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AMD Could Release Next Generation EPYC CPUs with Four-Way SMT

I'm a tester for yuzu emulator

We've seen this happen with both Dolphin & RPCS3 in the past, emudevs targeting Nvidia in particular, and thinking its broken on AMD's side, where as its a non-reference implementation of OpenGL from Nvidia that is the cause, and would daresay would be a huge contributing factor here.
 
We've seen this happen with both Dolphin & RPCS3 in the past, emudevs targeting Nvidia in particular, and thinking its broken on AMD's side, where as its a non-reference implementation of OpenGL from Nvidia that is the cause, and would daresay would be a huge contributing factor here.
Try to use the AMD drivers on a project, face those problems yourself, then come back here and tell me. They are AWFUL. Intel drivers are FAR superior, and we joke about their GPUs all the time.
It's easy to blame the devs when the only thing you do is install a .exe.
 
Try to use the AMD drivers on a project, face those problems yourself, then come back here and tell me. They are AWFUL. Intel drivers are FAR superior, and we joke about their GPUs all the time.
It's easy to blame the devs when the only thing you do is install a .exe.

This has been documented before.I'm pretty sure Dolphin when implementing ubershaders called this (amongst other issues) out. And please, no sanctimonous bullshit on the religious wars of emudevs.
 
It simple, Nvidia gets better features and performance first, because their OpenGL drivers are just better, there's no conspiracy behind it.
Even an UHD620 doesn't get stuck on draw calls, unlike a Navi.

Check it yourself, even PCSX2 is tired of AMDs bullshit.
 
It simple, Nvidia gets better features and performance first, because their OpenGL drivers are just better, there's no conspiracy behind it.
Even an UHD620 doesn't get stuck on draw calls, unlike a Navi.

Check it yourself, even PCSX2 is tired of AMDs bullshit.

The very first post I said AMD's Windows OpenGL implementation suck, but you keep pushing that out to both linux and vulkan, where they really don't (and now including PCSX2 which yes, references AMD's shit Windows OpenGL Performance). Man, I really would hate to have you testing my code when you can't even make that distinction. I'm out.
 
The very first post I said AMD's Windows OpenGL implementation suck, but you keep pushing that out to both linux and vulkan, where they really don't (and now including PCSX2 which yes, references AMD's shit Windows OpenGL Performance). Man, I really would hate to have you testing my code when you can't even make that distinction. I'm out.
Get a GCN1 card (7750, 7870, 7970, 270, whatever), test amdgpu and radv. Tell me how it goes.
 
Get a GCN1 card (7750, 7870, 7970, 270, whatever), test amdgpu and radv. Tell me how it goes.
Learn the difference between linux and windows. Tell me how you go.
 
Learn the difference between linux and windows. Tell me how you go.
I do that constantly, there's no magic on the Linux drivers too. Test it yourself, put a distro on a usb stick, boot steam and use them. Check RPCS3, Dolphin, etc on both AMDGPU and RADV. See their performance, their bugs, the crashes and memory leaks.
AMD has a nice front for Windows Direct3D gamers, the rest of it's software is rotting.
 
Guys, aren't we quite a bit off topic here?
While I can attest to AMD's OpenGL support as being garbage after using it for development for years, their Linux support is actually worse than their Windows support. But this deserves a thread of its own, as I don't see how this relates to Epyc CPUs with 4-way SMT.
 
Are you F stupid?? When did intel implement 4 way smt??
In the Intel Xeon Phi 7290 (Knights Landing)

134058
 
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