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7800x3d thread usage issue

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Mar 29, 2023
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Processor Ryzen 7800x3d
Motherboard Asus B650e-F Strix
Cooling Corsair H150i Pro
Memory Gskill 32gb 6000 mhz cl30
Video Card(s) RTX 4090 Gaming OC
Storage Samsung 980 pro 2tb, Samsung 860 evo 500gb, Samsung 850 evo 1tb, Samsung 860 evo 4tb
Display(s) Acer XB321HK
Case Coolermaster Cosmos 2
Audio Device(s) Creative SB X-Fi 5.1 Pro + Logitech Z560
Power Supply Corsair AX1200i
Mouse Logitech G700s
Keyboard Logitech G710+
Software Win10 pro
I built a new 7800x3d system, with asus b650e-f strix mobo, and gskill 6000cl30 mem, and newest win10 build.

I reinstalled windows for this built (didnt intend to, but was forced) - however, despite not having had any other amd cpu in this system, i am getting the core park issue, which @W1zzard also mentions in his review, though he didn't get it after reinstalling windows.

I've tried all tips and tricks i've been able to find online, to no avail. As far as i understand, the PPM driver is at fault for this issue, but i'm getting it but with and without it installed, after i did a 2nd windows reinstall. Tried running with both the newest beta bios for mobo, and the last official one - same issue.

jNIVxTR.jpg


Does anyone have any suggestions ?

Edit : i have noticed that it's always the same 6 threads not getting any usage.
 
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Does anyone have any suggestions ?
That's not a core parking issue at all, the game doesn't use hyperthreading to its fullest, so you're not seeing equal load across threads of the same core.
 
That's not a core parking issue at all, the game doesn't use hyperthreading to its fullest, so you're not seeing equal load across threads of the same core.

Look at the review.

Aside of that, i got equal 60-70% thread load on all threads with my previous cpu. So just no.

SHKlT99.jpg
 
Look at the review.
I did. Look at the utilization, Core 1 (CPU 1 and 2), Core 7 (CPU 13 and 14), Core 8 (CPU 15 and 16) don't get utilized at all. In your screenshot every Core gets utilized, but not all threads do.
parking-fail-1.jpg
 
Aside of that, i got equal 60-70% thread load on all threads with my previous cpu.

No, you got higher overall utilization on all threads because it was a slower CPU.

This is a non issue, as other have pointed out.
 
No, you got higher overall utilization on all threads because it was a slower CPU.

This is a non issue, as other have pointed out.

In my old screenshot i am gpu bottlenecked at 99% usage, on the new one i am cpu bottlenecked with 88% gpu usage... so no.

I did. Look at the utilization, Core 1 (CPU 1 and 2), Core 7 (CPU 13 and 14), Core 8 (CPU 15 and 16) don't get utilized at all. In your screenshot every Core gets utilized, but not all threads do.
View attachment 292316

Selective gathering of screenshots much, huh.

How about you add the 2nd one, where he shows it has perfect thread distribution after it got fixed.

parking-fail-2.jpg
 
In my old screenshot i am gpu bottlenecked at 99% usage, on the new one i am cpu bottlenecked with 88% gpu usage... so no.

How do you know if the scenes are perfectly matched ? Do you actually get less fps ?

You have to understand that if there is utilization on a core then it's not parked. Isn't that obvious ?
 
So, how do you explain the differences between the screenshot from TPUs review vs your first screenshot?

Selective gathering of screenshots much, huh.
Do you actually want help or just to pout and say "nu-huh"? None of you cores are parked, it's not a core parking issue.

Why does the game not utilize all cores, maybe ask the developers of the game?
 
So, how do you explain the differences between the screenshot from TPUs review vs your first screenshot?

If i had all the answers, would i have made this thread ? -_-

But this game can and should use all threads. It's the exact same pattern in other games, where the same 6 threads sees little to no usage.
 
If i had all the answers, would i have made this thread ? -_-
You made the thread under the assumption that it's a core parking issue, which it isn't. We're helping you by steering you in another direction to troubleshoot further. Which you adamantly refuse to, despite saying now that you don't know all the answers, and for some reason are 100% sure it's a core parking issue.
 
Abusive towards others
So, how do you explain the differences between the screenshot from TPUs review vs your first screenshot?


Do you actually want help or just to pout and say "nu-huh"? None of you cores are parked, it's not a core parking issue.

Why does the game not utilize all cores, maybe ask the developers of the game?

Have you provided any help? No. Only thing i see is **** coming out of you guys mouths.

And i just showed you a screenshot of the 7800x3d using all the threads in the review in this particular game... so cut the bs.
 
You made the thread under the assumption that it's a core parking issue, which it isn't. We're helping you by steering you in another direction to troubleshoot further. Which you adamantly refuse to, despite saying now that you don't know all the answers, and for some reason are 100% sure it's a core parking issue.

It might be another issue, drivers, bios or whatever, but you keep claiming that it's simply the game that is unable to use all the threads, which i have already proven twice in this thread that is false...
 
which i have already proven twice in this thread that is false...
But you haven't proven that it's a core parking issue, that's the entire point of our post(s).

Anyway, good luck, I'm out.
 
@OP you should update your system specs, seeing an Intel 11700F in your system specs...
 
You still haven't answered whether or not you do in fact get less fps, in those two screenshots you posted the one with the 7800X3D you seemingly have more than twice the FPS despite lower GPU usage.
 
But you haven't proven that it's a core parking issue, that's the entire point of our post(s).

Anyway, good luck, I'm out.

How is that even relevant... the point of my post is that 6 threads aren't ever getting used, regardless of game - i thought it was the core parking issue, but im obviously trying to find out what the issue is.

I seriously hope you don't it support for a living...

You still haven't answered whether or not you do in fact get less fps, in those two screenshots you posted the one with the 7800X3D you seemingly have more than twice the FPS despite lower GPU usage.

The fps is irrelevant as it's 2 different cpus and different resolutions. The only point of that post was showing that i was getting full thread usage with my previous cpu... -_-

@OP you should update your system specs, seeing an Intel 11700F in your system specs...

The hardware in question is written in the post...
 
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Besides that there is no issue in your screenshots... Maybe stop using an 8 year old OS? Windows 10 is basically obsolete and not optimized for anything above Zen 3 / Rocket Lake.
You showed us so far one game that does NOT support SMT while your CPU is almost perfectly load balanced from the OS to 50% utilization.

i don't see any issue except of your edgy insults.
 
If anyone wanna chime in with a suggestion for a fix, im all ears.

Gonna ignore all the other noise...
 
The fps is irrelevant as it's 2 different cpus and different resolutions. The only point of that post was showing that i was getting full thread usage with my previous cpu... -_-
Dude, you are not using the same settings, you cannot compare the two, of course you're going to get different kinds of CPU utilizations.

If anyone wanna chime in with a suggestion for a fix
Go back to the 11700F I guess, there is no fix, you're on a witch hunt.
 
The fps is irrelevant as it's 2 different cpus and different resolutions. The only point of that post was showing that i was getting full thread usage with my previous cpu...
That statement is irrelevant because the CPU usage in games varies a lot, scene by scene & even in the same scene. The only way you get uniform load across the CPU consistently is through something like Cinebench which can use all the CPU cores fully across a render.

If you really want to check if this is a core parking issue you can use hwinfo logs across a number of games, check the (individual) core usage through the games over multiple runs. It can be a core parking issue but just that one screenshot doesn't prove it.
 
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If anyone wanna chime in with a suggestion for a fix, im all ears.

Gonna ignore all the other noise...
Test it with Win11 at least and see if it makes a difference.
 
All new hardware , I also vote for installing windows 11....
 
So if you actually cared to listen, or looked up anything about the game yourself, you would know that CD Projekt actually did disable SMT on AMD processors and not on Intel processors on early versions.
Here's a link to a reddit thread where someone is still having this issue.

From what I can tell the game doesn't tend to use SMT on AMD CPUs with 8 or more cores because it doesn't actually make the game faster, though you're free to try using the Cyber Engine Tweaks program linked in that reddit post and try it. As for you being less GPU limited, I'd actually probably blame that on windows 10 reporting weird like everyone else. Reporting for GPU usage directly has always been kinda iffy, and it is even more so now with RT cores and everything. The GPU could be using the RT cores at 100% and so not have enough data to fill the normal shaders at more than 77% and you'll get core usage at 77%.

Did you actually get a framerate drop with the new CPU? Do you have pictures of it not using threads in other (well multithreaded) games? I'm sure people would be more willing to look into it if there was a little more conversation and a little less argument.
 
All new hardware , I also vote for installing windows 11....

Yeah most new hardware 2022/23 ain't optimized for Windows 10 even Microsoft won't stop Windows 10 until 2025 doesn't mean every user expect 2022/2023/2024/2025 hardware to just work when the drivers and more might not be fully tested for it.

@Dragam1337 have you tried under Windows 11?
 
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