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AMD Cancels Implicit Primitive Shader Driver Support

So in other words, AMD finally realized that miners do not care about shaders after all :D
 
Thats a fact of life.

Fact of life ? What is this , a Morgan Freeman documentary ? :kookoo:

This can't possibly get any more cringey or unnecessarily pompous.
 
Fact of life ? What is this , a Morgan Freeman documentary ? :kookoo:

This can't possibly get any more cringey or unnecessarily pompous.

The truth usually is simple yet people cannot see it.
 
If it was going to be a feature exclusive to AMD cards, it's probably a good call to save resources by cancelling it.
 
Maybe GCN is a little old by now?
 
Doesn't the upcoming FC5 advertise primitive shaders, rapid packed math among others?

Yep. I would say this is overall bad news though because it was somewhat expected that AMD would bring a 10-30% performance boost at some point through a big feature driver.

But as this article points out - the good news is it is still being implemented on plenty of games anyways. And when it is implemented, Vega 64 is indeed as strong as the Titan Xp...
 
Did anyone here read the actual article?

The original promise is that it will be enabled at the driver level, developers won't need to change a thing to enable it. so every body will directly get benefit from it...

But it seems that AMD saw it requires a huge amount of work from their side, so they just forgot about their promise and dropped it in the hands of developers.
 
This was pretty much a given, we all knew Vega imaginary features were nothing more than empty promises, those expected Vega to get 50% more performance through imaginary drivers have nothing but wishful thinking to blame for their false hope.
And yet, so many in the AMD community screeched about how VEGA and FineWine would totally curb-stomp Nvidia, once all the features were enabled.

Cane-in-point:

So, they were selling us hardware on premise of awesome new features that are now getting sacked. Come on AMD, do you even try anymore?
Only the most dedicated AMD fans are remotely surprised by this. Everybody was pointing out AMD's hot air machine back when VEGA came out.

The original promise is that it will be enabled at the driver level, developers won't need to change a thing to enable it. so every body will directly get benefit from it...

But it seems that AMD saw it requires a huge amount of work from their side, so they just forgot about their promise and dropped it in the hands of developers.
And given how amazing DX12 mGPU support has been, I'm sure we will see this feature is all 1 games that bother to support it.
 
Did anyone here read the actual article?

Which essentially means we'll never see it in action. Devs need easy to use coding, not doing what AMD should have done and provide proper support for it.
 
Which essentially means we'll never see it in action. Devs need easy to use coding, not doing what AMD should have done and provide proper support for it.

How exactly do you know that? There is no API path available yet, again, it says so in the article. The implicit path is probably PITA to get right and they just skipped it to save on resources. Explicit path might be piece of a cake (or PITA again), but we won't know until the specs are out ... And the devs will decide if they wan't to support this path in RX Vega, future AMD and Intel APUs, and Macs.
 
Cmon captian tom, we already know you are an AMD fanboi, the least you could do is post something creative.

Instead, you resort to benchmarks from a single game, running on an engine that is known to favor AMD hardware. Cherry picking benchmarks is a long overplayed, predictable tactic.

On average, vega 64 is about equal to a 1080, a chip that was both cheaper and more power efficient. Vega 56 was at least performance competitive with the 1070. Both came out far too late for AMD, and nobody believed that these chips would ever challenge more powerful chips, no matter how many driver shenanigans that AMD pulls.
 
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