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AMD Aims Higher, 50% Market-share in Discrete-graphics in Sight

it wouldn't be the most elegant, but if its an internal cooling solution its taking up no more case room than a dual slot with air intake from the case does, or do a rear intake whatever works, but with an open side intake most of us do not put a PCI or PCIe card right next to it so as not to contrict airflow, If nvidia did a triple slot it would work the same way as long as no side intake. This is Nvidia remember, first to market with dual slot cooling. Taking up 3 slots total remember? Also yalls statements to buy only ATI graphics boarder on lunacy, you should by best price/preformace and if your an OC'r calculate in the average OC range of each card. Its that simple buying 10 cards for no reason besides to help AMd is one of the stupidest things ive heard. By best card for your wallet. My next card will be Nvidia again simply because of the massive OC you can get with them
 
Dual slot cooling doesn't take up 3 slots. It only takes up 2, thus dual slot. And there are many reasons not to go to triple slot cooling. One big one is, many mobos only offer 2 slots between gfx slots. Going SLI would be impossible. The other is that people actually have to use that PCI(e) slot that would be covered if the card was triple slot.

A GX2 on 65nm still just doesn't make sense.
 
Fuel to the fire :)

As far as SLI vs Crossfire goes it looks like Nvidia wins this battle more often than not.

Below is a comparison based on running a game at the highest resolution and settings over 60fps (except Crysis and STALKER) with the highest AA/AF possible from this website http://www.computerbase.de/artikel/..._hd_4870_cf_geforce_gtx_260_sli/20/#abschnitt...[erbase.de]

Crysis 1680x1050 4xAA/16xAF the GTX260 (29fps) SLI is 9% faster

Company of Heroes 2560x1600 4xAA/16xAF and the GTX260 (70.4fps) SLI is 27% faster

Lost Planet 2560x1600 1xAA/1xAF the GTX260 SLI (61.9fps) is 32% faster and this goes up to 118% at 8xAA/16xAF but the game is not playable at this frame rate.

World in Conflict 2560x1600 4xAA/16xAF the GTX260 SLI (62.4fps) is 50% faster

Assassins Creed 2560x1600 4xAA/16xAF and finally a win for the 4870 CF (62.5fps) which is 7% faster.

Unreal Tournament 3 2560x1600 4xAA/16xAF another win for the 4870 CF(86fps) which is 9% faster.

STALKER 2560x1600 1xAA/1xAF the GTX260 SLI (52.6fps) is 28% faster.

Rainbow 6 2560x1600 1xAA/16xAF another win for the 4870 CF(80.8fps) which is 34% faster. However when you go to 2560x1600 4xAA/16xAF the difference is 1% but the FPS is only 40.6.

Gothic 3 2560x1600 1xAA/16xAF the GTX260 SLI (60.3fps) is 164% faster. Clearly CF is not working in this title.

FEAR 2560x1600 8xAA/16xAF the 4870 CF (79fps) is 16% faster. Oddly when AA is off the GTX260 SLI is 29% faster.

Clive Barker's Jericho 2560x1600 1xAA/1xAF the GTX260 SLI (68.9fps) is 39% faster.

Call of Duty 4 2560x1600 4xAA/16xAF the 4870 CF (79fps) is 6% faster

Call of Juarez 2560x1600 1xAA/1xAF the GTX260 SLI (68.9fps) is 3% faster.

If the GTX260 performs better at higher resolutions in most games and is still above 60fps in the games it "loses" then you would get better all-round performance from a GTX260 SLI configuration at lower resolutions as well.

The GTX260 therefore is better value in the long term as games become more demanding since you can add a second card for more performance and SLI appears to have better support in more games at present.
 
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