Discussion in 'Games' started by Azazel, May 2, 2008.
its an mmo its eithar that or grind
ok, i was thinking about it too, but what would you propose? a puzzle quest?
a puzzle quest would be awesome. like in the original KotOR game, having to solve the little mysteries on the desert planet with the temples. that was fun! or like on Dig (old game you probably dont know it) having to find the pattern in objects to progress to the next part. even sometihng as silly as a "Simon says" puzzle that requires you to remember the color pattern.
the problem is that i don't know about any mmo game with quests like that in development or released
it will probably be in the next generation of mmos, when the majority of players get tired of the usual type of quests.
The Tortage "Destiny" solo questline thru lvl20 was fun if not a bit drawn out, and a good start. I can hope that they implement more of this kind of thing in the future.
There's no doubt that the scenery is amazing, and all the design is brilliant.
The problem is the content - there's no new content in AoC whatsoever, and what's there is basically a somewhat buggy replica of the W0W formula. The instances so far are funky and awkward and sorta buggy, and the loot (arguably the most universal of MMO desires) sucks so far.
As far as the idea that "its an mmo its eithar that or grind"
EVE Online is a game that operates on a very different paradigm. Lots of the "content" is generated by players and their real interactions, piracy is part of the game, and mission content comes in lots of different varieties. The industrial (crafting) aspect is incredibly deep, etc. Incredibly steep learning curve compared to the usual MMO suspects.
I always point back to Funcom's first MMO, Anarchy Online as well. Initially it had virtually no quests at all, a really deep character/skill system which made for tons of non-cookiecutter variation between classes, and lots of fun gems to discover throughout the world. I remember that one of the most lethal PvP classes at one point was a Doctor (healer) with skills in rifle/aimed shot, which initially was a totally non-optimal looking direction to go in. What was initially a faction PvP concept sort of lost emphasis as static content in the form of some instances and bosscamp things were introduced, as well as some really tricky and convoluted quests that took lots of time to figure out. Challenging game to play. Once there was a really grind-tastic feel to it, I left with sadness
I might try AoC again in a few months or a year, but I'm canceling my sub for now. I don't want to grind mobs or run the same
Anybody still playing AoC?
so, is this game worth getting? I'm debating whether I should reactivate my WOW account..
Azazel... seriously, who is that chick in your AV pic? Shes hot
its some porn star...
I didn't play AOC since the play time expired (more than a month ago, probably a lot have changed, so take my comments with a bit of salt)... the game is empty, especially if you are high level... yes, they are working on adding new stuff, but is it worth buying right now? probably not. wait a little then it might be a better value for your $$$
if some one wants my account with ~46lvl Barbarian with ALL TREE SPEACIAL ITEMS (mamoth, bag, and a cape), then it is for sale
edit: lol, if its cheaper than what I would pay for the boxxed game then sure
well hows this game after a month is it still as good as everyone thought?
I would say go and look at their official forums. my brother likes to read angry posts complaining about how unoptimized the game is, memory leaks, bugged quests, general bugs, and so on...
I figure since i'm on a thread with over 340+ post I could ask right here?
lol, i didn't mean "go away". I just see that this thread was largely abandoned
do they allow non-account holders to view the forums? I tried to check on them during beta and it wouldnt let me.
well, they were saying that they will try to establish everything for paying people first
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