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AMD Releases Preview Driver for FSR 3 Fluid Motion Frames

Well I just installed it and all of those little settings in the Overlay are back. Frame Gen Lag seems to be new though. It even shows more stuff for the IGPU as well.
 
Is this not the second preview driver? I honestly don’t remember there being another version after the initial release preview.
Nope, it's third. First came the one supporting handful of games and rx7000, then all DX11/12 with rx6000 support included and now this
 
My PC is kinda equivalent to this build which is way below "high end hardware" and in Cyberpunk 2077 (pretty demanding game), I'm getting ~90 FPS at 1080p High RT Off. With FG enabled, I could benefit from a million Hz display if I had one. So I'd rather put it the way "FG is pointless, unless you have a 144+ Hz display and a GPU capable of saturating its refresh speed at below 60 percent rate but higher than 75 FPS."

Of course 1440p and 4K tax your GPU way harder but even if we talk 4K144 with the base framerate having to be above 70 FPS, with some settings downed, even an RX 6950 XT is more than fine. And that's still a ~1000 USD computer. "Only Ultra settings with all RT effects fully enabled" requirement is usually not present in gamers. And most games look pretty fine at medium-high presets.

Having tried driver level FG on my 1440p240, its not even a remotely good experience, everything felt “off”, and the introduction of blur and ghosting was pretty bad.

VRR enabled within your panels VRR range will always be a superior solution as opposed to the laundry list of downsides that frame generation introduced, even when you’re not even close to the top end of your refresh range.

The industry and community need to get off the FG /upscaling train, and accept that hardware that can actually support path tracing properly is still several years off, and the majority of RT implementations remain gimmicks.
 
My experience with AMD's frame generation wasn't bad. The game did feel smoother. There was noticeable blurring though. Input delay wasn't increased enough to be a detriment. I am glad it is an option.
 
My experience with AMD's frame generation wasn't bad. The game did feel smoother. There was noticeable blurring though. Input delay wasn't increased enough to be a detriment. I am glad it is an option.
The only Game I have tried so far is TWWH3 with all RADIOUS and MIYU MIXER mods. When in the Campaign I see no FG but now I get fps as high as 300 just with the Campaign Map up. That was before no higher than about 150. I am going to look further but for some reason the colours also seem deeper.
 
I dont think people on nvidia understand DLSS3 + FG gives less FPS than Native AA with FM turned on for AMD.

It should be clarified that Fluid Motion Frames is not FSR3, nor should it be called as such because the difference in quality is potentially enormous.

FSR3 uses motion vectors to provide a per-object prediction of displacement, resulting in substantially better results.
Fluid Motion Frames is only frame interpolation like we get in the TVs.

Also, FSR3 is enabled on a per-game basis and doesn't need any special driver. The game engine simply uses regular compute shaders.
AFMF should have significantly worse quality but it's obviously more accessible by being enabled through the drivers.



Let's just hope we're also not getting reviewers comparing DLSS3 to AFMF just to dishonestly shit on FSR3.
They havnt because it doesnt look bad lol and you get more FPS with Native AA with FG turned on than DLSS3 Q + FG.
 
If AMD can refine the quality of FSR then we have a ball game when combined with AFMF.
 
Does this support multimonitor setups running Eyefinity?
 
Can they release driver updates for nGreedia cards too please?
 
Low quality post by Kaotik
Seriously @btarunr fix your news, or is this intentional FSR trashing?
 
Can they release driver updates for nGreedia cards too please?

Funny how you begging for fake frames it it has AMD logo and looks worse.

221e2bd6058f4610d3e5dc66742276d353b820f7c99567b5d4e3a81d0c6bdc8b.png
 
THESE DRIVERS HAVE NOTHING TO DO WITH FSR3, AFMF is completely separate driver feature
Quoting from deleted post. Hoping for a civilized discussion

As far as I know, AFMF uses the FSR 3 optical flow algorithms on the whole frame (including GUI). It does not take into account motion vectors and other data that's not available without game-specific integration? Then the thread title is a reasonable approximation?
 
Quoting from deleted post. Hoping for a civilized discussion

As far as I know, AFMF uses the FSR 3 optical flow algorithms on the whole frame (including GUI). It does not take into account motion vectors and other data that's not available without game-specific integration? Then the thread title is a reasonable approximation?
AMD has very clearly separated AFMF from FSR in all their materials and it's for a reason.
Technologies under FidelityFX moniker are part of their open source technologies, available for all.
AFMF, while similar to frame gen component of FSR3, isn't open source nor part of FidelityFX and is integrated part of drivers. It offers clearly inferior quality and does everything on final picture(s) which also separates it from FSR3 framegen

You don't go calling various scaling methods NVIDIA offers outside DLSS as DLSS either.
 
Still no fix, so you'll just keep intentionally spreading misinformation among consumers? @W1zzard @btarunr
I hope you'll return the favor and next call anything even remotely related to NVIDIA and scaling, like "NVIDIA Image Scaling", "Dynamic Resolution Scaling" etc DLSS from now on, and anything related to Intel and scaling XeSS, or is it just one brand you want to lie about?
 
Still no fix, so you'll just keep intentionally spreading misinformation among consumers? @W1zzard @btarunr
I hope you'll return the favor and next call anything even remotely related to NVIDIA and scaling, like "NVIDIA Image Scaling", "Dynamic Resolution Scaling" etc DLSS from now on, and anything related to Intel and scaling XeSS, or is it just one brand you want to lie about?
AFMF uses FSR 3 algorithms, just without in-engine information
 
Funny how you begging for fake frames it it has AMD logo and looks worse.

View attachment 321657
Another dumbass ladies and gentlemen everyone is playing at 200% zoom and at half the speed I forget. You do understand that it's being played back to like that so you can see it. Because you can't see it lmfao it's not a noticable thing believe me nobody gives a fuck but you.
 
AFMF uses FSR 3 algorithms, just without in-engine information
To quote AMD, it's "HYPR-RX with Fluid Motion Frames" or "AMD Fluid Motion Frames", not FSR-anything. FSR 3 uses Frame Generation and while the algorithms might be similar, due the way each work they're not the same nor should be called the same.
 
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