I agree quality of the game does matter, I think the issue isn't just the quality but the price. I personally only got the game once I found out I could get it for $20 and given it was $30 on release. They did up the quality but it still didn't make full use of top PC hardware once maxed out. I think its like this, you can have a million people buy the game for $60 each or 2 million+ people buying the game for $30 each. I believe it turns out you are more likely to earn profits with the latter than the former. I'm not an economist or anything but this is what I see. Most games heavily pirated are Single Player games especially on PC. They have no online check and they are usually just a play once or twice game. To think they sold well, means they did something right. I believe what they did right was A. Not release an entirely crappy console port and B. Priced it right and included the DLC.