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CD Projekt RED Teases Upcoming Cyberpunk 2077 v2.3 Patch - Could be Substantial DLC Pack

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Last March, CD Projekt RED (CDPR) announced the end of developing major content updates for Cyberpunk 2077. Instead, a smaller group would concentrate on pushing out smaller batches post-launch content. At the time, international studio priorities were shifting to next-gen productions—namely The Witcher 4 (Poland), and a Cyberpunk sequel (North America). The last multi-platform patch—version 2.21, consisting mostly of fixes and improvements—arrived on January 23. Almost half a year later, industry watchers have noticed intriguing Virtuos employee activity on LinkedIn—indicating some sort of "unannounced Cyberpunk 2077 DLC" collaboration with CDPR. Lately, this contract developer is best known for its modernization/remastering of Bethesda's classic The Elder Scrolls IV: Oblivion (2006) open world RPG.

During a mid-week "REDstreams—Cyberpunk 2077 on Nintendo Switch 2" live broadcast, Alicja Kozera—a company senior community manager—fielded queries from the community. One individual brought up the subject of rumored future DLC—Kozera responded: "I can tell you right now, we are planning another part for the game. The last one wasn't the (final) one." Yesterday evening, Marcin Momot—CDPR's Global Community Director—outlined a loose schedule, regarding an upcoming preview: "we're not done yet! Stay tuned for more info about the next Cyberpunk 2077 update coming later this month. We'll start spilling the beans closer to the release of patch 2.3 (that's its name), so for now, we ask for a bit more patience. Let the team cook!" Naturally, Virtuos has not been named as a collaborator. CDPR is no stranger to outsourcing; as revealed in a recent CyberPunk 2077 Switch 2 build discussion. Additionally, Saber Interactive was roped in as the primary porter of The Witcher 3 onto the original Switch hybrid console.



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FSR 4 plz
This so much because their FSR 3 implementation is absolute hot garbage and looks soooooo bad. But being NVIDIA's tech demo game, it's unlikely they'll ever fix it.
 
Maybe another ending, a happy ending? Or some DLC linking CP1 to CP2 ?
 
Funny, I bought this game a month ago. I was reluctant to buy it because I always thought it was a joke, but I found a promotion, and the game is still full of bugs lol, sound bugs, movement bugs, characters walking while sitting, and they say there won't be any more big updates lol
 
Funny, I bought this game a month ago. I was reluctant to buy it because I always thought it was a joke, but I found a promotion, and the game is still full of bugs lol, sound bugs, movement bugs, characters walking while sitting, and they say there won't be any more big updates lol

and if all the bugs are ever fixed, you are left with just a generic average linear gaming experience
 
and if all the bugs are ever fixed, you are left with just a generic average linear gaming experience
It was already that when they decided it was to hard to give us what they showed in the 2018 demo right now it's game play is not any better than Skyrim's
 
Looking forward to it
 
and if all the bugs are ever fixed, you are left with just a generic average linear gaming experience
Sometimes I truly wonder what do you even consider a good game nowadays since you keep posting such comments about almost all of the games on this site.
Or maybe admit that you are burnt out and don't even enjoy gaming anymore?:confused:

Dunno but to me Cyberpunk was a really good and and enjoyable game and I've put around 70+ hours into my first playthrough 'GOTY version' and I still have another one to do some day with the expansion and a male V this time around.
Bugs were very minor in my playthrough like nothing game breaking or anything like not more buggy than most of the games out there. 'I've had a few collision related bugs/glitches and thats about it'
 
I would love some fresh content. I’ll even pay for it.
 
and if all the bugs are ever fixed, you are left with just a generic average linear gaming experience
You sound like it's a bad thing. ;)
 
I hope upcomming update won't break mods again, or, at least, help the modding community which made Cyberpunk 2077 great to fix core mods
 
I'm hoping it's more nomad content. I really enjoyed the tank missions and desert areas
 
Sometimes I truly wonder what do you even consider a good game nowadays since you keep posting such comments about almost all of the games on this site.
Or maybe admit that you are burnt out and don't even enjoy gaming anymore?:confused:

Dunno but to me Cyberpunk was a really good and and enjoyable game and I've put around 70+ hours into my first playthrough 'GOTY version' and I still have another one to do some day with the expansion and a male V this time around.
Bugs were very minor in my playthrough like nothing game breaking or anything like not more buggy than most of the games out there. 'I've had a few collision related bugs/glitches and thats about it'
He's not wrong, though, in a certain sense at least. This game is painfully stuck in the ancient past, design wise, when we consider how incredibly hyped it was. It is indeed very linear when it comes to the main quest. Much as I tried I could not do anything to go against Johnny, just had to roll with it, and then get some smoke and mirrors illusion of choice, because of that tired "different ending" cop out.

When we consider the city life itself, it's also ridiculously lacking in choice and reactivity - what's there to do, really? You'll get a stat bump because you had a shower, or something? Try to scan some graffiti? Please. Shooting pigeons in GTA was more involved. Gangs that matter are glued to their little zones and those who occasionally ride in cars are just a passing inconsequential distraction.

That's not to say that the game isn't fun anyway - it is. Finished once, halfway through again. But that’s only because the gfx are still the best in town and also the gunplay encounters are entertaining. But it could've been so, so much more.
 
He's not wrong, though, in a certain sense at least. This game is painfully stuck in the ancient past, design wise, when we consider how incredibly hyped it was. It is indeed very linear when it comes to the main quest. Much as I tried I could not do anything to go against Johnny, just had to roll with it, and then get some smoke and mirrors illusion of choice, because of that tired "different ending" cop out.

When we consider the city life itself, it's also ridiculously lacking in choice and reactivity - what's there to do, really? You'll get a stat bump because you had a shower, or something? Try to scan some graffiti? Please. Shooting pigeons in GTA was more involved. Gangs that matter are glued to their little zones and those who occasionally ride in cars are just a passing inconsequential distraction.

That's not to say that the game isn't fun anyway - it is. Finished once, halfway through again. But that’s only because the gfx are still the best in town and also the gunplay encounters are entertaining. But it could've been so, so much more.
I'm not saying that is not true but that could be said about most of the games really but at the end of the day if the game is a fun and a good experience then thats all that matters no? 'at least to me it is, thats why I'm even gaming in the first place and I've been at it for ~26 years now and I still find gaming just as fun'
 
I'm not saying that is not true but that could be said about most of the games really but at the end of the day if the game is a fun and a good experience then thats all that matters no? 'at least to me it is, thats why I'm even gaming in the first place and I've been at it for ~26 years now and I still find gaming just as fun'
Well, when you put it like that, I have to say "no, it’s not all that matters" :) Because first Doom or Pac Man are still also super fun, but I do expect some games to at least try and push the envelope and advance the medium. And at the moment it’s only some indies who try to do that.
 
He's not wrong, though, in a certain sense at least. This game is painfully stuck in the ancient past, design wise, when we consider how incredibly hyped it was. It is indeed very linear when it comes to the main quest. Much as I tried I could not do anything to go against Johnny, just had to roll with it, and then get some smoke and mirrors illusion of choice, because of that tired "different ending" cop out.

When we consider the city life itself, it's also ridiculously lacking in choice and reactivity - what's there to do, really? You'll get a stat bump because you had a shower, or something? Try to scan some graffiti? Please. Shooting pigeons in GTA was more involved. Gangs that matter are glued to their little zones and those who occasionally ride in cars are just a passing inconsequential distraction.

That's not to say that the game isn't fun anyway - it is. Finished once, halfway through again. But that’s only because the gfx are still the best in town and also the gunplay encounters are entertaining. But it could've been so, so much more.
I wouldn't equate linearity with "ancient" game design. Non-linear was already a thing when text-based RPGs were all the rage in the 70s. Ultima was a non-linear, open-world RPG, released in 1981.
It's more of a choice. Just like a modern game doesn't have to be open-world.

Just because Skyrim and TW3 did well a decade ago, it seems that the industry and some gamers believe that this is what every new game should be. And we ended up with a fair number of games that would have felt more cohesive and more polished if they were linear. We reached a point where it even became a meme: "Ubisoft formulaic open world"

Meanwhile, we had games that assumed their linearity and were very good.
 
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Well, when you put it like that, I have to say "no, it’s not all that matters" :) Because first Doom or Pac Man are still also super fun, but I do expect some games to at least try and push the envelope and advance the medium. And at the moment it’s only some indies who try to do that.
Funny that you would mention DOOM cause I'm currently playing Dark Ages and I'm close to finishing it and I'm having a blast with the game and yes I did play every single DOOM game out there.
It is different in a way but its still a lot of fun so I don't mind it at all.
For me it really is all about fun, I don't buy and play games based on what their new features might be. I wasn't hyped for Cyberpunk either even tho I was a fan of the Witcher serie, picked the game up when it reached its GOTY status and I've had a lot of fun with my first playthrough even tho I did get one of the worst endings possible with Judy .. 'Still salty about that one.. but hey its what is but I can't blame the game for it'

I wouldn't equate linearity with "ancient" game design. Non-linear was already a thing when text-based RPGs were all the rage in the 70s. Ultima was a non-linear, open-world RPG, released in 1981.
It's more of a choice. Just like a modern game doesn't have to be open-world.

Just because Skyrim and TW3 did well a decade ago, it seems that the industry and some gamers believe that this is what every new game should be. And we ended up with a fair number of games that would have felt more cohesive and more polished if they were linear. We reached a point where it even became a meme: "Ubisoft formulaic open world"

Meanwhile, we had games that assumed their linearity and were very good.
Very well put and 100% agreed.
There is a point where the expectations should be more realistic like the game devs can't keep re inventing wheels so ofc the new games will feel like partially a copy of the previous ones in on way or another.
Linearity is also not a de facto sign of a bad game like most of the best single player game experiences are linear story driven games.
 
It is indeed very linear when it comes to the main quest.
It's easy to confuse linearity with lack of consecuence. The only linear part in the main quest is the the heist mission which will have the same result no matter how you play it. The rest has a lot of variability to the point where you can lock yourself out of parts of the game. What CP2077 lacks the most is consecuence, since the vast majority of the actions/quests you take have no effect whatsoever on anything except your wallet. On the other hand Nigh City is unchanging (ever afer getting nuked) so it is part of the lore that the only difference you'll actually make is where you're remebered or not. And since the lack of consecuence is consistent with the lore you can expect any new content to follow the same pattern.
 
I had this game for years but never played it, just finished it a week ago, man, what a great game.
This is a game like in the old days, made with passion and love for the craft.
20-30 years ago games had a story, the story was everything, the game was called an adventure game and money was nothing compared to what they make today, so they really did those game with passion.
I hope CDproject makes a lot of money and surprises us with more masterpieces like this, and hopefully optimizes for both GPU makers, when we pay for the game it shouldn't matter if we have Nvidia or AMD as gpu, it should work great on both.
 
This game really is so boring other than FPS bench marking.
 
They need to put this game at rest already, it seems they are unable to fix all the bugs in it. CDPR should focus on Witcher 4 or it will end up like Cyberpunk
 
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