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Clair Obscur: Expedition 33 Performance Benchmark

Any chance of having the custom test scenes of benchmarks available for download ? save files and how and where the benchmark is done ?
 
it looks so beautiful ^^

i will pick this up for $5 in 2-3 years and play it maxed out on new hardware at 150-200 fps, 75 fps really isn't my jam anymore ~
To be fair this is a turn based story driven game so high FPS is not needed whatsoever.
I'm getting like anywhere between 50-100 FPS depending on the scene on a mixed settings of High-Ultra+DLSS Quality and its a non issue in this game. 'Even after buying and using a 200Hz monitor I really don't mind lower FPS, idk it just doesn't bother me at alll, sure its nice in some games but its not a deal breaker for me'

The game itself is quite well made and a big surprise from a fairly new smaller team, most likely my biggest surprise of 2025 and I'm not even a fan of turn based RPGs to begin with.
 
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I was expecting to see a mention of those crushes in the conclusion.
Your question is very logical, there is a comment in the hardware requirements, I don't know if it was added later.

Quite unexpectedly, some Blackwell GPUs kept crashing during map loading. It doesn't look like a memory issue, because both 8 GB and 16 GB models are affected. What does help sometimes is loading the game at low settings/low resolution and once loaded, restore the desired settings.
 
...to stop the Paintress, a being who erases people from existence in numerical order.
So it's a "paint by numbers" game... :p (Let me just go and get my coat....)

Apart from that, the game being turn-based kind of turns me off. Sure, I used to play turn-based CRPGs about 30-40 years ago, but these days I prefer real-time combat (not to be confused with real-time strategy, which I absolutely loathe).
 
Your question is very logical, there is a comment in the hardware requirements, I don't know if it was added later.

Quite unexpectedly, some Blackwell GPUs kept crashing during map loading. It doesn't look like a memory issue, because both 8 GB and 16 GB models are affected. What does help sometimes is loading the game at low settings/low resolution and once loaded, restore the desired settings.
It was there when I made that comment. It wasn't added latter.
 
So a turn-based CRPG barely scratches 60fps in 4K with upscaling, but there is no standard template crying about "terrible optimization", etc? Hype really is a powerful drug :)
Unreal Engine 5 was designed with upscaling in mind and that was actually stated by a developer.
You can like it or not but thats not gonna change things nor make it go away, its simply how it is. 'Personally I'm glad that I can at least play the game reasonably well on a GPU thats ~4.5 years old now and it was a mid range even at launch'
 
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Unreal Engine 5 was designed with upscaling in mind and that was actually stated by a developer.
You can like it or not but thats not gonna change things nor make it go away, its simply how it is. 'Personally I'm glad that I can at least play the game reasonably well on a GPU thats ~4.5 years old now and it was a mid range even at launch'

You on drugs...? I can harly make 60fps on games with a 5070TI witch is like the 4th best GPU now....

Upcalling is the devils arsehole, you pay to have the best. But still live with the rats.
 
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You on drugs...? I can harly make 60fps on games with a 5070TI witch is like the 4th-5th best GPU now....

Upcalling is the devils arsehole, you pay to have the best. But still live with the rats.
Like I've said, you can call it whatever you want to but its not gonna change the facts about UE 5 or modern gaming in general.
I'm using DLSS Quality in every game nowadays and I'm fine with that and apparently based on TPU's last poll about upscaling I'm not in the minority with that but even if I was I wouldn't give damn. 'its better than the shitty TAA mess anyway..'

Also one reason why I'm not upgrading my monitor's resolution and even with my brand new monitor I've stuck with my previous 2560x1080 resolution so that I can drive it in new games even with my aging 3060 Ti since I'm not in the market for high end GPUs to begin with so even my next GPU wont be a high end one.
Epic Textures/Foliage and rest on High+DLSS Quality and its perfectly well playable and enjoyable for me. 'Its anywhere between 50-100 FPS based after ~3 hours of playing and then I've turned off the overlay and just kept playing the game with no issues, only the cutscenes drop lower than that but those are actually capped at 30 FPS by design unless you remove the cap with a mod which I've done'
 
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What is the upscaling used in the Performance with Upscaling page?
For Nvidia cards, I would assume that it's DLSS but for AMD cards it could be XeSS or TSR.
 
Crazy that in Epic it looks.. good enough, but nothing amazing, yet only runs in 30fps4k on a 3080. For the visuals I'd expect waaaay better perf.
 
Unreal Engine 5 was designed with upscaling in mind and that was actually stated by a developer.
You can like it or not but thats not gonna change things nor make it go away, its simply how it is. 'Personally I'm glad that I can at least play the game reasonably well on a GPU thats ~4.5 years old now and it was a mid range even at launch'
My point is not about UE5 or upscaling (which I don't have a problem with) but about double standards that people have when it comes to criticizing things.
 
This is another game that is proof that RT is overhyped and basically introduced by Nvidia to create an advantage for themselves. Games with a good focus on artwork don't need something like RT to make it look great to be honest. Sony produced games like Ghost of Tsushima and Horizon Zero Dawn/ Forbidden West are also great examples of game sans RT but still look amazing.
 
Love the reviews, but is it possible to test gpus at high settings in the future? I feel like it is more realistic for 90% of the audience

From numbers on the IQ comparison page dropping from epic to high gives you about 40% higher fps which is huge. It would be nice to get some commentary in the review about whether running epic settings is recommended. Just setting everything to max is fine as a pure benchmark but doesn’t help anyone understand how the game actually runs at realistic settings.
 
My point is not about UE5 or upscaling (which I don't have a problem with) but about double standards that people have when it comes to criticizing things.
Thats a very common thing in the tech scene apparently, personally I'm just tired of ppl still complaining about upscaling every chance they get like its 2025 its obvious that its not going anywhere at this point especially when consoles also use it + we have enitre engines designed around them so eh for me its like a whatever thing that I've accepted and utilize.

From numbers on the IQ comparison page dropping from epic to high gives you about 40% higher fps which is huge. It would be nice to get some commentary in the review about whether running epic settings is recommended. Just setting everything to max is fine as a pure benchmark but doesn’t help anyone understand how the game actually runs at realistic settings.
Yeah EPIC rarely worths it, I've also toyed around with the settings for some time and while I could technically play on EPIC since its a slow paced game but idk it still doesn't feel like that it worths the performance hit on my rig so I've settled with EPIC textures since its not using that much of a Vram and the rest is on High.
 
I'm playing on high with textures set to epic, with TSR on 100%, and I'm getting anywhere from 60-90 at 3440x1440. In the map it drops to mid 50s. The game looks good, but not good enough to run like it does. That being said I'm enjoying the surreal world. Getting a bit of an Elden Ring vibe from the aesthetics.
 
This is another game that is proof that RT is overhyped and basically introduced by Nvidia to create an advantage for themselves. Games with a good focus on artwork don't need something like RT to make it look great to be honest. Sony produced games like Ghost of Tsushima and Horizon Zero Dawn/ Forbidden West are also great examples of game sans RT but still look amazing.
You clearly do not understand anything about raytracing.
 
This is another game that is proof that RT is overhyped and basically introduced by Nvidia to create an advantage for themselves. Games with a good focus on artwork don't need something like RT to make it look great to be honest. Sony produced games like Ghost of Tsushima and Horizon Zero Dawn/ Forbidden West are also great examples of game sans RT but still look amazing.
Exactly, i remember when i played zero dawn and forbidden west, some scenes and places were so beautiful you would think it was a movie, and i played them on a rx 6700 10gb.
Just imagine what they can do when they launch PS6/XboX...whatever, they will probably put something at the level of rx9070/rtx5070.
It's clear the PC/enthusiast market is a joke for Nvidia and Amd, it's dead for the majority of people who moved on and don't even have a desktop PC anymore and that is showing in AMD and Nvidia sales in this tiny market for them.
 
I don't have much time in the game yet but so far movement and animations seem unusually smooth for the sort of fps I'm getting. I wonder if the developers did something to trade frame rates for frame pacing. Not sure how that would be possible but some other games feel choppier at higher frame rates. E.g. FF7 remakes.
 
Exactly, i remember when i played zero dawn and forbidden west, some scenes and places were so beautiful you would think it was a movie, and i played them on a rx 6700 10gb.
Just imagine what they can do when they launch PS6/XboX...whatever, they will probably put something at the level of rx9070/rtx5070.
It's clear the PC/enthusiast market is a joke for Nvidia and Amd, it's dead for the majority of people who moved on and don't even have a desktop PC anymore and that is showing in AMD and Nvidia sales in this tiny market for them.

Think you need to recheck your facts PC gaming is dominating consoles. That's exactly why you don't really get consoles exclusive games anymore. Just doesn't make sense to exclude a large group and growing PC gamers.

 
What is the upscaling used in the Performance with Upscaling page?
For Nvidia cards, I would assume that it's DLSS but for AMD cards it could be XeSS or TSR.
It's XeSS for AMD and Intel
 
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