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AMD, Blizzard Showcase World of Warcraft: Shadowlands DXR

 
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It is interesting that Nvidia has been a Blizzard sponsor for so long and while having RTX out for 2 gens. AMD came out with the collab announcement first.

Blizzard/Acrivision's recent PR disaster moves mainly China related cost them a lot of support both from consumers and sponsors which Nvidia was one of them. So AMD jumped at this oppurtunity to work with such company. Sometimes morals and ethics goes out of the window for such companies when it suits them.
 
The thing is Quake 2 RTX and Minecraft RTX are super low polygon. Path Tracing performance is directly impacted by the number of polygon there are in the scenes. The quality too. If the scene is super complex and you don't make enough light bounce, you will have a strange looking scene. Same thing with the number of Ray, too few ray might means some area are not lit properly.

For a game like WoW, that would be a huge set back on the number of polygon each asset have. Also, there a way too few cards right now that support Ray Tracing with enough performance to make that possible.

But don't worry, that day will come. when? i don't know, but full ray traced AAA games will definitively happen at some point. Just dont know if it's in 2 years or 10 years.
 
Hmmm

Was this game always subscription based? $15/mo and out 2004 so $2880.00 not including upfront cost/expansions.
 
Still looks completely flat. Even when they were going on about character shadows there was no contact shadow or regular shadowing of the characters.

I'm not into wow at all but AMD should of reconsidered having this as their first demo of the tech.
 
Legion was fuckin epic, what ya talkin bout lol.
BFA was a freakin nightmare of godawful systems.
Lmao, it's like the best expansion in recent memory, unlike BFA.

I've read some stuff about how raiding and whatever was good, but the story progression is like they've taken the bad stuff from Draenor and amplified it. And there's Norse gods now, for some reason. It just doesn't make sense to me.
 
I've read some stuff about how raiding and whatever was good, but the story progression is like they've taken the bad stuff from Draenor and amplified it. And there's Norse gods now, for some reason. It just doesn't make sense to me.
Legion had a ton of dumb systems with legendaries that meant so much to performance, but the rng was punishing in obtaining them. You were forced to grind world quest nearly every day or the your artifact weapon would fall behind others if you were raiding. It was punitive in nature. People just say Legion was great because they are parroting what they've heard someone else say. Being forced to do certain things every day is not fun at all.
 
I will say though that the Radeon Pro 5600M runs WoW pretty well with Metal. I'm rather impressed with what my laptop is capable of doing on a 5k display.
 
Legion had a ton of dumb systems with legendaries that meant so much to performance, but the rng was punishing in obtaining them. You were forced to grind world quest nearly every day or the your artifact weapon would fall behind others if you were raiding. It was punitive in nature. People just say Legion was great because they are parroting what they've heard someone else say. Being forced to do certain things every day is not fun at all.

I played legion from Start to Finish - from launch day all the way through, and I fucking loved it.

BFA nearly broke me...

Shadowlands so far is off to a good, if frustrating start lol.
 
I cannot notice a damn thing, Should of been like Minecraft or Quake II with ray tracing, now that's a jump in visuals, and a huge decline in fps lol.

6002e793a9c9c4e2f14444626d37c2a0dbc7b73c.gifv


Seriously, though, do you know what is common between Minecraft and Quake?
They TOTALLY LACK LIGHT/SHADOW EFFECTS without RT.

And that is the big secret of the "RT hype", that new unseen visuals promise is, actually, falling short, but to add insult to injury, so is "ease of development" and if you add "it tanks your fps" into the mix, what have you got? Oh, wait, that CP2077:

Guess which of these shots are with RT and which without:

5cde0457-f3ca-5fef-a202-07a1e90a8e64


5546291d-4dfa-5029-b0a5-71bf94663084


e8849057-63c2-5de1-8a2c-195430cb9722

29641e93-d26c-542a-97d0-e220344dbe35


39227480-b15b-5f1d-8a2d-1c87e8fdd326
d0b5b0db-b8e0-5489-964c-d313f47d0dca
3bfb403f-3afe-5161-a5e0-0f9ec42dd872
bea35145-eb2f-5a36-8408-d8207be3e78c
 
6002e793a9c9c4e2f14444626d37c2a0dbc7b73c.gifv


Seriously, though, do you know what is common between Minecraft and Quake?
They TOTALLY LACK LIGHT/SHADOW EFFECTS without RT.

And that is the big secret of the "RT hype", that new unseen visuals promise is, actually, falling short, but to add insult to injury, so is "ease of development" and if you add "it tanks your fps" into the mix, what have you got? Oh, wait, that CP2077:

Guess which of these shots are with RT and which without:

5cde0457-f3ca-5fef-a202-07a1e90a8e64


5546291d-4dfa-5029-b0a5-71bf94663084


e8849057-63c2-5de1-8a2c-195430cb9722

29641e93-d26c-542a-97d0-e220344dbe35


39227480-b15b-5f1d-8a2d-1c87e8fdd326
d0b5b0db-b8e0-5489-964c-d313f47d0dca
3bfb403f-3afe-5161-a5e0-0f9ec42dd872
bea35145-eb2f-5a36-8408-d8207be3e78c
Oooo that is very pretty, I may get it purely for the eye candy and putting my 3080 to work.
 
Oooo that is very pretty, I may get it purely for the eye candy and putting my 3080 to work.

Are you sure you can tell which of those is RT ON? :D
 
Are you sure you can tell which of those is RT ON? :D

Honestly don't care either way, I've not really paid attention to CP22, been busy playing shadowlands :P

It just looks very visually simulating either way, I like shiny.

Squirrel!
 
Honestly don't care either way, I've not really paid attention to CP22, been busy playing shadowlands :p

It just looks very visually simulating either way, I like shiny.

Squirrel!
First one is RT, second is RT off.

As for "lack of shadows" without RT - this should only happen if you haven't prepared textures with baked shadows and are relying entirely on shadows generated from RT. And yes, it is an ease of use, because otherwise you'd have to bake new shadow maps each time you change something in the scene.

It comes at great cost right now but don't expect it to go away.
 
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Imagine actually buying a hot new item from a scalper. Time and time again we've seen issues with launch day products. It's almost a fact of life in the PC industry. So you're buying probably a shitty product compared to what would be available later when the kinks get worked out, and your warranty is probably going to be complicated too because you technically bought it second hand, for an inflated price.

With all the downsides of buying scalped products, especially in the PC industry, I'm surprised they're even in "business". My 2600k system still has nothing to fear...
First one is RT, second is RT off.

As for "lack of shadows" without RT - this should only happen if you haven't prepared textures with baked shadows and are relying entirely on shadows generated from RT. And yes, it is an ease of use, because otherwise you'd have to bake new shadow maps each time you change something in the scene.

It comes at great cost right now but don't expect it to go away.
That is one of the main problem of RT right now. I actually think that seconds screenshots look better than the first. yeah, they might be less "accurate" but i still think they look better.

i think we maybe 2-3 year before there is a really beautiful RT game around that run somehow correctly.
 
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