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AMD Introduces Radeon Raytracing Analyzer 1.0

AleksandarK

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Today, the AMD GPUOpen announced that AMD developed a new tool for game developers using ray tracing technologies to help organize the model geometries in their scenes. Called Radeon Raytracing Analyzer (RRA) 1.0, it is officially available to download for Linux and Windows and released as a part of the Radeon Developer Tool Suite. With rendering geometries slowly switching from rasterization to ray tracing, developers need a tool that will point out performance issues and various workarounds in the process. With RRA, AMD has enabled all Radeon developers to own a tool that will answer many questions like: how much memory is the acceleration structure using, how complex is the implemented BVH, how many acceleration structures are used, does geometry in the BLAS axis align enough, etc. Developers will find it very appealing for their ray tracing workloads.

AMD said:
RRA is able to work because our Radeon Software driver engineers have been hard at work, adding raytracing support to our Developer Driver technology. This means that once your application is running in developer mode - using the Radeon Developer Panel which ships with RRA - the driver can log all of the acceleration structures in a scene with a single button click. The Radeon Raytracing Analyzer tool can then load and interrogate the data generated by the driver, presenting it in an easy-to-understand way.


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Hmm just in time for RDNA3 :)
 
a tool that will answer many questions like: how much memory is the acceleration structure using
The most important question of them all, imo.
 
It just works :D
 
The fountain gave me flashbacks to CS:S Inferno :)
 
So this one is only for Radeon GPUs or is it just a catchy name Radeon RayTracing Analyzer?
 
AMD when will you introduce " Radeon Price Decrease Analyzer" ???
 
AMD when will you introduce " Radeon Price Decrease Analyzer" ???
It pretty much already happend, many cards can be found under msrp.
 
Not all of AMD's projects pay off, but this sounds like a great way to get games optimised for everyone

RT just has too much of a performance hit in its current forms
 
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