I couldn't draw any parallels. Mind sharing if you had pointers between them?This is what tilted Nintendo to use the Tegra X1.
Tegra again, is not a high power chip in my eyes. You only need to go into multicycle register scheduling if you have such lots of shaders that it becomes a losing game to schedule vectors, losing latency to perform the amount of work. Just because you can, doesn't validate you should. Small gpus on the other hand cannot shuffle between so much work simultaneously anyway. Everything is serial by nature, rather than schedule.