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System Name | Firelance. |
---|---|
Processor | Threadripper 3960X |
Motherboard | ROG Strix TRX40-E Gaming |
Cooling | IceGem 360 + 6x Arctic Cooling P12 |
Memory | 8x 16GB Patriot Viper DDR4-3200 CL16 |
Video Card(s) | MSI GeForce RTX 4060 Ti Ventus 2X OC |
Storage | 2TB WD SN850X (boot), 4TB Crucial P3 (data) |
Display(s) | Dell S3221QS(A) (32" 38x21 60Hz) + 2x AOC Q32E2N (32" 25x14 75Hz) |
Case | Enthoo Pro II Server Edition (Closed Panel) + 6 fans |
Power Supply | Fractal Design Ion+ 2 Platinum 760W |
Mouse | Logitech G604 |
Keyboard | Razer Pro Type Ultra |
Software | Windows 10 Professional x64 |
8GB GPUs aren't a "decade old" config, especially not in the mid-range.I said decade old memory configs... not cards.
Xbox Series S has 10GB total, so there goes your argument.My point is that the industry is moving on, and 12gb is becoming the new standard. If a game can run on a 8GB at 1080p or 1440p then thats great. I'm just saying, those days are coming to an end. We knew this was going to happen 2 years ago and the time is upon us.
Idk how many times we can blame it on 'optimization' when the reality is, these games are primary made for consoles with 16GB gddr unified memory, with I believe 10.5GB available on the xbox for graphics and technically no limitation on the ps5... but it does need to store other kinds of data and what not, so its around 12gb available for graphics.
[citation needed]Its been done in the past but developers have straight up said their new targets are 12GB for high settings.