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EA's Battlefield Team Will Welcome More "Labs" Public Participation This Month

T0@st

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In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future.

Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we've completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into.




The players in these sessions have helped us successfully validate the following areas:
  • Establishing a solid foundation for smooth, low-latency and high-performance gunplay.
  • Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives.
  • Using destruction to create fun and lasting tactical gameplay across rounds and experiences.

Exploring new ideas for the future and receiving direct player feedback continues to be a crucial aspect of the Battlefield Labs process. Even if some ideas never reach release, it helps us understand and refine elements that resonate most with players as we continue to build Battlefield together. It's been a valuable and exciting experience for our team and community so far, and we're looking forward to continuing that collaboration alongside you!


WHAT'S NEXT
Now that we've wrapped up initial server performance and stability concerns, we've validated a solid foundation for a core Battlefield experience. We're now ready to continue scaling Battlefield Labs testing globally. Throughout May, we'll be inviting more players across Europe and North America, and will start to include select areas of Asia. Alongside testing new content, we'll continue to iterate on our initial focus areas, such as balancing the different weapon archetypes and damage values, as well as movement and combat pacing mechanics.

Destruction also remains an ongoing topic across our play sessions. We'll continue to test destructible objects across a variety of maps and fine-tune damage levels of surfaces. Following Community Updates on gunplay and destruction, we'll be back in the future to talk more about classes and the all-out warfare experience.

GET INVOLVED
If you're excited to help us validate the future of Battlefield then you can still sign-up now. Read our FAQ if you'd like to learn more, and be sure to join the discussion on our Battlefield Discord. Battlefield Labs continues to show us what is possible when our community comes together alongside us to collaborate, and we thank everyone who has joined us on this journey so far.

We're looking forward to what's next with you!
  • The Battlefield Team

View at TechPowerUp Main Site | Source
 
I am looking forward to this! The series deserves some fresh perspective and critical feedback.
 
The last one was so meh that they really need to reinvent themselves. BF1 is without a doubt my favourite, I wanted a WW1 AAA FPS for eternity and then EA surprised us with that game.
 
The last one was so meh that they really need to reinvent themselves. BF1 is without a doubt my favourite, I wanted a WW1 AAA FPS for eternity and then EA surprised us with that game.

It's really been downhill since then.
 
Sorry but how can you even begin to explain that if you've been making the same shooter game for the better part of a decade, you still need 'labs' to figure out how to make another sequel for that same shooter.

Either you've been completely incompetent the last ten years, or you've just deleted all your knowledge and had no backup... which spells even more incompetence.

Imagine actually believing any of this bullshit, co-funding the next shooter that never needed to be made for a multi billion dollar corporation. And gamers wonder why the last few BF's slowly regressed... lol. You're funding the regression. Making sequel after sequel in a different setting and reinventing the same systems until you've lost the plot is a business strategy. Wake the fck up. These products get made to sell you another iteration of the same thing, but different. It tries so hard to reinvent itself, that it just gets worse; you already had the best product # versions ago. And now you are going to 'help' them do it again because they killed the servers for that good version for you.

Its so idiotic, you'd almost think gamers are actually stupid. I just keep hoping people take two seconds to think about what they're really doing and saying...
 
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Sorry but how can you even begin to explain that if you've been making the same shooter game for the better part of a decade, you still need 'labs' to figure out how to make another sequel for that same shooter.

Either you've been completely incompetent the last ten years, or you've just deleted all your knowledge and had no backup... which spells even more incompetence.

Imagine actually believing any of this bullshit, co-funding the next shooter that never needed to be made for a multi billion dollar corporation. And gamers wonder why the last few BF's slowly regressed... lol. You're funding the regression. Making sequel after sequel in a different setting and reinventing the same systems until you've lost the plot is a business strategy. Wake the fck up. These products get made to sell you another iteration of the same thing, but different. It tries so hard to reinvent itself, that it just gets worse; you already had the best product # versions ago. And now you are going to 'help' them do it again because they killed the servers for that good version for you.

Its so idiotic, you'd almost think gamers are actually stupid. I just keep hoping people take two seconds to think about what they're really doing and saying...
A bit too much, but I also feel they're trying to reinvent the wheel. The series lost it's soul when it started copying CoD. They should go back and see what made Bad Company 2 or BF 3 good for example, not add useless mechanics. Oh, and they'll most like charge $100 for the game and have overpriced DLCs. It's EA in the end.
 
A bit too much, but I also feel they're trying to reinvent the wheel. The series lost it's soul when it started copying CoD. They should go back and see what made Bad Company 2 or BF 3 good for example, not add useless mechanics. Oh, and they'll most like charge $100 for the game and have overpriced DLCs. It's EA in the end.
Exactly. To me, BF3 represented the peak of what BF should be. Solid maps, a well defined but limited set of tools, and just good gameplay. BF4 tried to do that again, but they should have just folded the minor improvements into 3 and built further upon that.

But EA had to keep selling games and content. Every time, it is detrimental to the games. The splintered playerbases they create through post release DLC is another such move... disgusting.
 
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