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AMD Releases Adrenalin Edition Preview Driver for AMD Fluid Motion Frames

It says in the notes that framerate reporting software is broken. My monitor has an fps counter feature so I can check with that.

my monitor has this too, thanks for the heads up! i believe steam overlay and uplay overlay also have a in-fps counter. i usually turn those on
 
So, how's the fake frames :D

I actually found the image impressive considering the fact that nvidia says it's not possible with their BS flow acceleration or whatever. The only issue with it on a GeForce gpu is it's hard to tell it's even on and framepacing feels worse. Also there is some noticeable input lag becuase it disables reflex on GeForce.

Overall my first impression are good and if it's even better with HyperRX or whatever it's called on 7000 series cards good for them.

Hoping CP2077 gets native support becuase frame generation is quite good in that game so it'll be a better comparison.
 
I actually found the image impressive considering the fact that nvidia says it's not possible with their BS flow acceleration or whatever. The only issue with it on a GeForce gpu is it's hard to tell it's even on and framepacing feels worse. Also there is some noticeable input lag becuase it disables reflex on GeForce.

Overall my first impression are good and if it's even better with HyperRX or whatever it's called on 7000 series cards good for them.

Hoping CP2077 gets native support becuase frame generation is quite good in that game so it'll be a better comparison.

yeah I imagine this software, even being open to all, is probably going to be best on RDNA3, so Nvidia owners should probably stick with DLSS frame gen when viable.

I'm going to wait for polish and the first WHQL release of it, I plan to do a clean install of windows 11 at end of October with the feature update for Win 11 comes out. I usually do a clean install every year, as it doesn't take me very long.



i should have a new bios update then for my mobo too as well as hopefully chipset drivers. should a be a very good clean install with the latest of everything updated. then away I go!
 
I actually found the image impressive considering the fact that nvidia says it's not possible with their BS flow acceleration or whatever. The only issue with it on a GeForce gpu is it's hard to tell it's even on and framepacing feels worse. Also there is some noticeable input lag becuase it disables reflex on GeForce.

Overall my first impression are good and if it's even better with HyperRX or whatever it's called on 7000 series cards good for them.

Hoping CP2077 gets native support becuase frame generation is quite good in that game so it'll be a better comparison.

I said from day one Nvidia was lying, they'll backport it to Ampere and Turing perhaps even Pascal if this gains any traction lol

Still I've been seeing some bizarre screenshots of FSR 3 floating around, mostly on Forspoken, the implementation is either completely horrible, or we have a problem. I'm told it's not this bad on Aveum, though.

191095730.675_image.png


still, even with Nvidia's shenanigans, you can only appreciate DLSS-G 3.5's accuracy, it processes even motion blur correctly. This is a capture of the output stage by Special K, so basically it's the same frame residing in the GPU's framebuffer unmodified:

1696098182.png


With quite manageable latency as well, thanks to a good Reflex implementation, 5.62 ms of present latency, next to no frame variation, not too bad:

1696099173.png


Hopefully as the FSR 3 implementations begin to spread we see what the tech can truly do - and perhaps Nvidia "suddenly figures out" how to have DLSS frame generation working on their previous generation hardware :rolleyes:
 
yeah I imagine this software, even being open to all, is probably going to be best on RDNA3, so Nvidia owners should probably stick with DLSS frame gen when viable.

I'm going to wait for polish and the first WHQL release of it, I plan to do a clean install of windows 11 at end of October with the feature update for Win 11 comes out. I usually do a clean install every year, as it doesn't take me very long.



i should have a new bios update then for my mobo too as well as hopefully chipset drivers. should a be a very good clean install with the latest of everything updated. then away I go!

Needing to use FSR or no upscaling makes it useless for me to begin with so it really doesn't matter that its open till they improve that.

It also disables VRR which is a big nope.


I said from day one Nvidia was lying, they'll backport it to Ampere and Turing perhaps even Pascal if this gains any traction lol

Still I've been seeing some bizarre screenshots of FSR 3 floating around, mostly on Forspoken, the implementation is either completely horrible, or we have a problem. I'm told it's not this bad on Aveum, though.

View attachment 315769

still, even with Nvidia's shenanigans, you can only appreciate DLSS-G 3.5's accuracy, it processes even motion blur correctly. This is a capture of the output stage by Special K, so basically it's the same frame residing in the GPU's framebuffer unmodified:

View attachment 315767

With quite manageable latency as well, thanks to a good Reflex implementation, 5.62 ms of present latency, next to no frame variation, not too bad:

View attachment 315768

Hopefully as the FSR 3 implementations begin to spread we see what the tech can truly do - and perhaps Nvidia "suddenly figures out" how to have DLSS frame generation working on their previous generation hardware :rolleyes:

My base framerate was 80 without FSR and 100 with at either framerate artifacts where impossible to notice like with anything if you capture frame by frame and pick out bad ones I am sure you can find them just in normal gameplay it isn't more or less noticeable than frame generation. The bigger problem for GeForce owners is having to use the really really bad FSR if you want upscaling.

I haven't tried it recently but artifacts in starfield made it unusable for me.
 
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they'll backport it to Ampere and Turing perhaps even Pascal if this gains any traction lol
No they will not. With 80% market share they don't give a --beeep-- about AMD's or Intel's competing technologies gaining any traction, because their goal is to keep selling GPUs. And the only way to do it, is by limiting new features in the current series, not give it to owners of older cards. Let's not forget that today, most users will get angry with Nvidia only to buy an Nvidia card again, so really, no reason for Nvidia to do anything.

Also with everyone everywhere and all at once saying how horrible FSR is in every implementation out there (even with the monitor turned off I am pretty sure they will see problems), Nvidia will use it as a proof that it is impossible to offer a DLSS solution for GTX owners and a Frame Generation solution for RTX 2000 and RTX 3000 owners that will be acceptable.
 
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No they will not. With 80% market share they don't give a --beeep-- about AMD's or Intel's competing technologies gaining any traction, because their goal is to keep selling GPUs. And the only way to do it, is by limiting new features in the current series, not give it to owners of older cards. Let's not forget that today, most users will get angry with Nvidia only to buy an Nvidia card again, so really, no reason for Nvidia to do anything.

Also with everyone everywhere and all at once saying how horrible FSR is in every implementation out there (even with the monitor turned off I am pretty sure they will see problems), Nvidia will use it as a proof that it is impossible to offer a DLSS solution for GTX owners and a Frame Generation solution for RTX 2000 and RTX 3000 owners that will be acceptable.

I'll get angry with Nvidia and buy an Nvidia card again because I know that AMD will make me even angrier, really.
 
I'll get angry with Nvidia and buy an Nvidia card again because I know that AMD will make me even angrier, really.
Many think that going AMD will be worst and that's why Nvidia does whatever it does today, not caring if it will make it's customers angry. For many there is only one option.
 
Has anyone hacked RSR to work on Vega or Polaris?
As announced earlier on several news sites, Vega and Polaris support has been physically removed from this driver series (23.30.x.x).

If you try to modify and force install this driver on those GPU's, you will end up with code 43

You cannot even extract and use the new OpenCL driver (procedure entry points missing).
 
has been physically removed
To have something physically removed, it needs to be there in the first place. Any indication that Vega and Polaris had at some time RSR support?

In any case, my point was that AMD seems to be keeping some driver based features exclusive to it's latest series of cards or limit them to specific architectures. I don't think they are features that can be hacked and used easily with products that aren't officially supported.
 
To have something physically removed, it needs to be there in the first place. Any indication that Vega and Polaris had at some time RSR support?
I meant support for Vega and Polaris in general.

EDIT:
This happens with OpenCL on Vega

.
new_opencl.gif
 
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So, how's the fake frames :D
I find it the most useful for emulators. They often have a 30FPS cap and the game often breaks if you try to uncap the native FPS.
This feature gets around that since it doesn't mess with the game engine speed.
 
Yeah, driver 23.9.2 works fine on my Vega (Cezanne)
It is from the older series 23.20
It does say "RDNA" in that folder name, so probably a driver meant for RDNA only GPUs, never meant for Polaris or Vega in the first place.
 
One thing I don't understand is why they don't offer the option to keep it on at all times even if the mouse movement is too rapid, this does not make sense because you can have big changes between frames regardless of mouse movement and it doesn't look that bad when that happens, actually it looks no different to me. It's kind of jarring when it switches off if the base framerate isn't very high.
 
Tested, well... It is just a tickbox for benchmarks.

Not sure it makes anything usable. If the FPS sucks, it will continue to suck, if it good it is good, you don't need it.
 
I said from day one Nvidia was lying, they'll backport it to Ampere and Turing perhaps even Pascal if this gains any traction lol
AMD seems to use Asycn compute for the generated frames, and pascal sucks with async compute unless nvidia uses other means
 
AMD seems to use Asycn compute for the generated frames, and pascal sucks with async compute unless nvidia uses other means
Pascal may have an issue, but what about Turing and Ampere? Can't NVIDIA develop a method, albeit inferior to Ada's it may be, so it can do similar on those generations?
 
Pascal may have an issue, but what about Turing and Ampere? Can't NVIDIA develop a method, albeit inferior to Ada's it may be, so it can do similar on those generations?
We already know it works, FSR3 is out and frame generation works fine on those cards.

This isn't a technical limitation, Nvidia wont add it because they paraded those features as being 4000 series only, it's one of their main selling points. They wont turn around and go "Hey guys you know that feature we pretended couldn't work on older cards so you can buy the new ones ? Yeah, what do you know, we actually just lied to you, heh".
 
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Pascal may have an issue, but what about Turing and Ampere? Can't NVIDIA develop a method, albeit inferior to Ada's it may be, so it can do similar on those generations?
Imagine Nvidia offering FG to 3000 series. RTX 3060 and RTX 4060 are already very close in performance. If you remove the FG advantage from RTX 4060, you'll get a gazillion of articles/videos PROVING that Nvidia RTX 4060 is more or less the same performance/card 2 years latter and without a 12GB version selling for less than $300.
 
Spoiler Alert: the evaluation will end in it not being made available at this time.

Hey, support for RX 6000 came quite fast
 

Hey, support for RX 6000 came quite fast

Hopefully they improve it just as fast because it's basically useless with how it behaves with VRR and only being able to use FSR2 with it.
 
Hopefully they improve it just as fast because it's basically useless with how it behaves with VRR and only being able to use FSR2 with it.
Works fine for me with freesync.
 
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