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AMD Releases Radeon Software Adrenalin 20.5.1 with Graphics Hardware Scheduling

This feature would benefit mostly the low or mid-tier CPU systems me thinks by decreasing the GPU driver overhead that is causing latency spikes. Let's see how it goes in 1-2 months from now with improved drivers that might work better and with more GPUs.
 
That's exactly what Gamers Nexus tested and it didn't make any difference.
 
It should help games that aren't programmed well, especially DX9, DX10 and some DX11 ones me thinks. I would like to see a mid-of-the-line CPU-GPU combo tested on AC Origins or Odyssey since that game engine is one of the most CPU bound ones.
 
It does not. Performance is the same or vastly worse (where there is bugs). They tested games on an i3 with Hyperthreading disabled and on a 10-core/20-thread i9. There was no notable performance difference unless the aforementioned bug surfaced (happened in RDR2 which NVIDIA considers a "known issue").

Ampere and RDNA2 may have hardware schedulers which benefit from this change by Microsoft but existing hardware does not because it was all built around the premise that driver/hardware can't control scheduling.
 
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