VRS is a RDNA2 feature.If PS5 doesn't have it then it's just RDNA 1 with just some feature from RDNA2 / some Tech for Ray-tracing.

Why does AMD mention MS not Sony (LINK) ? The lack of info from Sony could be translated into bad news.If you look at PS5 number vs XBSX, PS5 is a failure in many respects to XBSX.

Not my twitter
 
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PS5 is not based on RDNA2 just RDNA with ray-racing tech.
Umm no it's not, it's based on RDNA2. Both consoles are based on a customized RDNA2.
Anybody claiming it's based on RDNA1 doesn't know what they are talking about.

The problem is people and companies are calling RDNA2 simply as RDNA or next gen RDNA.
 
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Sony hasn't confirmed it yet.


Start from post 906.Does PS5 have VRS ? VRS is a RDNA2 feature.If PS5 doesn't have it then it's just RDNA 1 with just some feature from RDNA2 / some Tech for Ray-tracing.

Why does AMD mention MS not Sony (LINK) ? The lack of info from Sony could be translated into bad news.If you look at PS5 number vs XBSX, PS5 is a failure in many respects to XBSX.

Not my twitter
From the above deep dive:
Both Sony and AMD have confirmed that PlayStation 5 uses a custom RDNA 2-based graphics core, but the recent DirectX 12 Ultimate reveal saw AMD confirm features that Sony has not, including variable rate shading
 
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From the above deep dive:
Yep, as I mentioned above, I would be very surprised if DF was wrong about this.

It's also worth mentioning that just because Sony hasn't mentioned something (yet) doesn't mean they don't have it. Their PR department seems to have had a collective aneurysm, at least judging by what's coming from that side lately.
 
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Yeah, Sony's been too secretive about their system given that Microsoft has been showering the public with information about theirs for a good while now. It might be detrimental in the long run as Microsoft is taking in most of the hype.
 
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MS can use all them fancy DXR and VRS because they're the ones implementing it in DX12.
 
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Is VRS a DX feature? I looked it up but didn't find any concrete information. There's considerable Microsoft documentation about it that would make me think so, but nvidia's website says it's compatible with DX11, DX12, OpenGL and Vulkan.
 
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From the above deep dive:

Still too many rumour.I'll wait

Is VRS a DX feature? I looked it up but didn't find any concrete information. There's considerable Microsoft documentation about it that would make me think so, but nvidia's website says it's compatible with DX11, DX12, OpenGL and Vulkan.

 
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Is VRS a DX feature? I looked it up but didn't find any concrete information. There's considerable Microsoft documentation about it that would make me think so, but nvidia's website says it's compatible with DX11, DX12, OpenGL and Vulkan.
There are different implementations of the concept, one is through DX12_2 (Ultimate). Nothing stopping others from making their own solution, but MS has it ready to go.
 
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What do the console specifications mean for Big Navi / Navi 2x and RDNA 2 desktop GPUs? Obviously times change, but we definitely know a few things. First, AMD is fully capable of building an RDNA 2 / Big Navi GPU with at least 52 CUs, and very likely can go higher. AMD is also using two completely different GPU configurations for the Xbox Series X and PlayStation 5, though that doesn't mean either configuration will actually end up in a PC graphics card. Sony's Mark Cerny was quick to point out that there's some undisclosed 'special sauce' in the PS5 processor, for example. Basically, the upcoming consoles give us a minimum baseline for what AMD can do with Big Navi.

This buzzword.
 
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XSX has 52 CU with four disabled CUs for yield issues. XT variant would be 56 CU.
Why? The XSX is a semi custom APU, not a dGPU. There's no reason to assume AMD will release the same configuration as a dGPU. In fact it's quite unlikely as designing a new chip from scratch would easier than separating out the GPU part from that APU. The architecture is modular and scalable, so they can configure it to have as many CUs as they think suitable. There was never a dGPU version of the XOX GPU.
 
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Why? The XSX is a semi custom APU, not a dGPU. There's no reason to assume AMD will release the same configuration as a dGPU. In fact it's quite unlikely as designing a new chip from scratch would easier than separating out the GPU part from that APU. The architecture is modular and scalable, so they can configure it to have as many CUs as they think suitable. There was never a dGPU version of the XOX GPU.
HD 7790 was close to XBO's GPU.

X1X dev kits have 44 CUs enabled.
 
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HD 7790 was close to XBO's GPU.

X1X dev kits have 44 CUs enabled.
...so? Just because there exist many different hardware configurations across consoles and PC GPUs doesn't whatsoever indicate that there will be a PC GPU with the same layout or CU count. As you say, the HD 7790 was close to the XBO GPU - but not the same! And as CU counts grow, the likelihood of matching layouts drops. Back when 14 CUs was relevant, it made sense that both the XBO and a dGPU had that many. Now, with the XSX at 52 (56, 4 disabled) and AMD removing their previous hard architectural limit of 64 CUs when launching RDNA, the closest PC SKU might have 40, 50, 60, whatever. Of course it could end up with 56 or 52, but that depends on how performance scales and AMD wants to segment their product stack. The point is that you are assuming a causal relation here that does not exist. The XSX GPU design is entirely separate from any related and similarly sized RDNA 2 PC GPU design; it was made by a different division and customized according to Microsoft's wishes. Expecting a similarly sized PC GPU makes sense - there's room for it in their product stack - but assuming a direct relation like saying "The XSX has 52 CUs, an XT version might have 56" as if they were the same silicon design makes no sense whatsoever.
 

Dmu

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What do you guys think of the new controller for the PS5 ?

IT's really looking Xbox alike.
 
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What do you guys think of the new controller for the PS5 ?

IT's really looking Xbox alike.
IMO the visual design is way too "look how futuristic I am" - looks like a prop from some mid-budget sci-fi TV show. If this is any indication of the console design, I'm kind of pessimistic (frankly it makes me expect the console to look like a squished stormtrooper helmet). Doesn't work for me, and sadly the colours and lighting in the photos serve to hide the physical design of the controller, making it difficult to tell how it's sculpted. At least it looks somewhat like it was designed for actual human hands, unlike previous Playstation controllers, so it ought to be an improvement no matter what. I still think it won't match the ergonomics of the XB1 controller (curious how the smaller size of the XSX controller will affect that impression), but it will undoubtedly be better.
 
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