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NVIDIA DLSS 4 with Multi Frame Generation Added to Wild Assault, THE FINALS & Enotria: The Last Song

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More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, DLSS 4 with Multi Frame Generation is multiplying performance in Enotria: The Last Song, THE FINALS, and Wild Assault. And The Last of Us Part II Remastered is available now with DLSS Frame Generation, DLSS Super Resolution, and DLAA.

Wild Assault Launching April 11th, Featuring DLSS 4 With Multi Frame Generation
Combat Cat Studio's Wild Assault is a 20 vs. 20 third-person, Unreal Engine 5-powered, class-based PvP multiplayer shooter featuring a cast of anthropomorphic characters with unique animal-themed abilities. Battle across a variety of maps and modes in search of victory, and on GeForce RTX systems, activate DLSS and Reflex to accelerate performance and reduce PC latency.




Wild Assault is launching on April 11th featuring DLSS 4 with Multi Frame Generation, multiplying performance by an average of 5X at 4K with all settings maxed out!


DLSS Multi Frame Generation will maximize performance on GeForce RTX 50 Series GPUs. DLSS Frame Generation will multiply frame rates for GeForce RTX 40 Series gamers. And DLSS Super Resolution, utilizing our newest transformer AI model, will further enhance image quality.


Using DLSS 4 with Multi Frame Generation, in conjunction with DLSS Super Resolution, frame rates on GeForce RTX 50 Series GPUs are multiplied by an average of 5X at 4K, with all settings maxed out, enabling all owners to play at over 230 FPS, at up to 415 FPS:



At 2560x1440, GeForce RTX 50 Series gamers can activate DLSS 4 with Multi Frame Generation to accelerate frame rates by an average of 3.7X, and at 1920x1080 a 3.1X average boost allows for gameplay at up to 540 frames per second:



THE FINALS Adding DLSS Multi Frame Generation On April 9th
Embark Studios' THE FINALS is a free-to-play shooter set in a highly destructive world, making each match unique. Players form teams and enter tournaments in virtual arenas to battle for the title of champion.


THE FINALS differentiates itself with environments that can be completely blown apart by explosives and an arsenal of weapons, allowing players to overcome and defeat highly entrenched enemies. As buildings are blown open, and walls come crashing down, the world's lighting needs to react realistically as light is occluded or disoccluded. To make this a reality, NVIDIA RTXGI is used to accurately calculate and update light and shadow in real-time on all platforms.

With a GeForce RTX GPU in your PC or laptop, RTXGI can leverage hardware-accelerated ray tracing to produce richer and more realistic global illumination effects. When enabled, you'll experience light realistically bouncing around the environment, reacting to destruction, and interacting with volumetric fog and smoke. And light and shadow will look even better.


To ensure frame rates stay high in this fast-paced shooter, THE FINALS has featured support for DLSS since release. Now, in a new Season 6 update launching tomorrow, April 9th, support for DLSS Multi Frame Generation is being added, further accelerating frame rates on GeForce RTX 50 Series GPUs.

Enotria: The Last Song DLSS Multi Frame Generation Update Available Now
Jyamma Games' Enotria: The Last Song is a souls-like set in a beautiful sun-lit world inspired by Italian folklore, where the brightest sun casts the darkest shadow. Wear unique role-altering masks, face formidable foes and alter reality with the power of Ardore to unravel the secrets of Enotria.


When Enotria: The Last Song originally launched last year, it included day-one support for DLSS Frame Generation and DLSS Super Resolution giving GeForce RTX gamers the best possible experience. Now, a new update has added support for DLSS Multi Frame Generation, further accelerating performance for GeForce RTX 50 Series owners.

The Last of Us Part II Remastered Available Now With DLSS Frame Generation, DLSS Super Resolution & DLAA
Experience the winner of over 300 Game of the Year awards now with an array of technical enhancements that make The Last of Us Part II Remastered the definitive way to play Ellie and Abby's critically acclaimed story. The PC version of The Last of Us Part II Remastered brings with it all the improvements and new features added in the PlayStation 5 version released in 2024, such as the roguelike survival mode No Return, Guitar Free Play, and hours of developer commentary, as well as new No Return content and PC-specific options and enhancements.


GeForce RTX gamers can ensure they receive the definitive PC experience in The Last of Us Part II Remastered with DLSS Frame Generation, DLSS Super Resolution, and DLAA, enabling you to maximize performance and image quality. When you boot up The Last of Us Part II Remastered, be sure to enable the suite of NVIDIA RTX technologies to accelerate performance, enhance image quality, and maximize gameplay responsiveness. And for even better image quality, enable the DLSS Super Resolution override in NVIDIA app, to upgrade to the newest transformer AI model.

View at TechPowerUp Main Site | Source
 
Adding DLSS4 w/ MFG to The Finals is the PC gaming equivalent to a snake oil salesmen

"OH... we'll give you extra frames for your high framerates needs.. so you can stay competitive..." leaving out the latency increasing part. Yes, NVIDIA Reflex exists, Yes, the latency 'isnt that bad', yadada, its still worse. There is no practical reason to use FG or MFG to a competitive game, and there probably never will be. At least not for when your actually trying to win, anyway

DLSS4 is nice though.
 
The Finals, added DLSS4 (and for multiplayer useless framegen), but couldn't be bothered to add FSR4 for some dumbass reason. ?!
 
The Finals, added DLSS4 (and for multiplayer useless framegen), but couldn't be bothered to add FSR4 for some dumbass reason. ?!
FSR4 which absolutely deserves to have its chance in the sun since it is genuinely compelling... and it wont get it. I don't even know man...
 
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…I am sorry, I know we are shitting on NV here again for some reason or dissing DLSS for being fake frames and pixels or whatever… But I just can’t get past what seems to be literal Tumblr furry porn turned into a… hero shooter, I guess? It also being proudly headlining an NV press release just feels like I took some primo acid.
 
…I am sorry, I know we are shitting on NV here again for some reason or dissing DLSS for being fake frames and pixels or whatever… But I just can’t get past what seems to be literal Tumblr furry porn turned into a… hero shooter, I guess? It also being proudly headlining an NV press release just feels like I took some primo acid.
Oh my God I didn't even notice. I gotta look into this lol... Though its more accurately like, Twitter now rather than Tumblr.

Tumblr is a pretty clean (and friendly, unsurprisingly) place now that the degenerates are gone. It's pretty '''''woke''''' (heavy airquotes because thats a goddamn buzzword thrown around willy nilly.) though if that bothers you.
 
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…I am sorry, I know we are shitting on NV here again for some reason or dissing DLSS for being fake frames and pixels or whatever… But I just can’t get past what seems to be literal Tumblr furry porn turned into a… hero shooter, I guess? It also being proudly headlining an NV press release just feels like I took some primo acid.
Framegen is stupid because it's inducing latency and unless you already have 100+ fps, it'll feel horrible. It feels like 40 fps, but framerate counter says 120 fps. DLSS on the other hand, sure, some are whining about it not being "real" rendered image, but I personally don't have issues with it. Used it whenever possible on my former RTX 3080 and I really can't complain about it. Apart from very rare ghosting in very rare few games, it looked great and often preferred method because of superior anti-aliasing that SMAA/MLAA or even TAA can ever match. Also it uplifted performance, resulting in actually lower latency as an end result.

Framegen, if they by some weird miracle manage to make it actually lower latency somehow the way natively having so many frames does, it'll be great. But as things stand now, it always adds latency. At best, if it added no latency at all I guess it should work, but you always need a reasonably good latency (framerate) from get go to be good.

At this point I frankly don't care if frames and pixels are fake, I have issue with how it's being marketed and how it affects latency which NO ONE ever brags about. NVIDIA always just plasters insane framerate numbers with DLSS+FrameGen and always just briefly mentions NVIDIA Reflex like it solves all the problems (it doesn't). I've used it and frankly couldn't ever feel any difference, because I require absolute responsiveness from all games anyway. Same with Anti-Lag 2. Maybe I'd feel it if I was playing at 50 fps and it makes a huge difference, but I need at least 100 fps to feel mouse view acceptable and I don't think it makes much of a difference there.
 
So regarding DLSS4 in The Finals, is the DLSS 4 now available directly in game, or does it still have to be overridden in drivers? I am specifically interested in DLAA
 
…I am sorry, I know we are shitting on NV here again for some reason or dissing DLSS for being fake frames and pixels or whatever… But I just can’t get past what seems to be literal Tumblr furry porn turned into a… hero shooter, I guess? It also being proudly headlining an NV press release just feels like I took some primo acid.
IIRC, it's a Chinese game whose devs are self-admitted hardcore furries and gun nuts, and has become something of a meme as various streamers plan on playing it for fun. Based on early closed access reviews from various streamers, it's a surprisingly solid 20v20 shooter that already handles and plays relatively well. Commonly said to feel like a Hero'fied CoD with a fursuit and some unique animalistic mechanics and hero-specific abilities, FWIW.

It'll be interesting to see how well it lasts considering they plan to add more heroes over time, and possibly short single-player campaigns for each character just to get used to their abilities and their little backgrounds.
 
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