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Now, Enable FSR 3 in FSR 2 Games with New Leaked Mod

btarunr

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AMD FidelityFX Super Resolution (FSR) is easy to integrate with games, which also makes the tech a hot commodity within the modding community. LukeFZ figured out a way to get any game with a working FSR 2 implementation to be modified to support FSR 3, which should bring features such as improved image quality among the quality presets; and frame generation. LukeFZ has been behind several such game mods, some free and some paid, one of his community members leaked a bundle of all his paid mods, including one that modifies any game to take advantage of FSR 3. Called simply the FSR2FSR3 mod by LukeFZ, this mod is tested to work correctly on the following games: The Last of Us Part I, Dead Space (2023), Hogwarts Legacy, MS-Man Remastered, UNCHARTED: Legacy of Thieves, HITMAN World of Assassination, Ratchet & Clank: Rift Apart, Remnant II, Cyberpunk 2077, Alan Wake 2, Dying Light 2, Watch Dogs: Legion, Metro Exodus Enhanced, STAR WARS Jedi: Survivor, Ready Or Not, and Assassin's Creed Mirage. You can find the mod in the source link below.



View at TechPowerUp Main Site | Source
 
This is great if you have a weak graphics card. Though I wouldn't enable it on my setup, no need as I have more than enough horse power to push any game at my monitors native res of 3440 x 1440p
Does anybody see a difference in PQ between the native and FRS 3 enabled?
 
FSR is becoming the FreeSync of Variable refresh rate. It could be used with any GPU from the beginning and while many many MANY where just trashing it because of it's disadvantages that could be seen when zooming 300% while slowing down speed at 10%, these latest developments, including the chance for RTX 20 and RTX 30 owners to have a look at frame generation, could lead to a much much MUCH faster adoption from about, ....everyone.
 
Does anybody see a difference in PQ between the native and FRS 3 enabled?
Depends on the level of FSR, obviously. High Quality or Quality on 1440p (and definitely 4K) is fine. Performance? Well, you will notice it, let's leave it at that. It usually also depends on the person. I don’t even need upscaling to see differences in motion, any temporal effect is easily noticeable to me, even just turning on TAA on native res leaves ghosting behind, if not perfectly implemented. Upscaling and FG go a step further, they might be very close to native, sure, depends on how well the devs made them work. But you will always be left with the obvious fact that you cannot create something out of nothing without drawbacks.
 
I think the link is removed, can´t find it anyway.
Hope it´s removed to protect his work.
Would hate that TTP is endorcing stolen/leaked content.
 
This is great if you have a weak graphics card. Though I wouldn't enable it on my setup, no need as I have more than enough horse power to push any game at my monitors native res of 3440 x 1440p
Does anybody see a difference in PQ between the native and FRS 3 enabled?
I hope your profile is out of date and you have a 7900 XTX, cause that 6700 XT ain't gonna cut it for a whole load of games in 3440x1440. Unless when you say enough horse power to push any game you mean at 30fps high or 60fps low on demanding games.
 
I have to say, FG is not bad at all, I have tried it in Cyberpunk 2077, Jedi: Survivor, and The Witcher 3.

There are minimal graphical issues if your baseline FPS is around the 60+ FPS mark and then gets boosted to around 110FPS, FG remains responsive enough not to be annoying. nVidia screwed over their RTX 2000/3000 users badly, not a good look at all.

Thank you, AMD.
 
FSR is becoming the FreeSync of Variable refresh rate. It could be used with any GPU from the beginning and while many many MANY where just trashing it because of it's disadvantages that could be seen when zooming 300% while slowing down speed at 10%, these latest developments, including the chance for RTX 20 and RTX 30 owners to have a look at frame generation, could lead to a much much MUCH faster adoption from about, ....everyone.

It was a given this would happen the second AMDs FG variant was announced. Proprietary nonsense will always die the death it deserves.
 
Great but what AMD needs is to pass this along to devs and include some program for its clients to replace any game that has DLSS only with FSR2 and FSR3.
Leaving it to modders basically just alienates a huge part of the audience.
 
Good step in the right direction towards more of this kind of feature making it's way into games irrespective of hardware involved which is a net gain for everyone.
 
Low quality post by fancucker
Not acceptable behaviour
What about the Vsync off issue? FSR3 doesn't play well with VRR and and can be a jittery mess, not to mention the latency woes because of its anti-lag incompatibility. DLSS remains the benchmark standard. The modding community is better off serving Nvidia (aka progress) users since they clearly want the superior product.
 
What about the Vsync off issue? FSR3 doesn't play well with VRR and and can be a jittery mess, not to mention the latency woes because of its anti-lag incompatibility. DLSS remains the benchmark standard. The modding community is better off serving Nvidia (aka progress) users since they clearly want the superior product.

Leading with a whataboutism? :roll: The modding community seems to prefer benefitting the majority of users: all those not paying the Ada tax.
 
Would happily try it. We need a link

What about the Vsync off issue? FSR3 doesn't play well with VRR and and can be a jittery mess, not to mention the latency woes because of its anti-lag incompatibility. DLSS remains the benchmark standard. The modding community is better off serving Nvidia (aka progress) users since they clearly want the superior product.
physX was good too, but it wasn't available for all either. Creative Labs kept the best EAX for themselves, so the whole technology died out. That's not progress
 
What about the Vsync off issue? FSR3 doesn't play well with VRR and and can be a jittery mess, not to mention the latency woes because of its anti-lag incompatibility. DLSS remains the benchmark standard. The modding community is better off serving Nvidia (aka progress) users since they clearly want the superior product.
Are you serious? AMD releases FSR3 codes to Open source. Not 2 weeks later we already have QOL improvements with more of our libraries having FSR3 support and somehow you think the narrative should apply?
 
Yes, but there is also the fact that he is selling open source technology, isn't that also illegal? :rolleyes:
Nah. FSR is MIT licensed, so anyone's free to do anything with it, including selling it. All they have to do is give credit to the original authors (in this case, AMD).
 
Leading with a whataboutism? :roll: The modding community seems to prefer benefitting the majority of users: all those not paying the Ada tax.
Are you serious? AMD releases FSR3 codes to Open source. Not 2 weeks later we already have QOL improvements with more of our libraries having FSR3 support and somehow you think the narrative should apply?
That one is a troll. Ignore their nonsense.

Does anybody see a difference in PQ between the native and FRS 3 enabled?
Depends on the game. In some games it's almost impossible to catch the difference and in some games (like Cyberpunk 2077) it's impossible not to notice it. Generally, FSR is less stable than DLSS and needs more love than it currently gets.
 
That one is a troll. Ignore their nonsense.


Depends on the game. In some games it's almost impossible to catch the difference and in some games (like Cyberpunk 2077) it's impossible not to notice it. Generally, FSR is less stable than DLSS and needs more love than it currently gets.
Thanks and Merry Xmas.

I think FSR will go the way of Freesync. Indeed I am sure that MS will take advantage of this for the Xbox program as well. Sony is probably not far behind.
 
There is a link in the main site page on TPU, but it's very easy to miss:

Capture.PNG


Or, here is the Wccftech page:
 
What about the Vsync off issue? FSR3 doesn't play well with VRR and and can be a jittery mess, not to mention the latency woes because of its anti-lag incompatibility. DLSS remains the benchmark standard. The modding community is better off serving Nvidia (aka progress) users since they clearly want the superior product.
It was fixed in an update lately. If I am not mistaken.
The rest of your post has so many issues that I don't know where to begin. It's the kind of logic where for example there shouldn't be parts for cars that are considered worst than, for example a Ferrari, because that would be against progress, or technicians and companies should stop providing support to owners of petrol cars because electric vehicles are progress, or hospitals shouldn't providing help to poor people because, anyway, they should "better off serving" rich people.
My English are not.... great(?) but I hope you get the point.
Damn I could write a book about your reply.... preferably not in English obviously.

I think FSR will go the way of Freesync.
Apple is also using it. It's everywhere.
 
preferably not in English obviously.
I could translate it if you wrote it in Russian/Ukrainian/broken English xD

But this user is clearly a provocator, don't bother.
 
Yes, but there is also the fact that he is selling open source technology, isn't that also illegal? :rolleyes:
Very.

Anyways, the link is encrypted, decrypt base64.
 
FSR is becoming the FreeSync of Variable refresh rate. It could be used with any GPU from the beginning and while many many MANY where just trashing it because of it's disadvantages that could be seen when zooming 300% while slowing down speed at 10%, these latest developments, including the chance for RTX 20 and RTX 30 owners to have a look at frame generation, could lead to a much much MUCH faster adoption from about, ....everyone.
It will, because the technology is a smash hit, quite similar to Gsync/Freesync.

People want to have the option so they will make it happen if they can. And they can.

Nvidia: 'This needs AI and special hardware, you can't have this just like that'

:roll:

What about the Vsync off issue? FSR3 doesn't play well with VRR and and can be a jittery mess, not to mention the latency woes because of its anti-lag incompatibility. DLSS remains the benchmark standard. The modding community is better off serving Nvidia (aka progress) users since they clearly want the superior product.
They clearly don't give a shit unless they own an Nvidia card, but they apparently also don't care much about providing Nvidia's older cards with DLSS support.

Maybe you should try adding two and two together. The 'community' isn't a single entity. Its people. Free to do whatever they like. Heck, why don't you make yourself useful one day?

It was a given this would happen the second AMDs FG variant was announced. Proprietary nonsense will always die the death it deserves.
Proprietary dies if its fake, and DLSS is fake. Any GPU can do it, you just need to tell it how.
 
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Creative Labs kept the best EAX for themselves, so the whole technology died out. That's not progress

Not entirely true although your claim has some merit.

What killed it primarily was Microsoft with Windows Vista that changed how the OS handled the DirectSound APi and Creative released a 'work around' in the form of their 'Alchemy' app would act as a wrapper and translate EAX signals into whatever audio APi (Core Audio or UAA??) that Vista was using at the time if the option was turned on but the end result often weren't always great and a lot of games were quite buggy with it on in my experience and I owned a hell of a lot of Audigy and XFi cards and played many EAX enabled games in my time - Some games worked with it, Some games didnt, And some that worked with it often had a whole host of sound glitches that would cause buffer underrun CTDs. Other people may have had a better experience but personally for me it was kind of meh.

OpenAL or a similar thing was supposed to fill-in where DirectSound left off but either Creative was lazy or Creative and their partner Loki Entertainment ran into other issues which left OpenAL in limbo. Nothing has changed much. OpenAL is still in limbo but Loki Entertainment closed its doors in 2002 and I dont think creative care that much about it as EAX has been dead for a long time. Nobody has stepped up to take Loki's place and work with Creative on OpenAL. I remember Asus having EAX Emulation on their Xonar cards and EVGA having something similar on their cards maybe??? either one had knowledge of how the APi's worked and would probably have helped with OpenAL if they thought it was a worthwhile endeavour but then again neither of them are game developers or publishers.

I think OpenAL has their on wiki listing which games support it and maybe some games that could be modded to support it but most game devs use their own audio engines or generic ones that will run on anything without the need for hardware acceleration/hardware accelerated audio.


::EDIT::

corrected grammatical/spelling issues and added more context.
 
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