FC5 mostly, but its really just a repeat of what we've seen with the Core i5 quads, you can blame FC5 for it or you can look at past history

. For pure quads that exception is now already the rule... When games can thread well across all cores, any background load and even peak gaming loads can create stutter or major framedrops. That is where HT is there to save the day, the extra 2 threads only being used 'when needed' and only 'on top of' the work the core is already doing. Non-HT/SMT CPUs are not quite as flexible, also in scheduling tasks.
At the same time, the performance benefit of >4c/8t (and vs 6c/6t) is not really always there, or its in places where you don't really benefit all that much (Max FPS, slightly higher avg), I'd say that is just as much an exception as the FC5 example is. The real question is what you consider likely in the future. I consider it likely that high thread counts will eventually kill the purpose of these low thread high clock CPUs. Threading is already better and games already rely much less on that single heavy game thread, and this trend will continue. The writing is on the wall: smaller nodes don't like the added heat and current gen CPUs are already clocked to near max out of the box. Thread count is the only way to noticeably boost performance.
This ties into the Ryzen for gaming debate as well; is it really that great that a few top end Intel CPUs hit somewhat higher averages? Its great if that is what you're looking for, but for the common denominator it holds no value at all. Ryzen does - and optimization happens around these common denominators; for that exact reason Intel's been the gaming choice for a long time.
In the end, the outliers, mostly the negative ones, are what makes or breaks a CPU. Not a tiny FPS advantage.