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AMD Releases Radeon Software Adrenalin 21.3.1 WHQL

btarunr

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AMD on Wednesday released the Radeon Software Adrenalin 21.3.1 WHQL drivers. These drivers are identical in every way to the 21.3.1 beta drivers from March 18; except with WHQL signing. So, you get "DOOM Eternal: The Ancient Gods Part Two" optimization, support for the recently debuted Radeon RX 6700 series graphics cards, a performance stress test included inside the Performance tab of Radeon Software; four new Vulkan API extensions, and capability updates to Radeon Anti-Lag and Radeon Boost; which now come with support for DirectX 12 and VRS, respectively. The lists of fixed and known issues remain identical, too. Grab the drivers from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 21.3.1 WHQL



Support For
  • AMD Radeon RX 6700 Graphics
  • DOOM Eternal: The Ancient Gods - Part Two
Radeon Boost
  • Now supports DirectX 12 with Variable Rate Shading for select titles.
Radeon Anti-Lag
  • Now supports DirectX 12.
Performance Tuning Stress Test
  • A new built in tool for Performance Tuning in Radeon Software that allows users to stress test their graphics products tuning profiles.
Added Vulkan Extensions
  • VK_KHR_synchronization: This extension modifies the original core synchronization APIs to simplify the interface and improve usability of these APIs. It also adds new pipeline stage and access flag types that extend into the 64-bit range. Pipeline stages and access flags are now specified together in memory barrier structures, making the connection between the two more obvious. Additionally, Layout transitions have been simplified by providing generic layouts, which are contextually applied based on the image format. Events are made more efficient as well as they include memory dependency information when they are set on the device. Furthermore, Queue submission has also been changed to wrap command buffers and semaphores in extensible structures, which incorporate changes from Vulkan 1.1, VK_KHR_device_group and VK_KHR_timeline_semaphore. This adds a pipeline stage to the semaphore signal operation, mirroring the existing pipeline stage specification for wait operations.
  • VK_EXT_4444_formats: This extension defines the VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT and VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT formats for compatibility with other graphics APIs to help with porting without having to resort to swizzling.
  • VK_EXT_conditional_rendering: This extension allows conditional draws, compute dispatches or clears based on a value in command buffer memory. These commands could be discarded without the application's intervention if the condition is not met, which may result in reduced latency.
  • VK_KHR_sampler_ycbcr_conversion: This extension provides the ability to perform color space conversions during texture sampling operations for the Y'CBCR color space, which is mainly used for processing inputs from video decoders and cameras. It also adds a selection of multi-planar formats, image aspect plane, and the ability to bind memory to the planes of an image collectively or separately.
Fixed Issues
  • Radeon Software may sometimes have higher than expected CPU utilization, even when a system is at idle.
  • A system hang or crash may be experienced when upgrading Radeon Software while an Oculus VR headset is connected to your system on Radeon GCN graphics products.
  • Minecraft DXR may exhibit corrupted or missing textures when raytracing is enabled on Radeon RX 6000 series graphics products.
  • An application crash may occur in Call of Duty : Modern Warfare when raytracing is enabled on Radeon RX 6000 series graphics products.
  • Lighting fails to render correctly on Radeon RX 6800 series graphics products in Star Citizen.
  • A black screen may occur when enabling and disabling Enhanced Sync while vsync is enabled in some Vulkan API games.
  • A black screen or system hang may occur on Hybrid Graphics systems for some Vulkan API games when Enhanced Sync is enabled.
  • Bethesda launcher may experience an application crash on startup when launching some games.
  • Users may be unable to create a new scene in the Radeon Software Streaming tab on first launch or after a settings factory reset.
  • Game specific performance tuning profiles may fail to load when a global performance tuning profile has been created or set.
  • Disabling HDCP support and performing a factory reset and/or system restart may sometimes trigger a system crash or hang on boot.
  • Epic Games social overlay or launcher may exhibit color corruption.
  • Xuan-Yuan Sword VII may experience an application crash with DirectX 12 raytracing enabled on Radeon RX 6000 series graphics.
  • Color corruption may be experienced in Cyberpunk 2077 when Radeon Boost is enabled.
  • Display flicker or corruption may occur on high refresh rate/resolution multi-monitor system configurations on Radeon RX Vega series graphics.
  • Audio loss or cutout may intermittently occur on some TV displays when Windows audio is set to use 5.1 or 7.1 speaker configurations.
Known Issues
  • The start and cancel buttons in the performance tuning stress test may disappear when Radeon Software is resized to be small.
  • On a limited number of displays, the preferred desktop resolution in Windows may change when the display is power cycled.
  • Enabling vsync in Rocket League and setting the game to use borderless fullscreen may cause stuttering or ghosting.
  • Radeon RX 400 and 500 series graphics products may experience a TDR during extended periods of video playback.
  • Brightness flickering may intermittently occur in some games or applications when Radeon FreeSync is enabled, and the game is set to use borderless fullscreen.
  • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.

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Appreciate the heads up regarding them being the exact same as the beta. No need to upgrade then.
 

Space Lynx

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Radeon Boost
Now supports DirectX 12 with Variable Rate Shading for select titles.


how do we turn this on? in-game? or software level, and it only applies itself to games that support it automatically?
 
D

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Perfect timing, last week I was complaining about lack of WHQL drivers from AMD.
Let's see how good... or bad they are.
 
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21.3.1 beta was best release ever so far when it come to improvement of performance for new RDNA2 cards. :D

I will not though upgrade to this one as it is basically the same as beta.
To be on WHQL for few weeks until next beta release is not worth it. :p

I have been experiencing always some improvement on 6800XT with every driver since December. Many times its not even mentioned in change log.
For example 21.1.1 made better undervolting possible.
I could go from 2675MHz@1000mV to 2675MHz@985mV. :p

The 21.3.1 was really greatest so far, with same OC settings I got 2% higher performance.
Now the big surprise was that I can now go stable oc from 2675MHz@985mV to 2745@1020mV. :D
My time spy score went crazy to 20600.:rockout:

In game performance improved with average clock for example in Cyberpunk at 2699MHz.:D
 
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these are the best drivers released in the last 6 months or so, atleast when it comes to GCN1 in my experience, sadly my gigabyte 580 died xd

my tip: dont update them until next whql and even then if your gpu isnt later gens dont even bother
 
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Ryzen Master needs your attention too, AMD.

 
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Radeon Boost
Now supports DirectX 12 with Variable Rate Shading for select titles.


how do we turn this on? in-game? or software level, and it only applies itself to games that support it automatically?

It's enabled from the driver and works on every game.
 

Space Lynx

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It's enabled from the driver and works on every game.

but it won't turn on games for that don't support it right? the original post says it only supports some games. which is why i am confused.
 
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but it won't turn on games for that don't support it right? the original post says it only supports some games. which is why i am confused.
I thought you were talking about Radeon Boost, not specifically about DirectX 12 with Variable Rate Shading.
 
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