• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

NVIDIA GeForce 531.61 WHQL Drivers Released, Support the New RTX 4070

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,867 (7.38/day)
Location
Dublin, Ireland
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard Gigabyte B550 AORUS Elite V2
Cooling DeepCool Gammax L240 V2
Memory 2x 16GB DDR4-3200
Video Card(s) Galax RTX 4070 Ti EX
Storage Samsung 990 1TB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
NVIDIA today released the latest version of its GeForce Game Ready drivers. Version 531.61 WHQL comes with support for the new GeForce RTX 4070 "Ada" graphics card that goes on sale from today. The drivers also introduce official support for RTX Video Super Resolution, the new CUDA 12.1 compute API. The drivers also increases the number of concurrent NVENC sessions from 3 to 5 on RTX 40-series GPUs. Among the issues fixed with this release are game stability issues with "Assassin's Creed Origins when using the older 531.18 drivers; random game crashes noticed on RTX 30-series GPUs in "The Last of Us: Part 1," and black screen/hang noticed in the shader compile screen of "Hogwarts Legacy."

DOWNLOAD: NVIDIA GeForce 531.61 WHQL



Gaming
  • Introduces support for the GeForce RTX 4070
Fixed
  • [Assassin's Creed Origins] Game may have stability issues when using 531.18. [4008770]
  • [The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676]
  • [Hogwarts Legacy] [Regression] Black Screen/Hang on Launch at Shader Compilation Screen using Driver 531.18 [4012825]
Open Issues
  • Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. [3624030]
  • Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. [3592260]
  • [Halo Wars 2] In-game foliage is larger than normal and displays constant flickering [3888343]
  • [GeForce RTX 4090] Watch Dogs 2 may display flickering when staring at the sky [3858016]
  • Increase in DPC latency observed in Latencymon [3952556]
  • Applying GeForce Experience Freestyle filters cause games to crash [4008945]

View at TechPowerUp Main Site
 
Increase in DPC latency observed in Latencymon [3952556]

I guess I'm staying on 531.29 a little longer, no issues with the games I play at the moment...
 
I guess I'm staying on 531.29 a little longer, no issues with the games I play at the moment...
Just FYI that issue has been in the drivers for years now. If you aren't impacted, don't worry about it.
 
These drivers are better for me.

More performance in MW2, and I think it's running cooler - RTX3080
 
I guess I'm staying on 531.29 a little longer, no issues with the games I play at the moment...
that's not a new issue, been around for some time

At this stage no one knows if its even an nvidia problem, or something in the OS causing it to spike
 
Question for those with latency spikes: Found this snippet about the long-known MPO overlays

MPO (Multiplane-overlays) are amazing you can play games in windowed mode as if their running in fullscreen exclusive with all the same performance advantages. : nvidia (reddit.com)

I hope NVIDIA will continue to further develop MPO capability to support all displays, and bitdepths, as currently it's not supported on 10/12bpc, and only 1 monitor get's assigned MPO.

Are the people with issues the ones running out of the supported setup, or the ones within it?

I run dual 10 bit displays, so i'd be unsupported and seem problem free.
 
Back
Top